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rsx: Fix critical bug concerning transient data layout in memory
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@ -1571,6 +1571,7 @@ namespace rsx
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u32 volatile_offset = 0;
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u32 persistent_offset = 0;
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//NOTE: Order is important! Transient ayout is always push_buffers followed by register data
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if (rsx::method_registers.current_draw_clause.is_immediate_draw)
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{
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for (const auto &info : layout.volatile_blocks)
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@ -1765,12 +1766,7 @@ namespace rsx
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return;
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}
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for (const u8 index : layout.referenced_registers)
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{
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memcpy(transient, rsx::method_registers.register_vertex_info[index].data.data(), 16);
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transient += 16;
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}
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//NOTE: Order is important! Transient ayout is always push_buffers followed by register data
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if (draw_call.is_immediate_draw)
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{
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//NOTE: It is possible for immediate draw to only contain index data, so vertex data can be in persistent memory
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@ -1780,6 +1776,12 @@ namespace rsx
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transient += info.second;
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}
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}
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for (const u8 index : layout.referenced_registers)
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{
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memcpy(transient, rsx::method_registers.register_vertex_info[index].data.data(), 16);
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transient += 16;
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}
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}
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if (persistent != nullptr)
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