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rsx: Fix disjoint draw range splitting
- Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled
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a64bea1286
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@ -444,24 +444,26 @@ namespace rsx
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if (deferred_stack.size() > 0)
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{
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//TODO: Verify this works correctly
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LOG_ERROR(RSX, "Disjoint draw range detected");
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LOG_TRACE(RSX, "Disjoint draw range detected");
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deferred_stack.push_back(num_draws - 1); //Append last pair
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deferred_stack.push_back(num_draws); //Append last pair
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std::vector<std::pair<u32, u32>> temp_range = first_counts;
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auto current_command = rsx::method_registers.current_draw_clause.command;
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u32 last_index = 0;
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for (const u32 draw : deferred_stack)
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{
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first_counts.resize(draw - last_index);
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std::copy(temp_range.begin() + last_index, temp_range.begin() + draw, first_counts.begin());
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if (emit_begin)
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methods[NV4097_SET_BEGIN_END](this, NV4097_SET_BEGIN_END, deferred_primitive_type);
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else
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emit_begin = true;
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//NOTE: These values are reset if begin command is emitted
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first_counts.resize(draw - last_index);
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std::copy(temp_range.begin() + last_index, temp_range.begin() + draw, first_counts.begin());
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rsx::method_registers.current_draw_clause.command = current_command;
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methods[NV4097_SET_BEGIN_END](this, NV4097_SET_BEGIN_END, 0);
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last_index = draw;
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}
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@ -352,7 +352,7 @@ namespace rsx
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{
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rsx::method_registers.current_draw_clause.first_count_commands.resize(0);
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rsx::method_registers.current_draw_clause.command = draw_command::none;
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rsx::method_registers.current_draw_clause.primitive = rsx::method_registers.primitive_mode();
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rsx::method_registers.current_draw_clause.primitive = to_primitive_type(arg);
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rsxthr->begin();
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return;
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}
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