diff --git a/rpcs3/Input/pad_thread.cpp b/rpcs3/Input/pad_thread.cpp index 3a083ebb5b..c543652e22 100644 --- a/rpcs3/Input/pad_thread.cpp +++ b/rpcs3/Input/pad_thread.cpp @@ -240,39 +240,40 @@ void pad_thread::ThreadFunc() m_info.now_connect = connected_devices + num_ldd_pad; - // The input_ignored section is only reached when a dialog was closed and the pads are still intercepted. + // The ignore_input section is only reached when a dialog was closed and the pads are still intercepted. // As long as any of the listed buttons is pressed, cellPadGetData will ignore all input (needed for Hotline Miami). // ignore_input was added because if we keep the pads intercepted, then some games will enter the menu due to unexpected system interception (tested with Ninja Gaiden Sigma). - const bool input_ignored = m_info.ignore_input && !(m_info.system_info & CELL_PAD_INFO_INTERCEPTED); - bool any_button_pressed = false; - - for (usz i = 0; i < m_pads.size(); i++) + if (m_info.ignore_input && !(m_info.system_info & CELL_PAD_INFO_INTERCEPTED)) { - const auto& pad = m_pads[i]; + bool any_button_pressed = false; - if (pad->m_port_status & CELL_PAD_STATUS_CONNECTED) + for (usz i = 0; i < m_pads.size() && !any_button_pressed; i++) { + const auto& pad = m_pads[i]; + + if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED)) + continue; + for (auto& button : pad->m_buttons) { - if (button.m_pressed) + if (button.m_pressed && ( + button.m_outKeyCode == CELL_PAD_CTRL_CROSS || + button.m_outKeyCode == CELL_PAD_CTRL_CIRCLE || + button.m_outKeyCode == CELL_PAD_CTRL_TRIANGLE || + button.m_outKeyCode == CELL_PAD_CTRL_SQUARE || + button.m_outKeyCode == CELL_PAD_CTRL_START || + button.m_outKeyCode == CELL_PAD_CTRL_SELECT)) { - if (button.m_outKeyCode == CELL_PAD_CTRL_CROSS || - button.m_outKeyCode == CELL_PAD_CTRL_CIRCLE || - button.m_outKeyCode == CELL_PAD_CTRL_TRIANGLE || - button.m_outKeyCode == CELL_PAD_CTRL_SQUARE || - button.m_outKeyCode == CELL_PAD_CTRL_START || - button.m_outKeyCode == CELL_PAD_CTRL_SELECT) - { - any_button_pressed = true; - } + any_button_pressed = true; + break; } } } - } - if (input_ignored && !any_button_pressed) - { - m_info.ignore_input = false; + if (!any_button_pressed) + { + m_info.ignore_input = false; + } } std::this_thread::sleep_for(1ms);