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rsx: Fix critical bug concerning transient data layout in memory

This commit is contained in:
kd-11 2017-10-25 14:15:28 +03:00
parent d53673c6f7
commit 9c9495621c

View File

@ -1571,6 +1571,7 @@ namespace rsx
u32 volatile_offset = 0;
u32 persistent_offset = 0;
//NOTE: Order is important! Transient ayout is always push_buffers followed by register data
if (rsx::method_registers.current_draw_clause.is_immediate_draw)
{
for (const auto &info : layout.volatile_blocks)
@ -1765,12 +1766,7 @@ namespace rsx
return;
}
for (const u8 index : layout.referenced_registers)
{
memcpy(transient, rsx::method_registers.register_vertex_info[index].data.data(), 16);
transient += 16;
}
//NOTE: Order is important! Transient ayout is always push_buffers followed by register data
if (draw_call.is_immediate_draw)
{
//NOTE: It is possible for immediate draw to only contain index data, so vertex data can be in persistent memory
@ -1780,6 +1776,12 @@ namespace rsx
transient += info.second;
}
}
for (const u8 index : layout.referenced_registers)
{
memcpy(transient, rsx::method_registers.register_vertex_info[index].data.data(), 16);
transient += 16;
}
}
if (persistent != nullptr)