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gl:Implement proper support for packed 16-bit rendertargets
- Also some minor refactoring
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7f85b18b46
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@ -1441,7 +1441,8 @@ namespace gl
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//Sized internal formats, see opengl spec document on glTexImage2D, table 3
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rgba8 = GL_RGBA8,
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r5g6b5 = GL_RGB565,
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rgb565 = GL_RGB565,
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rgb5a1 = GL_RGB5_A1,
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rgba4 = GL_RGBA4,
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r8 = GL_R8,
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r16 = GL_R16,
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@ -8,63 +8,61 @@ color_format rsx::internals::surface_color_format_to_gl(rsx::surface_color_forma
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switch (color_format)
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{
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case rsx::surface_color_format::r5g6b5:
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return{ ::gl::texture::type::ushort_5_6_5, ::gl::texture::format::rgb, false, 3, 2 };
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return{ ::gl::texture::type::ushort_5_6_5, ::gl::texture::format::rgb, ::gl::texture::internal_format::rgb565, true };
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case rsx::surface_color_format::a8r8g8b8:
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return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1 };
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return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, ::gl::texture::internal_format::rgba8, false };
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//These formats discard their alpha component, forced to 0 or 1
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//All XBGR formats will have remapping before they can be read back in shaders as DRGB8
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//Prefix o = 1, z = 0
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case rsx::surface_color_format::x1r5g5b5_o1r5g5b5:
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return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1,
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return{ ::gl::texture::type::ushort_5_5_5_1, ::gl::texture::format::rgb, ::gl::texture::internal_format::rgb5a1, true,
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{ ::gl::texture::channel::one, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::b } };
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case rsx::surface_color_format::x1r5g5b5_z1r5g5b5:
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return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1,
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return{ ::gl::texture::type::ushort_5_5_5_1, ::gl::texture::format::rgb, ::gl::texture::internal_format::rgb5a1, true,
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{ ::gl::texture::channel::zero, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::b } };
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case rsx::surface_color_format::x8r8g8b8_z8r8g8b8:
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return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1,
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return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, ::gl::texture::internal_format::rgba8, false,
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{ ::gl::texture::channel::zero, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::b } };
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case rsx::surface_color_format::x8b8g8r8_o8b8g8r8:
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return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1,
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return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::rgba, ::gl::texture::internal_format::rgba8, false,
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{ ::gl::texture::channel::one, ::gl::texture::channel::b, ::gl::texture::channel::g, ::gl::texture::channel::r } };
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case rsx::surface_color_format::x8b8g8r8_z8b8g8r8:
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return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1,
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return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::rgba, ::gl::texture::internal_format::rgba8, false,
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{ ::gl::texture::channel::zero, ::gl::texture::channel::b, ::gl::texture::channel::g, ::gl::texture::channel::r } };
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case rsx::surface_color_format::x8r8g8b8_o8r8g8b8:
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return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1,
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return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, ::gl::texture::internal_format::rgba8, false,
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{ ::gl::texture::channel::one, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::b } };
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case rsx::surface_color_format::w16z16y16x16:
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return{ ::gl::texture::type::f16, ::gl::texture::format::rgba, true, 4, 2 };
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return{ ::gl::texture::type::f16, ::gl::texture::format::rgba, ::gl::texture::internal_format::rgba16f, true};
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case rsx::surface_color_format::w32z32y32x32:
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return{ ::gl::texture::type::f32, ::gl::texture::format::rgba, true, 4, 4 };
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return{ ::gl::texture::type::f32, ::gl::texture::format::rgba, ::gl::texture::internal_format::rgba32f, true};
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case rsx::surface_color_format::b8:
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return{ ::gl::texture::type::ubyte, ::gl::texture::format::r, false, 1, 1,
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return{ ::gl::texture::type::ubyte, ::gl::texture::format::r, ::gl::texture::internal_format::r8, false,
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{ ::gl::texture::channel::one, ::gl::texture::channel::r, ::gl::texture::channel::r, ::gl::texture::channel::r } };
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case rsx::surface_color_format::g8b8:
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return{ ::gl::texture::type::ubyte, ::gl::texture::format::rg, false, 2, 1,
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return{ ::gl::texture::type::ubyte, ::gl::texture::format::rg, ::gl::texture::internal_format::rg8, false,
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{ ::gl::texture::channel::g, ::gl::texture::channel::r, ::gl::texture::channel::g, ::gl::texture::channel::r } };
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case rsx::surface_color_format::x32:
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return{ ::gl::texture::type::f32, ::gl::texture::format::r, true, 1, 4 };
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return{ ::gl::texture::type::f32, ::gl::texture::format::r, ::gl::texture::internal_format::r32f, true};
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case rsx::surface_color_format::a8b8g8r8:
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//NOTE: To sample this surface as ARGB8 (ABGR8 does not exist), swizzle will be applied by the application
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return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1,
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return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::rgba, ::gl::texture::internal_format::rgba8, false,
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{ ::gl::texture::channel::a, ::gl::texture::channel::b, ::gl::texture::channel::g, ::gl::texture::channel::r } };
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default:
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LOG_ERROR(RSX, "Surface color buffer: Unsupported surface color format (0x%x)", (u32)color_format);
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return{ ::gl::texture::type::uint_8_8_8_8, ::gl::texture::format::bgra, false, 4, 1 };
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fmt::throw_exception("Unsupported surface color format 0x%x" HERE, (u32)color_format);
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}
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}
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@ -75,13 +73,14 @@ depth_format rsx::internals::surface_depth_format_to_gl(rsx::surface_depth_forma
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case rsx::surface_depth_format::z16:
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return{ ::gl::texture::type::ushort, ::gl::texture::format::depth, ::gl::texture::internal_format::depth16 };
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default:
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LOG_ERROR(RSX, "Surface depth buffer: Unsupported surface depth format (0x%x)", (u32)depth_format);
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case rsx::surface_depth_format::z24s8:
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if (g_cfg.video.force_high_precision_z_buffer && ::gl::get_driver_caps().ARB_depth_buffer_float_supported)
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return{ ::gl::texture::type::uint_24_8, ::gl::texture::format::depth_stencil, ::gl::texture::internal_format::depth32f_stencil8 };
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else
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return{ ::gl::texture::type::uint_24_8, ::gl::texture::format::depth_stencil, ::gl::texture::internal_format::depth24_stencil8 };
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default:
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fmt::throw_exception("Unsupported depth format 0x%x" HERE, (u32)depth_format);
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}
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}
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@ -95,48 +94,6 @@ u8 rsx::internals::get_pixel_size(rsx::surface_depth_format format)
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fmt::throw_exception("Unknown depth format" HERE);
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}
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::gl::texture::internal_format rsx::internals::sized_internal_format(rsx::surface_color_format color_format)
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{
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switch (color_format)
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{
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case rsx::surface_color_format::r5g6b5:
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return ::gl::texture::internal_format::r5g6b5;
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case rsx::surface_color_format::a8r8g8b8:
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return ::gl::texture::internal_format::rgba8;
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case rsx::surface_color_format::x1r5g5b5_o1r5g5b5:
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case rsx::surface_color_format::x1r5g5b5_z1r5g5b5:
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case rsx::surface_color_format::x8r8g8b8_z8r8g8b8:
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case rsx::surface_color_format::x8b8g8r8_o8b8g8r8:
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case rsx::surface_color_format::x8b8g8r8_z8b8g8r8:
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case rsx::surface_color_format::x8r8g8b8_o8r8g8b8:
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return ::gl::texture::internal_format::rgba8;
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case rsx::surface_color_format::w16z16y16x16:
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return ::gl::texture::internal_format::rgba16f;
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case rsx::surface_color_format::w32z32y32x32:
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return ::gl::texture::internal_format::rgba32f;
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case rsx::surface_color_format::b8:
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return ::gl::texture::internal_format::r8;
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case rsx::surface_color_format::g8b8:
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return ::gl::texture::internal_format::rg8;
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case rsx::surface_color_format::x32:
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return ::gl::texture::internal_format::r32f;
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case rsx::surface_color_format::a8b8g8r8:
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return ::gl::texture::internal_format::rgba8;
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default:
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LOG_ERROR(RSX, "Surface color buffer: Unsupported surface color format (0x%x)", (u32)color_format);
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return ::gl::texture::internal_format::rgba8;
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}
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}
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namespace
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{
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std::array<u32, 4> get_offsets()
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@ -21,9 +21,8 @@ struct color_format
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{
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gl::texture::type type;
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gl::texture::format format;
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gl::texture::internal_format internal_format;
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bool swap_bytes;
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int channel_count;
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int channel_size;
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color_swizzle swizzle;
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};
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@ -38,7 +37,6 @@ namespace rsx
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{
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namespace internals
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{
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::gl::texture::internal_format sized_internal_format(rsx::surface_color_format color_format);
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color_format surface_color_format_to_gl(rsx::surface_color_format color_format);
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depth_format surface_depth_format_to_gl(rsx::surface_depth_format depth_format);
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u8 get_pixel_size(rsx::surface_depth_format format);
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@ -142,13 +140,12 @@ struct gl_render_target_traits
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)
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{
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auto format = rsx::internals::surface_color_format_to_gl(surface_color_format);
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auto internal_fmt = rsx::internals::sized_internal_format(surface_color_format);
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std::unique_ptr<gl::render_target> result(new gl::render_target(rsx::apply_resolution_scale((u16)width, true),
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rsx::apply_resolution_scale((u16)height, true), (GLenum)internal_fmt));
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rsx::apply_resolution_scale((u16)height, true), (GLenum)format.internal_format));
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result->set_aa_mode(antialias);
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result->set_native_pitch((u16)width * format.channel_count * format.channel_size * result->samples_x);
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result->set_native_pitch((u16)width * get_format_block_size_in_bytes(surface_color_format) * result->samples_x);
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result->set_surface_dimensions((u16)width, (u16)height, (u16)pitch);
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result->set_format(surface_color_format);
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@ -327,7 +324,7 @@ struct gl_render_target_traits
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rsx::surface_antialiasing antialias,
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bool check_refs=false)
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{
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const auto internal_fmt = rsx::internals::sized_internal_format(format);
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const auto internal_fmt = rsx::internals::surface_color_format_to_gl(format).internal_format;
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return int_surface_matches_properties(surface, internal_fmt, width, height, antialias, check_refs);
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}
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@ -104,14 +104,16 @@ namespace gl
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return std::make_tuple(GL_RED, GL_UNSIGNED_SHORT, true);
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case texture::internal_format::r32f:
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return std::make_tuple(GL_RED, GL_FLOAT, true);
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case texture::internal_format::r5g6b5:
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return std::make_tuple(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, true);
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case texture::internal_format::rg8:
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return std::make_tuple(GL_RG, GL_UNSIGNED_BYTE, false);
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case texture::internal_format::rg16:
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return std::make_tuple(GL_RG, GL_UNSIGNED_SHORT, true);
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case texture::internal_format::rg16f:
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return std::make_tuple(GL_RG, GL_HALF_FLOAT, true);
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case texture::internal_format::rgb565:
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return std::make_tuple(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, true);
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case texture::internal_format::rgb5a1:
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return std::make_tuple(GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, true);
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case texture::internal_format::rgba4:
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return std::make_tuple(GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, false);
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case texture::internal_format::rgba8:
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@ -915,7 +915,7 @@ namespace gl
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case CELL_GCM_TEXTURE_X32_FLOAT:
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return (ifmt == gl::texture::internal_format::r32f);
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case CELL_GCM_TEXTURE_R5G6B5:
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return (ifmt == gl::texture::internal_format::r5g6b5);
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return (ifmt == gl::texture::internal_format::rgb565);
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case CELL_GCM_TEXTURE_A8R8G8B8:
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return (ifmt == gl::texture::internal_format::rgba8 ||
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ifmt == gl::texture::internal_format::depth24_stencil8 ||
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