mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-23 03:02:53 +01:00
rsx: Emit simpler fragment program code
- Optimize clamp16 - Use bfe instead of shift-and
This commit is contained in:
parent
a14a358b73
commit
9baef8c705
@ -191,7 +191,7 @@ std::string FragmentProgramDecompiler::AddReg(u32 index, bool fp16)
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const std::string type_name = (fp16 && device_props.has_native_half_support)? getHalfTypeName(4) : getFloatTypeName(4);
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const std::string reg_name = std::string(fp16 ? "h" : "r") + std::to_string(index);
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return m_parr.AddParam(PF_PARAM_NONE, type_name, reg_name, type_name + "(0., 0., 0., 0.)");
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return m_parr.AddParam(PF_PARAM_NONE, type_name, reg_name, type_name + "(0.)");
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}
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bool FragmentProgramDecompiler::HasReg(u32 index, bool fp16)
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@ -255,12 +255,12 @@ std::string FragmentProgramDecompiler::AddTex()
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std::string FragmentProgramDecompiler::AddType3()
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{
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return m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "src3", getFloatTypeName(4) + "(1., 1., 1., 1.)");
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return m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "src3", getFloatTypeName(4) + "(1.)");
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}
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std::string FragmentProgramDecompiler::AddX2d()
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{
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return m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "x2d", getFloatTypeName(4) + "(0., 0., 0., 0.)");
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return m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "x2d", getFloatTypeName(4) + "(0.)");
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}
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std::string FragmentProgramDecompiler::ClampValue(const std::string& code, u32 precision)
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@ -366,6 +366,7 @@ std::string FragmentProgramDecompiler::Format(const std::string& code, bool igno
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std::string FragmentProgramDecompiler::GetRawCond()
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{
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static constexpr std::string_view f = "xyzw";
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const auto zero = getFloatTypeName(4) + "(0.)";
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std::string swizzle, cond;
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swizzle.reserve(5);
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@ -381,17 +382,17 @@ std::string FragmentProgramDecompiler::GetRawCond()
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}
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if (src0.exec_if_gr && src0.exec_if_eq)
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cond = compareFunction(COMPARE::FUNCTION_SGE, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
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cond = compareFunction(COMPARE::FUNCTION_SGE, AddCond() + swizzle, zero);
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else if (src0.exec_if_lt && src0.exec_if_eq)
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cond = compareFunction(COMPARE::FUNCTION_SLE, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
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cond = compareFunction(COMPARE::FUNCTION_SLE, AddCond() + swizzle, zero);
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else if (src0.exec_if_gr && src0.exec_if_lt)
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cond = compareFunction(COMPARE::FUNCTION_SNE, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
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cond = compareFunction(COMPARE::FUNCTION_SNE, AddCond() + swizzle, zero);
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else if (src0.exec_if_gr)
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cond = compareFunction(COMPARE::FUNCTION_SGT, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
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cond = compareFunction(COMPARE::FUNCTION_SGT, AddCond() + swizzle, zero);
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else if (src0.exec_if_lt)
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cond = compareFunction(COMPARE::FUNCTION_SLT, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
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cond = compareFunction(COMPARE::FUNCTION_SLT, AddCond() + swizzle, zero);
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else //if(src0.exec_if_eq)
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cond = compareFunction(COMPARE::FUNCTION_SEQ, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
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cond = compareFunction(COMPARE::FUNCTION_SEQ, AddCond() + swizzle, zero);
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return cond;
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}
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@ -698,7 +699,7 @@ std::string FragmentProgramDecompiler::BuildCode()
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const bool fp16_out = !(m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS);
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const std::string float4_type = (fp16_out && device_props.has_native_half_support)? getHalfTypeName(4) : getFloatTypeName(4);
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const std::string init_value = float4_type + "(0., 0., 0., 0.)";
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const std::string init_value = float4_type + "(0.)";
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std::array<std::string, 4> output_register_names;
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std::array<u32, 4> ouput_register_indices = { 0, 2, 3, 4 };
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bool shader_is_valid = false;
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@ -769,7 +770,7 @@ std::string FragmentProgramDecompiler::BuildCode()
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"{\n"
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" // Treat NaNs as 0\n"
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" bvec4 nans = isnan(x);\n"
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" x = _select(x, $float4(0., 0., 0., 0.), nans);\n"
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" x = _select(x, $float4(0.), nans);\n"
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" return clamp(x, _min, _max);\n"
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"}\n\n";
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@ -780,7 +781,7 @@ std::string FragmentProgramDecompiler::BuildCode()
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"{\n"
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" // Treat NaNs as 0\n"
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" bvec4 nans = isnan(x);\n"
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" x = _select(x, $half4(0., 0., 0., 0.), nans);\n"
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" x = _select(x, $half4(0.), nans);\n"
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" return clamp(x, $half_t(_min), $half_t(_max));\n"
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"}\n\n";
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}
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@ -791,32 +792,26 @@ std::string FragmentProgramDecompiler::BuildCode()
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if (!device_props.has_native_half_support)
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{
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// Accurate float to half clamping (preserves IEEE-754 NaN)
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std::string clamp_func =
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"$float4 clamp16($float4 x)\n"
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"{\n";
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std::string clamp_func;
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if (glsl)
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{
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clamp_func +=
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" uvec4 bits = floatBitsToUint(x);\n"
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" uvec4 extend = uvec4(0x7f800000);\n"
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" bvec4 test = equal(bits & extend, extend);\n"
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" vec4 clamped = clamp(x, -65504., +65504.);\n"
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" return _select(clamped, x, test);\n";
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"vec2 clamp16(vec2 val){ return unpackHalf2x16(packHalf2x16(val)); }\n"
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"vec4 clamp16(vec4 val){ return vec4(clamp16(val.xy), clamp16(val.zw)); }\n\n";
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}
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else
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{
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clamp_func +=
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"$float4 clamp16($float4 x)\n"
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"{\n"
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" if (!isnan(x.x) && !isinf(x.x)) x.x = clamp(x.x, -65504., +65504.);\n"
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" if (!isnan(x.x) && !isinf(x.x)) x.x = clamp(x.x, -65504., +65504.);\n"
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" if (!isnan(x.x) && !isinf(x.x)) x.x = clamp(x.x, -65504., +65504.);\n"
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" if (!isnan(x.x) && !isinf(x.x)) x.x = clamp(x.x, -65504., +65504.);\n"
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" return x;\n";
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" return x;\n"
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"}\n\n";
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}
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clamp_func +=
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"}\n\n";
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OS << Format(clamp_func);
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}
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else
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@ -275,13 +275,13 @@ namespace glsl
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"uint gen_bits(const in uint x, const in uint y, const in uint z, const in uint w, const in bool swap)\n"
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"{\n"
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" return (swap) ?\n"
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" bitfieldInsert(bitfieldInsert(bitfieldInsert(w, z, 8, 8), y, 16, 8), x, 24, 8) :\n"
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" bitfieldInsert(bitfieldInsert(bitfieldInsert(x, y, 8, 8), z, 16, 8), w, 24, 8);\n"
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" _set_bits(_set_bits(_set_bits(w, z, 8, 8), y, 16, 8), x, 24, 8) :\n"
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" _set_bits(_set_bits(_set_bits(x, y, 8, 8), z, 16, 8), w, 24, 8);\n"
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"}\n\n"
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"uint gen_bits(const in uint x, const in uint y, const in bool swap)\n"
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"{\n"
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" return (swap)? bitfieldInsert(y, x, 8, 8) : bitfieldInsert(x, y, 8, 8);\n"
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" return (swap)? _set_bits(y, x, 8, 8) : _set_bits(x, y, 8, 8);\n"
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"}\n\n"
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"vec4 sext(const in ivec4 bits)\n"
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@ -337,8 +337,8 @@ namespace glsl
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" }\n"
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" else if (desc.type == VTX_FMT_FLOAT16)\n"
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" {\n"
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" tmp.x = bitfieldInsert(result.x, result.y, 16, 16);\n"
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" tmp.y = bitfieldInsert(result.z, result.w, 16, 16);\n"
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" tmp.x = _set_bits(result.x, result.y, 16, 16);\n"
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" tmp.y = _set_bits(result.z, result.w, 16, 16);\n"
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" ret.xy = unpackHalf2x16(tmp.x);\n"
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" ret.zw = unpackHalf2x16(tmp.y);\n"
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" }\n"
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@ -348,9 +348,9 @@ namespace glsl
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" }\n"
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" else //if (desc.type == VTX_FMT_COMP32)\n"
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" {\n"
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" result = uvec4(bitfieldExtract(result.x, 0, 11),\n"
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" bitfieldExtract(result.x, 11, 11),\n"
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" bitfieldExtract(result.x, 22, 10),\n"
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" result = uvec4(_get_bits(result.x, 0, 11),\n"
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" _get_bits(result.x, 11, 11),\n"
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" _get_bits(result.x, 22, 10),\n"
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" uint(scale.x));\n"
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" ret = sext(ivec4(result) << ivec4(5, 5, 6, 0));\n"
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" }\n\n"
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@ -395,14 +395,14 @@ namespace glsl
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OS <<
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" attribute_desc result;\n"
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" result.stride = bitfieldExtract(attrib.x, 0, 8);\n"
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" result.frequency = bitfieldExtract(attrib.x, 8, 16);\n"
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" result.type = bitfieldExtract(attrib.x, 24, 3);\n"
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" result.attribute_size = bitfieldExtract(attrib.x, 27, 3);\n"
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" result.starting_offset = bitfieldExtract(attrib.y, 0, 29);\n"
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" result.swap_bytes = bitfieldExtract(attrib.y, 29, 1) != 0;\n"
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" result.is_volatile = bitfieldExtract(attrib.y, 30, 1) != 0;\n"
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" result.modulo = bitfieldExtract(attrib.y, 31, 1) != 0;\n"
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" result.stride = _get_bits(attrib.x, 0, 8);\n"
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" result.frequency = _get_bits(attrib.x, 8, 16);\n"
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" result.type = _get_bits(attrib.x, 24, 3);\n"
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" result.attribute_size = _get_bits(attrib.x, 27, 3);\n"
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" result.starting_offset = _get_bits(attrib.y, 0, 29);\n"
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" result.swap_bytes = _test_bit(attrib.y, 29);\n"
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" result.is_volatile = _test_bit(attrib.y, 30);\n"
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" result.modulo = _test_bit(attrib.y, 31);\n"
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" return result;\n"
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"}\n\n"
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@ -434,14 +434,16 @@ namespace glsl
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static void insert_rop_init(std::ostream& OS)
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{
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OS <<
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" if ((rop_control & (1u << 9)) != 0)\n"
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" if (_test_bit(rop_control, 9))\n"
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" {\n"
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" // Convert x,y to linear address\n"
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" uvec2 stipple_coord = uvec2(gl_FragCoord.xy) % uvec2(32u, 32u);\n"
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" uint address = stipple_coord.y * 32u + stipple_coord.x;\n"
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" uint mask = (1u << (address & 31u));\n\n"
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" const ivec2 stipple_coord = ivec2(gl_FragCoord.xy) % ivec2(32, 32);\n"
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" const int address = stipple_coord.y * 32 + stipple_coord.x;\n"
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" const int bit_offset = (address & 31);\n"
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" const int word_index = _get_bits(address, 7, 3);\n"
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" const int sub_index = _get_bits(address, 5, 2);\n\n"
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" if ((stipple_pattern[address >> 7u][(address >> 5u) & 3u] & mask) == 0u)\n"
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" if (_test_bit(stipple_pattern[word_index][sub_index], bit_offset))\n"
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" {\n"
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" _kill();\n"
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" }\n"
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@ -463,26 +465,26 @@ namespace glsl
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" {\n"
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" discard;\n"
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" }\n"
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" else if ((rop_control & 0xFFu) != 0)\n";
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" else if (_get_bits(rop_control, 0, 8) != 0)\n";
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}
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else
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{
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OS << " if ((rop_control & 0xFFu) != 0)\n";
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OS << " if (_get_bits(rop_control, 0, 8) != 0)\n";
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}
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OS <<
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" {\n"
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" bool alpha_test = (rop_control & 0x1u) > 0;\n"
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" uint alpha_func = ((rop_control >> 16) & 0x7u);\n";
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" const bool alpha_test = _test_bit(rop_control, 0);\n"
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" const uint alpha_func = _get_bits(rop_control, 16, 3);\n";
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if (!props.fp32_outputs)
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{
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OS << " bool srgb_convert = (rop_control & 0x2u) > 0;\n\n";
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OS << " const bool srgb_convert = _test_bit(rop_control, 1);\n\n";
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}
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if (props.emulate_coverage_tests)
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{
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OS << " bool a2c_enabled = (rop_control & 0x10u) > 0;\n";
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OS << " const bool a2c_enabled = _test_bit(rop_control, 4);\n";
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}
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OS <<
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@ -540,6 +542,9 @@ namespace glsl
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{
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OS << "#define _select mix\n";
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OS << "#define _saturate(x) clamp(x, 0., 1.)\n";
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OS << "#define _get_bits(x, off, count) bitfieldExtract(x, off, count)\n";
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OS << "#define _set_bits(x, y, off, count) bitfieldInsert(x, y, off, count)\n";
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OS << "#define _test_bit(x, y) (_get_bits(x, y, 1) != 0)\n";
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OS << "#define _rand(seed) fract(sin(dot(seed.xy, vec2(12.9898f, 78.233f))) * 43758.5453f)\n\n";
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if (props.domain == glsl::program_domain::glsl_fragment_program)
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@ -641,7 +646,7 @@ namespace glsl
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OS <<
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"bool coverage_test_passes(const in vec4 _sample, const in uint control)\n"
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"{\n"
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" if ((control & 0x1u) == 0) return false;\n"
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" if (!_test_bit(control, 0)) return false;\n"
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"\n"
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" float random = _rand(gl_FragCoord);\n"
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" return (_sample.a > random);\n"
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@ -671,18 +676,18 @@ namespace glsl
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" if (depth_float == 0)\n"
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" value = uint(depth_value * 16777215.);\n"
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" else\n"
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" value = (floatBitsToUint(depth_value) >> 7) & 0xffffff;\n"
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" value = _get_bits(floatBitsToUint(depth_value), 7, 24);\n"
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"\n"
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" uint b = (value & 0xff);\n"
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" uint g = (value >> 8) & 0xff;\n"
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" uint r = (value >> 16) & 0xff;\n"
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" uint b = _get_bits(value, 0, 8);\n"
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" uint g = _get_bits(value, 8, 8);\n"
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" uint r = _get_bits(value, 16, 8);\n"
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" return vec4(float(g)/255., float(b)/255., 1., float(r)/255.);\n"
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"}\n\n"
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"vec4 remap_vector(const in vec4 color, const in uint remap)\n"
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"{\n"
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" vec4 result;\n"
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" if ((remap & 0xFF) == 0xE4)\n"
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" if (_get_bits(remap, 0, 8) == 0xE4)\n"
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" {\n"
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" result = color;\n"
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" }\n"
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@ -699,7 +704,7 @@ namespace glsl
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" result.b = color[remap_channel.b];\n"
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" }\n\n"
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" if ((remap >> 8) == 0xAA)\n"
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" if (_get_bits(remap, 8, 8) == 0xAA)\n"
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" return result;\n\n"
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" uvec4 remap_select = uvec4(remap) >> uvec4(10, 12, 14, 8);\n"
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@ -755,7 +760,7 @@ namespace glsl
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" return rgba;\n"
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" }\n"
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"\n"
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" if ((control_bits & 0x10u) != 0)\n"
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" if (_test_bit(control_bits, 4))\n"
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" {\n"
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" // Alphakill\n"
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" if (rgba.a < 0.000001)\n"
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@ -765,7 +770,7 @@ namespace glsl
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" }\n"
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" }\n"
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"\n"
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" if ((control_bits & 0x20u) != 0)\n"
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" if (_test_bit(control_bits, 5))\n"
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" {\n"
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" // Renormalize to 8-bit (PS3) accuracy\n"
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" rgba = floor(rgba * 255.);\n"
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@ -882,9 +887,9 @@ namespace glsl
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case FUNCTION::FUNCTION_DPH:
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return "$Ty(dot(vec4($0.xyz, 1.0), $1))";
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case FUNCTION::FUNCTION_SFL:
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return "$Ty(0., 0., 0., 0.)";
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return "$Ty(0.)";
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case FUNCTION::FUNCTION_STR:
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return "$Ty(1., 1., 1., 1.)";
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return "$Ty(1.)";
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case FUNCTION::FUNCTION_FRACT:
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return "fract($0)";
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case FUNCTION::FUNCTION_REFL:
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