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gl: Use less costly glTexStorage2D instead of glTexImage2D.

This commit is contained in:
Vincent Lejeune 2016-03-05 18:46:22 +01:00
parent 8831bd0918
commit 9e01f2817f
2 changed files with 23 additions and 20 deletions

View File

@ -177,6 +177,8 @@ OPENGL_PROC(PFNGLCOPYIMAGESUBDATAPROC, CopyImageSubData);
OPENGL_PROC(PFNGLDEBUGMESSAGECONTROLARBPROC, DebugMessageControlARB);
OPENGL_PROC(PFNGLDEBUGMESSAGEINSERTARBPROC, DebugMessageInsertARB);
OPENGL_PROC(PFNGLDEBUGMESSAGECALLBACKARBPROC, DebugMessageCallbackARB);
OPENGL_PROC(PFNGLTEXSTORAGE2DPROC, TexStorage2D);
//...
#if !defined(__GNUG__) || defined(__MINGW32__)

View File

@ -9,30 +9,30 @@
namespace
{
std::tuple<GLenum, GLenum, GLenum> get_internal_format_format_type(u32 texture_format)
std::tuple<GLenum, GLenum, GLenum> get_sized_internal_format_format_type(u32 texture_format)
{
switch (texture_format)
{
case CELL_GCM_TEXTURE_B8: return std::make_tuple(GL_RGBA, GL_BLUE, GL_UNSIGNED_BYTE);
case CELL_GCM_TEXTURE_A1R5G5B5: return std::make_tuple(GL_RGBA, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV);
case CELL_GCM_TEXTURE_A4R4G4B4: return std::make_tuple(GL_RGBA, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4);
case CELL_GCM_TEXTURE_R5G6B5: return std::make_tuple(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
case CELL_GCM_TEXTURE_A8R8G8B8: return std::make_tuple(GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8);
case CELL_GCM_TEXTURE_G8B8: return std::make_tuple(GL_RGBA, GL_RG, GL_UNSIGNED_BYTE);
case CELL_GCM_TEXTURE_R6G5B5: return std::make_tuple(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
case CELL_GCM_TEXTURE_B8: return std::make_tuple(GL_R8, GL_RED, GL_UNSIGNED_BYTE);
case CELL_GCM_TEXTURE_A1R5G5B5: return std::make_tuple(GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV);
case CELL_GCM_TEXTURE_A4R4G4B4: return std::make_tuple(GL_RGBA4, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4);
case CELL_GCM_TEXTURE_R5G6B5: return std::make_tuple(GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
case CELL_GCM_TEXTURE_A8R8G8B8: return std::make_tuple(GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8);
case CELL_GCM_TEXTURE_G8B8: return std::make_tuple(GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
case CELL_GCM_TEXTURE_R6G5B5: return std::make_tuple(GL_RGB565, GL_RGBA, GL_UNSIGNED_BYTE);
case CELL_GCM_TEXTURE_DEPTH24_D8: return std::make_tuple(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE);
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: return std::make_tuple(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_FLOAT);
case CELL_GCM_TEXTURE_DEPTH16: return std::make_tuple(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT);
case CELL_GCM_TEXTURE_DEPTH16_FLOAT: return std::make_tuple(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_FLOAT);
case CELL_GCM_TEXTURE_X16: return std::make_tuple(GL_RGBA, GL_RED, GL_UNSIGNED_SHORT);
case CELL_GCM_TEXTURE_Y16_X16: return std::make_tuple(GL_RGBA, GL_RG, GL_UNSIGNED_SHORT);
case CELL_GCM_TEXTURE_R5G5B5A1: return std::make_tuple(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: return std::make_tuple(GL_RGBA, GL_RGBA, GL_HALF_FLOAT);
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: return std::make_tuple(GL_RGBA, GL_RGBA, GL_FLOAT);
case CELL_GCM_TEXTURE_X32_FLOAT: return std::make_tuple(GL_RGBA, GL_RED, GL_FLOAT);
case CELL_GCM_TEXTURE_D1R5G5B5: return std::make_tuple(GL_RGBA, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV);
case CELL_GCM_TEXTURE_D8R8G8B8: return std::make_tuple(GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8);
case CELL_GCM_TEXTURE_Y16_X16_FLOAT: return std::make_tuple(GL_RGBA, GL_RG, GL_HALF_FLOAT);
case CELL_GCM_TEXTURE_X16: return std::make_tuple(GL_R16, GL_RED, GL_UNSIGNED_SHORT);
case CELL_GCM_TEXTURE_Y16_X16: return std::make_tuple(GL_RG16, GL_RG, GL_UNSIGNED_SHORT);
case CELL_GCM_TEXTURE_R5G5B5A1: return std::make_tuple(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: return std::make_tuple(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT);
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: return std::make_tuple(GL_RGBA32F, GL_RGBA, GL_FLOAT);
case CELL_GCM_TEXTURE_X32_FLOAT: return std::make_tuple(GL_R32F, GL_RED, GL_FLOAT);
case CELL_GCM_TEXTURE_D1R5G5B5: return std::make_tuple(GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV);
case CELL_GCM_TEXTURE_D8R8G8B8: return std::make_tuple(GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8);
case CELL_GCM_TEXTURE_Y16_X16_FLOAT: return std::make_tuple(GL_RG16F, GL_RG, GL_HALF_FLOAT);
}
throw EXCEPTION("Compressed or unknown texture format %x", texture_format);
}
@ -92,7 +92,7 @@ namespace
// NOTE: This must be in ARGB order in all forms below.
switch (texture_format)
{
case CELL_GCM_TEXTURE_B8: return{ GL_BLUE, GL_BLUE, GL_BLUE, GL_BLUE };
case CELL_GCM_TEXTURE_B8: return{ GL_RED, GL_RED, GL_RED, GL_RED };
case CELL_GCM_TEXTURE_A4R4G4B4: return { GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN };
case CELL_GCM_TEXTURE_G8B8: return { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
case CELL_GCM_TEXTURE_X16: return { GL_RED, GL_ONE, GL_RED, GL_ONE };
@ -309,10 +309,11 @@ namespace rsx
if (!is_compressed_format(format))
{
const auto &sized_internal_format_format_type = get_sized_internal_format_format_type(format);
glTexStorage2D(m_target, tex.mipmap(), std::get<0>(sized_internal_format_format_type), tex.width(), tex.height());
if (requires_unpack_byte(format))
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
const auto &internal_format_format_type = get_internal_format_format_type(format);
glTexImage2D(m_target, 0, std::get<0>(internal_format_format_type), tex.width(), tex.height(), 0, std::get<1>(internal_format_format_type), std::get<2>(internal_format_format_type), texture_data);
glTexSubImage2D(m_target, 0, 0, 0, tex.width(), tex.height(), std::get<1>(sized_internal_format_format_type), std::get<2>(sized_internal_format_format_type), texture_data);
if (requires_unpack_byte(format))
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
}