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cfg: move get_name to _base
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parent
2766e5ca6f
commit
ae01e1d2c3
@ -20,7 +20,7 @@ namespace cfg
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_base::_base(type _type, node* owner, const std::string& name, bool dynamic)
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_base::_base(type _type, node* owner, const std::string& name, bool dynamic)
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: m_type(_type), m_dynamic(dynamic)
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: m_type(_type), m_dynamic(dynamic), m_name(name)
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{
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{
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for (const auto& pair : owner->m_nodes)
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for (const auto& pair : owner->m_nodes)
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{
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{
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@ -52,6 +52,7 @@ namespace cfg
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protected:
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protected:
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bool m_dynamic = true;
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bool m_dynamic = true;
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const std::string m_name;
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// Ownerless entry constructor
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// Ownerless entry constructor
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_base(type _type);
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_base(type _type);
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@ -67,6 +68,8 @@ namespace cfg
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// Get type
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// Get type
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type get_type() const { return m_type; }
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type get_type() const { return m_type; }
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const std::string& get_name() const { return m_name; };
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// Get dynamic property for reloading configs during games
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// Get dynamic property for reloading configs during games
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bool get_is_dynamic() const { return m_dynamic; };
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bool get_is_dynamic() const { return m_dynamic; };
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@ -391,8 +394,6 @@ namespace cfg
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// Simple string entry with mutex
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// Simple string entry with mutex
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class string : public _base
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class string : public _base
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{
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{
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const std::string m_name;
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atomic_ptr<std::string> m_value;
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atomic_ptr<std::string> m_value;
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public:
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public:
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@ -400,7 +401,6 @@ namespace cfg
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string(node* owner, std::string name, std::string def = {}, bool dynamic = false)
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string(node* owner, std::string name, std::string def = {}, bool dynamic = false)
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: _base(type::string, owner, name, dynamic)
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: _base(type::string, owner, name, dynamic)
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, m_name(std::move(name))
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, m_value(def)
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, m_value(def)
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, def(std::move(def))
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, def(std::move(def))
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{
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{
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@ -426,11 +426,6 @@ namespace cfg
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}
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}
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}
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}
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const std::string& get_name() const
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{
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return m_name;
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}
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void from_default() override;
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void from_default() override;
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std::string to_string() const override
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std::string to_string() const override
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