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Qt: Remember last game window position and visibility

- Remembers the last game window geometry and tries to apply it on boot
- Remembers the last minimized/maximized/windowed/fullscreen state and tries to apply it on boot
- All existing game window settings keep priority
- Should work with multi-monitor setups as well
- Ignored if the user forced a different screen with cli commands
This commit is contained in:
Megamouse 2023-10-06 00:26:54 +02:00
parent 8bd05871d0
commit 982e09a486
3 changed files with 40 additions and 5 deletions

View File

@ -579,6 +579,12 @@ bool gs_frame::get_mouse_lock_state()
void gs_frame::hide_on_close()
{
// Make sure not to save the hidden state, which is useless to us.
const Visibility current_visibility = visibility();
m_gui_settings->SetValue(gui::gs_visibility, current_visibility == Visibility::Hidden ? Visibility::AutomaticVisibility : current_visibility);
m_gui_settings->SetValue(gui::gs_geometry, geometry());
m_gui_settings->sync();
if (!g_progr.load())
{
// Hide the dialog before stopping if no progress bar is being shown.
@ -630,10 +636,19 @@ void gs_frame::show()
Emu.CallFromMainThread([this]()
{
QWindow::show();
if (g_cfg.misc.start_fullscreen || m_start_games_fullscreen)
{
setVisibility(FullScreen);
}
else if (const QVariant var = m_gui_settings->GetValue(gui::gs_visibility); var.canConvert<Visibility>())
{
// Restore saved visibility from last time. Make sure not to hide the window, or the user can't access it anymore.
if (const Visibility visibility = var.value<Visibility>(); visibility != Visibility::Hidden)
{
setVisibility(visibility);
}
}
});
// if we do this before show, the QWinTaskbarProgress won't show

View File

@ -323,7 +323,9 @@ std::unique_ptr<gs_frame> gui_application::get_gs_frame()
auto [w, h] = ::at32(g_video_out_resolution_map, g_cfg.video.resolution);
if (m_gui_settings->GetValue(gui::gs_resize).toBool())
const bool resize_game_window = m_gui_settings->GetValue(gui::gs_resize).toBool();
if (resize_game_window)
{
if (m_gui_settings->GetValue(gui::gs_resize_manual).toBool())
{
@ -343,11 +345,12 @@ std::unique_ptr<gs_frame> gui_application::get_gs_frame()
// Use screen index set by CLI argument
int screen_index = m_game_screen_index;
const int last_screen_index = m_gui_settings->GetValue(gui::gs_screen).toInt();
// In no-gui mode: use last used screen if no CLI index was set
if (screen_index < 0 && !m_main_window)
// Use last used screen if no CLI index was set
if (screen_index < 0)
{
screen_index = m_gui_settings->GetValue(gui::gs_screen).toInt();
screen_index = last_screen_index;
}
// Try to find the specified screen
@ -378,7 +381,21 @@ std::unique_ptr<gs_frame> gui_application::get_gs_frame()
base_geometry = m_main_window ? m_main_window->frameGeometry() : primaryScreen()->geometry();
}
const QRect frame_geometry = gui::utils::create_centered_window_geometry(screen, base_geometry, w, h);
// Use saved geometry if possible. Ignore this if the last used screen is different than the requested screen.
QRect frame_geometry = screen_index != last_screen_index ? QRect{} : m_gui_settings->GetValue(gui::gs_geometry).value<QRect>();
if (frame_geometry.isNull() || frame_geometry.isEmpty())
{
// Center above main window or inside screen if the saved geometry is invalid
frame_geometry = gui::utils::create_centered_window_geometry(screen, base_geometry, w, h);
}
else if (resize_game_window)
{
// Apply size override to our saved geometry if needed
frame_geometry.setSize(QSize(w, h));
}
// Load AppIcon
const QIcon app_icon = m_main_window ? m_main_window->GetAppIcon() : gui::utils::get_app_icon_from_path(Emu.GetBoot(), Emu.GetTitleID());
gs_frame* frame = nullptr;

View File

@ -7,6 +7,7 @@
#include <QSize>
#include <QColor>
#include <QMessageBox>
#include <QWindow>
namespace gui
{
@ -226,6 +227,8 @@ namespace gui
const gui_save gs_height = gui_save(gs_frame, "height", 720);
const gui_save gs_hideMouseIdle = gui_save(gs_frame, "hideMouseOnIdle", false);
const gui_save gs_hideMouseIdleTime = gui_save(gs_frame, "hideMouseOnIdleTime", 2000);
const gui_save gs_geometry = gui_save(gs_frame, "geometry", QRect());
const gui_save gs_visibility = gui_save(gs_frame, "visibility", QWindow::Visibility::AutomaticVisibility);
const gui_save tr_icon_color = gui_save(trophy, "icon_color", gl_icon_color);
const gui_save tr_icon_height = gui_save(trophy, "icon_height", 75);