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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 18:53:28 +01:00

gl:Implement proper support for packed 16-bit rendertargets

- Also some minor refactoring
This commit is contained in:
kd-11 2019-08-13 16:29:30 +03:00 committed by kd-11
parent 7f85b18b46
commit a0f0c418d7
5 changed files with 29 additions and 72 deletions

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@ -1441,7 +1441,8 @@ namespace gl
//Sized internal formats, see opengl spec document on glTexImage2D, table 3
rgba8 = GL_RGBA8,
r5g6b5 = GL_RGB565,
rgb565 = GL_RGB565,
rgb5a1 = GL_RGB5_A1,
rgba4 = GL_RGBA4,
r8 = GL_R8,
r16 = GL_R16,

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@ -8,63 +8,61 @@ color_format rsx::internals::surface_color_format_to_gl(rsx::surface_color_forma
switch (color_format)
{
case rsx::surface_color_format::r5g6b5:
return{ ::gl::texture::type::ushort_5_6_5, ::gl::texture::format::rgb, false, 3, 2 };
return{ ::gl::texture::type::ushort_5_6_5, ::gl::texture::format::rgb, ::gl::texture::internal_format::rgb565, true };
case rsx::surface_color_format::a8r8g8b8:
return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1 };
return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, ::gl::texture::internal_format::rgba8, false };
//These formats discard their alpha component, forced to 0 or 1
//All XBGR formats will have remapping before they can be read back in shaders as DRGB8
//Prefix o = 1, z = 0
case rsx::surface_color_format::x1r5g5b5_o1r5g5b5:
return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1,
return{ ::gl::texture::type::ushort_5_5_5_1, ::gl::texture::format::rgb, ::gl::texture::internal_format::rgb5a1, true,
{ ::gl::texture::channel::one, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::b } };
case rsx::surface_color_format::x1r5g5b5_z1r5g5b5:
return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1,
return{ ::gl::texture::type::ushort_5_5_5_1, ::gl::texture::format::rgb, ::gl::texture::internal_format::rgb5a1, true,
{ ::gl::texture::channel::zero, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::b } };
case rsx::surface_color_format::x8r8g8b8_z8r8g8b8:
return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1,
return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, ::gl::texture::internal_format::rgba8, false,
{ ::gl::texture::channel::zero, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::b } };
case rsx::surface_color_format::x8b8g8r8_o8b8g8r8:
return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1,
return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::rgba, ::gl::texture::internal_format::rgba8, false,
{ ::gl::texture::channel::one, ::gl::texture::channel::b, ::gl::texture::channel::g, ::gl::texture::channel::r } };
case rsx::surface_color_format::x8b8g8r8_z8b8g8r8:
return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1,
return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::rgba, ::gl::texture::internal_format::rgba8, false,
{ ::gl::texture::channel::zero, ::gl::texture::channel::b, ::gl::texture::channel::g, ::gl::texture::channel::r } };
case rsx::surface_color_format::x8r8g8b8_o8r8g8b8:
return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1,
return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, ::gl::texture::internal_format::rgba8, false,
{ ::gl::texture::channel::one, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::b } };
case rsx::surface_color_format::w16z16y16x16:
return{ ::gl::texture::type::f16, ::gl::texture::format::rgba, true, 4, 2 };
return{ ::gl::texture::type::f16, ::gl::texture::format::rgba, ::gl::texture::internal_format::rgba16f, true};
case rsx::surface_color_format::w32z32y32x32:
return{ ::gl::texture::type::f32, ::gl::texture::format::rgba, true, 4, 4 };
return{ ::gl::texture::type::f32, ::gl::texture::format::rgba, ::gl::texture::internal_format::rgba32f, true};
case rsx::surface_color_format::b8:
return{ ::gl::texture::type::ubyte, ::gl::texture::format::r, false, 1, 1,
return{ ::gl::texture::type::ubyte, ::gl::texture::format::r, ::gl::texture::internal_format::r8, false,
{ ::gl::texture::channel::one, ::gl::texture::channel::r, ::gl::texture::channel::r, ::gl::texture::channel::r } };
case rsx::surface_color_format::g8b8:
return{ ::gl::texture::type::ubyte, ::gl::texture::format::rg, false, 2, 1,
return{ ::gl::texture::type::ubyte, ::gl::texture::format::rg, ::gl::texture::internal_format::rg8, false,
{ ::gl::texture::channel::g, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::r } };
case rsx::surface_color_format::x32:
return{ ::gl::texture::type::f32, ::gl::texture::format::r, true, 1, 4 };
return{ ::gl::texture::type::f32, ::gl::texture::format::r, ::gl::texture::internal_format::r32f, true};
case rsx::surface_color_format::a8b8g8r8:
//NOTE: To sample this surface as ARGB8 (ABGR8 does not exist), swizzle will be applied by the application
return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1,
return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::rgba, ::gl::texture::internal_format::rgba8, false,
{ ::gl::texture::channel::a, ::gl::texture::channel::b, ::gl::texture::channel::g, ::gl::texture::channel::r } };
default:
LOG_ERROR(RSX, "Surface color buffer: Unsupported surface color format (0x%x)", (u32)color_format);
return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1 };
fmt::throw_exception("Unsupported surface color format 0x%x" HERE, (u32)color_format);
}
}
@ -75,13 +73,14 @@ depth_format rsx::internals::surface_depth_format_to_gl(rsx::surface_depth_forma
case rsx::surface_depth_format::z16:
return{ ::gl::texture::type::ushort, ::gl::texture::format::depth, ::gl::texture::internal_format::depth16 };
default:
LOG_ERROR(RSX, "Surface depth buffer: Unsupported surface depth format (0x%x)", (u32)depth_format);
case rsx::surface_depth_format::z24s8:
if (g_cfg.video.force_high_precision_z_buffer && ::gl::get_driver_caps().ARB_depth_buffer_float_supported)
return{ ::gl::texture::type::uint_24_8, ::gl::texture::format::depth_stencil, ::gl::texture::internal_format::depth32f_stencil8 };
else
return{ ::gl::texture::type::uint_24_8, ::gl::texture::format::depth_stencil, ::gl::texture::internal_format::depth24_stencil8 };
default:
fmt::throw_exception("Unsupported depth format 0x%x" HERE, (u32)depth_format);
}
}
@ -95,48 +94,6 @@ u8 rsx::internals::get_pixel_size(rsx::surface_depth_format format)
fmt::throw_exception("Unknown depth format" HERE);
}
::gl::texture::internal_format rsx::internals::sized_internal_format(rsx::surface_color_format color_format)
{
switch (color_format)
{
case rsx::surface_color_format::r5g6b5:
return ::gl::texture::internal_format::r5g6b5;
case rsx::surface_color_format::a8r8g8b8:
return ::gl::texture::internal_format::rgba8;
case rsx::surface_color_format::x1r5g5b5_o1r5g5b5:
case rsx::surface_color_format::x1r5g5b5_z1r5g5b5:
case rsx::surface_color_format::x8r8g8b8_z8r8g8b8:
case rsx::surface_color_format::x8b8g8r8_o8b8g8r8:
case rsx::surface_color_format::x8b8g8r8_z8b8g8r8:
case rsx::surface_color_format::x8r8g8b8_o8r8g8b8:
return ::gl::texture::internal_format::rgba8;
case rsx::surface_color_format::w16z16y16x16:
return ::gl::texture::internal_format::rgba16f;
case rsx::surface_color_format::w32z32y32x32:
return ::gl::texture::internal_format::rgba32f;
case rsx::surface_color_format::b8:
return ::gl::texture::internal_format::r8;
case rsx::surface_color_format::g8b8:
return ::gl::texture::internal_format::rg8;
case rsx::surface_color_format::x32:
return ::gl::texture::internal_format::r32f;
case rsx::surface_color_format::a8b8g8r8:
return ::gl::texture::internal_format::rgba8;
default:
LOG_ERROR(RSX, "Surface color buffer: Unsupported surface color format (0x%x)", (u32)color_format);
return ::gl::texture::internal_format::rgba8;
}
}
namespace
{
std::array<u32, 4> get_offsets()

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@ -21,9 +21,8 @@ struct color_format
{
gl::texture::type type;
gl::texture::format format;
gl::texture::internal_format internal_format;
bool swap_bytes;
int channel_count;
int channel_size;
color_swizzle swizzle;
};
@ -38,7 +37,6 @@ namespace rsx
{
namespace internals
{
::gl::texture::internal_format sized_internal_format(rsx::surface_color_format color_format);
color_format surface_color_format_to_gl(rsx::surface_color_format color_format);
depth_format surface_depth_format_to_gl(rsx::surface_depth_format depth_format);
u8 get_pixel_size(rsx::surface_depth_format format);
@ -142,13 +140,12 @@ struct gl_render_target_traits
)
{
auto format = rsx::internals::surface_color_format_to_gl(surface_color_format);
auto internal_fmt = rsx::internals::sized_internal_format(surface_color_format);
std::unique_ptr<gl::render_target> result(new gl::render_target(rsx::apply_resolution_scale((u16)width, true),
rsx::apply_resolution_scale((u16)height, true), (GLenum)internal_fmt));
rsx::apply_resolution_scale((u16)height, true), (GLenum)format.internal_format));
result->set_aa_mode(antialias);
result->set_native_pitch((u16)width * format.channel_count * format.channel_size * result->samples_x);
result->set_native_pitch((u16)width * get_format_block_size_in_bytes(surface_color_format) * result->samples_x);
result->set_surface_dimensions((u16)width, (u16)height, (u16)pitch);
result->set_format(surface_color_format);
@ -327,7 +324,7 @@ struct gl_render_target_traits
rsx::surface_antialiasing antialias,
bool check_refs=false)
{
const auto internal_fmt = rsx::internals::sized_internal_format(format);
const auto internal_fmt = rsx::internals::surface_color_format_to_gl(format).internal_format;
return int_surface_matches_properties(surface, internal_fmt, width, height, antialias, check_refs);
}

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@ -104,14 +104,16 @@ namespace gl
return std::make_tuple(GL_RED, GL_UNSIGNED_SHORT, true);
case texture::internal_format::r32f:
return std::make_tuple(GL_RED, GL_FLOAT, true);
case texture::internal_format::r5g6b5:
return std::make_tuple(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, true);
case texture::internal_format::rg8:
return std::make_tuple(GL_RG, GL_UNSIGNED_BYTE, false);
case texture::internal_format::rg16:
return std::make_tuple(GL_RG, GL_UNSIGNED_SHORT, true);
case texture::internal_format::rg16f:
return std::make_tuple(GL_RG, GL_HALF_FLOAT, true);
case texture::internal_format::rgb565:
return std::make_tuple(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, true);
case texture::internal_format::rgb5a1:
return std::make_tuple(GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, true);
case texture::internal_format::rgba4:
return std::make_tuple(GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, false);
case texture::internal_format::rgba8:

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@ -915,7 +915,7 @@ namespace gl
case CELL_GCM_TEXTURE_X32_FLOAT:
return (ifmt == gl::texture::internal_format::r32f);
case CELL_GCM_TEXTURE_R5G6B5:
return (ifmt == gl::texture::internal_format::r5g6b5);
return (ifmt == gl::texture::internal_format::rgb565);
case CELL_GCM_TEXTURE_A8R8G8B8:
return (ifmt == gl::texture::internal_format::rgba8 ||
ifmt == gl::texture::internal_format::depth24_stencil8 ||