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Update rsx_methods.cpp
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@ -34,16 +34,16 @@ namespace rsx
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rsx_log.trace("RSX method 0x%x (arg=0x%x)", reg << 2, arg);
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}
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template<bool FlushDMA, bool FlushPipe, bool IsImmediate = false>
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template <bool FlushDMA, bool FlushPipe, bool ForceUpdate = false>
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void write_gcm_label(thread* rsx, u32 address, u32 data)
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{
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const bool is_flip_sema = (address == (rsx->label_addr + 0x10) || address == (rsx->device_addr + 0x30));
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if (!is_flip_sema)
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{
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// First, queue the GPU work. If it flushes the queue for us, the following routines will be faster.
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const bool handled = !IsImmediate && rsx->get_backend_config().supports_host_gpu_labels && rsx->release_GCM_label(address, data);
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const bool handled = !ForceUpdate && rsx->get_backend_config().supports_host_gpu_labels && rsx->release_GCM_label(address, data);
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if (!IsImmediate && vm::_ref<RsxSemaphore>(address).val == data)
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if (!ForceUpdate && vm::_ref<RsxSemaphore>(address).val == data)
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{
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// It's a no-op to write the same value (although there is a delay in real-hw so it's more accurate to allow GPU label in this case)
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return;
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