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https://github.com/RPCS3/rpcs3.git
synced 2024-11-22 18:53:28 +01:00
Qt: fix table item delegate usage
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parent
f932cc4073
commit
a6e4b77273
@ -671,6 +671,7 @@
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<ClCompile Include="rpcs3qt\downloader.cpp" />
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<ClCompile Include="rpcs3qt\fatal_error_dialog.cpp" />
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<ClCompile Include="rpcs3qt\game_list.cpp" />
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<ClCompile Include="rpcs3qt\game_list_delegate.cpp" />
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<ClCompile Include="rpcs3qt\gui_application.cpp" />
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<ClCompile Include="rpcs3qt\input_dialog.cpp" />
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<ClCompile Include="rpcs3qt\ipc_settings_dialog.cpp" />
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@ -1158,6 +1159,7 @@
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
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</CustomBuild>
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<ClInclude Include="rpcs3qt\game_list_delegate.h" />
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<ClInclude Include="rpcs3qt\gui_save.h" />
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<CustomBuild Include="rpcs3qt\patch_manager_dialog.h">
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
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@ -948,6 +948,9 @@
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<ClCompile Include="QTGeneratedFiles\Release\moc_game_list.cpp">
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<Filter>Generated Files\Release</Filter>
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</ClCompile>
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<ClCompile Include="rpcs3qt\game_list_delegate.cpp">
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<Filter>Gui\game list</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Input\ds4_pad_handler.h">
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@ -1118,6 +1121,9 @@
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<ClInclude Include="rpcs3qt\progress_indicator.h">
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<Filter>Gui\progress</Filter>
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</ClInclude>
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<ClInclude Include="rpcs3qt\game_list_delegate.h">
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<Filter>Gui\game list</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="debug\moc_predefs.h.cbt">
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@ -24,6 +24,7 @@ set(SRC_FILES
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find_dialog.cpp
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game_compatibility.cpp
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game_list.cpp
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game_list_delegate.cpp
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game_list_frame.cpp
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game_list_grid.cpp
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game_list_grid_delegate.cpp
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41
rpcs3/rpcs3qt/game_list_delegate.cpp
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41
rpcs3/rpcs3qt/game_list_delegate.cpp
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@ -0,0 +1,41 @@
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#include "game_list_delegate.h"
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#include "movie_item.h"
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#include "gui_settings.h"
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game_list_delegate::game_list_delegate(QObject* parent)
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: table_item_delegate(parent, true)
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{}
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void game_list_delegate::paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const
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{
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table_item_delegate::paint(painter, option, index);
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// Find out if the icon or size items are visible
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if (index.column() == gui::game_list_columns::column_dir_size || (m_has_icons && index.column() == gui::game_list_columns::column_icon))
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{
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if (const QTableWidget* table = static_cast<const QTableWidget*>(parent()))
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{
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if (const QTableWidgetItem* current_item = table->item(index.row(), index.column());
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current_item && table->visibleRegion().intersects(table->visualItemRect(current_item)))
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{
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if (movie_item* item = static_cast<movie_item*>(table->item(index.row(), gui::game_list_columns::column_icon)))
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{
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if (index.column() == gui::game_list_columns::column_dir_size)
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{
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if (!item->size_on_disk_loading())
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{
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item->call_size_calc_func();
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}
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}
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else if (m_has_icons && index.column() == gui::game_list_columns::column_icon)
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{
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if (!item->icon_loading())
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{
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item->call_icon_load_func();
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}
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}
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}
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}
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}
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}
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}
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11
rpcs3/rpcs3qt/game_list_delegate.h
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11
rpcs3/rpcs3qt/game_list_delegate.h
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@ -0,0 +1,11 @@
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#pragma once
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#include "table_item_delegate.h"
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class game_list_delegate : public table_item_delegate
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{
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public:
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explicit game_list_delegate(QObject* parent);
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void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const override;
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};
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@ -2,7 +2,7 @@
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#include "qt_utils.h"
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#include "settings_dialog.h"
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#include "pad_settings_dialog.h"
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#include "table_item_delegate.h"
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#include "game_list_delegate.h"
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#include "custom_table_widget_item.h"
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#include "input_dialog.h"
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#include "localized.h"
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@ -81,7 +81,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std
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m_game_list = new game_list();
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m_game_list->setShowGrid(false);
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m_game_list->setItemDelegate(new table_item_delegate(m_game_list, true));
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m_game_list->setItemDelegate(new game_list_delegate(m_game_list));
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m_game_list->setEditTriggers(QAbstractItemView::NoEditTriggers);
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m_game_list->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_game_list->setSelectionMode(QAbstractItemView::SingleSelection);
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@ -1,7 +1,4 @@
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#include "table_item_delegate.h"
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#include <QTableWidget>
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#include "movie_item.h"
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#include "gui_settings.h"
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table_item_delegate::table_item_delegate(QObject* parent, bool has_icons)
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@ -29,40 +26,11 @@ void table_item_delegate::initStyleOption(QStyleOptionViewItem *option, const QM
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void table_item_delegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
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{
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if (index.column() == gui::game_list_columns::column_icon && option.state & QStyle::State_Selected)
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if (m_has_icons && index.column() == gui::game_list_columns::column_icon && option.state & QStyle::State_Selected)
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{
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// Add background highlight color to icons
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painter->fillRect(option.rect, option.palette.color(QPalette::Highlight));
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}
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QStyledItemDelegate::paint(painter, option, index);
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// Find out if the icon or size items are visible
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if (index.column() == gui::game_list_columns::column_dir_size || (m_has_icons && index.column() == gui::game_list_columns::column_icon))
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{
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if (const QTableWidget* table = static_cast<const QTableWidget*>(parent()))
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{
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if (const QTableWidgetItem* current_item = table->item(index.row(), index.column());
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current_item && table->visibleRegion().intersects(table->visualItemRect(current_item)))
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{
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if (movie_item* item = static_cast<movie_item*>(table->item(index.row(), gui::game_list_columns::column_icon)))
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{
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if (index.column() == gui::game_list_columns::column_dir_size)
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{
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if (!item->size_on_disk_loading())
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{
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item->call_size_calc_func();
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}
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}
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else if (m_has_icons && index.column() == gui::game_list_columns::column_icon)
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{
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if (!item->icon_loading())
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{
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item->call_icon_load_func();
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}
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}
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}
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}
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}
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}
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}
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@ -6,13 +6,13 @@
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/** This class is used to get rid of somewhat ugly item focus rectangles. You could change the rectangle instead of omiting it if you wanted */
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class table_item_delegate : public QStyledItemDelegate
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{
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private:
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bool m_has_icons;
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public:
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explicit table_item_delegate(QObject *parent = nullptr, bool has_icons = false);
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void initStyleOption(QStyleOptionViewItem *option, const QModelIndex &index) const override;
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void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
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protected:
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bool m_has_icons{};
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};
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