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OSK: Ignore gamepad input if a key was pressed

This commit is contained in:
Megamouse 2022-04-05 00:34:34 +02:00
parent ffd36ea662
commit aee91b4f6f

View File

@ -154,6 +154,10 @@ namespace rsx
{
current_data.len = 0;
}
// Ignore gamepad input if a key was recognized
refresh();
continue;
}
}
else
@ -171,6 +175,7 @@ namespace rsx
if (!rinfo.now_connect)
{
refresh();
continue;
}