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rsx: Fix low precision shader option

This commit is contained in:
kd-11 2022-11-21 16:44:59 +03:00 committed by kd-11
parent b639f3c8ec
commit a97424d46c

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@ -531,8 +531,9 @@ namespace glsl
// 8-bit rounding/quantization
{
const auto _255 = (props.supports_native_fp16) ? "f16vec4(255.)" : "vec4(255.)";
const auto _1_over_2 = (props.supports_native_fp16) ? "f16vec4(0.5)" : "vec4(0.5)";
const auto _16bit_outputs = (!props.fp32_outputs && props.supports_native_fp16);
const auto _255 = _16bit_outputs ? "f16vec4(255.)" : "vec4(255.)";
const auto _1_over_2 = _16bit_outputs ? "f16vec4(0.5)" : "vec4(0.5)";
OS << "#define round_to_8bit(v4) (floor(fma(v4, " << _255 << ", " << _1_over_2 << ")) / " << _255 << ")\n\n";
}