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rsx: Rewrite coverage test to take sum of areas into account.
- TODO: A proper sweep algorithm to calculate sum of overlapping rectangles
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@ -214,36 +214,37 @@ namespace rsx
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}
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// Returns true if at least threshold% is covered in pixels
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bool atlas_covers_target_area(u32 threshold) const
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bool atlas_covers_target_area(int threshold) const
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{
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if (external_subresource_desc.op != deferred_request_command::atlas_gather)
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return true;
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u16 min_x = external_subresource_desc.width, min_y = external_subresource_desc.height,
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max_x = 0, max_y = 0;
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const int target_area = (external_subresource_desc.width * external_subresource_desc.height * threshold) / 100;
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int covered_area = 0;
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areai bbox{ INT_MAX, INT_MAX, 0, 0 };
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// Require at least 90% coverage
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const u32 target_area = ((min_x * min_y) * threshold) / 100u;
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for (const auto §ion : external_subresource_desc.sections_to_copy)
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for (const auto& section : external_subresource_desc.sections_to_copy)
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{
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if (section.dst_x < min_x) min_x = section.dst_x;
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if (section.dst_y < min_y) min_y = section.dst_y;
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covered_area += section.dst_w * section.dst_h;
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const auto _u = section.dst_x + section.dst_w;
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const auto _v = section.dst_y + section.dst_h;
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if (_u > max_x) max_x = _u;
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if (_v > max_y) max_y = _v;
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if (const auto _w = max_x - min_x, _h = max_y - min_y;
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u32(_w * _h) >= target_area)
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{
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// Target area mostly covered, return success
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return true;
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}
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bbox.x1 = std::min<int>(section.dst_x, bbox.x1);
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bbox.x2 = std::max<int>(section.dst_x + section.dst_w, bbox.x2);
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bbox.y1 = std::min<int>(section.dst_y, bbox.y1);
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bbox.y2 = std::max<int>(section.dst_y + section.dst_h, bbox.y2);
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}
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return false;
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if (covered_area < target_area)
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{
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return false;
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}
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if (const auto bounds_area = bbox.width() * bbox.height();
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bounds_area < target_area)
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{
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return false;
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}
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return true;
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}
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u32 encoded_component_map() const override
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