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vk: Improve D16F handling
- Adds upload and download routines. Mostly untested, which is why the error message exists
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9a51f22265
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@ -286,13 +286,14 @@ namespace vk
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"#define d24x8_to_d24x8_swapped(bits) (bits & 0xFF00) | (bits & 0xFF0000) >> 16 | (bits & 0xFF) << 16\n"
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"#define f32_to_d24x8_swapped(bits) d24x8_to_d24x8_swapped(f32_to_d24(bits))\n"
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"\n"
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"%md"
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"void main()\n"
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"{\n"
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" uint invocations_x = (gl_NumWorkGroups.x * gl_WorkGroupSize.x);"
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" uint invocation_id = (gl_GlobalInvocationID.y * invocations_x) + gl_GlobalInvocationID.x;\n"
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" uint index = invocation_id * KERNEL_SIZE;\n"
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" uint value;\n"
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" %vars"
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"%vars"
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"\n";
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const auto parameters_size = align(push_constants_size, 16) / 16;
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@ -302,6 +303,7 @@ namespace vk
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{ "%ks", std::to_string(kernel_size) },
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{ "%vars", variables },
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{ "%f", function_name },
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{ "%md", method_declarations },
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{ "%ub", use_push_constants? "layout(push_constant) uniform ubo{ uvec4 params[" + std::to_string(parameters_size) + "]; };\n" : "" },
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};
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@ -458,6 +460,7 @@ namespace vk
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u32 parameters[4] = { data_length, zeta_offset - data_offset, stencil_offset - data_offset, 0 };
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set_parameters(cmd, parameters, 4);
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verify(HERE), stencil_offset > data_offset;
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m_ssbo_length = stencil_offset + (data_length / 4) - data_offset;
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cs_shuffle_base::run(cmd, data, data_length, data_offset);
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}
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@ -588,6 +591,132 @@ namespace vk
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}
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};
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template<typename To, typename From, bool _SwapSrc = false, bool _SwapDst = false>
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struct cs_fconvert_task : cs_shuffle_base
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{
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u32 m_ssbo_length = 0;
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void declare_f16_expansion()
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{
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method_declarations +=
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"uvec2 unpack_e4m12_pack16(const in uint value)\n"
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"{\n"
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" uvec2 result = uvec2(bitfieldExtract(value, 0, 16), bitfieldExtract(value, 16, 16));\n"
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" result <<= 11;\n"
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" result += (120 << 23);\n"
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" return result;\n"
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"}\n\n";
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}
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void declare_f16_contraction()
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{
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method_declarations +=
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"uint pack_e4m12_pack16(const in uvec2 value)\n"
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"{\n"
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" uvec2 result = (value - (120 << 23)) >> 11;\n"
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" return (result.x & 0xFFFF) | (result.y << 16);\n"
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"}\n\n";
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}
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cs_fconvert_task()
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{
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use_push_constants = true;
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push_constants_size = 16;
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variables =
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" uint block_length = params[0].x >> 2;\n"
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" uint in_offset = params[0].y >> 2;\n"
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" uint out_offset = params[0].z >> 2;\n"
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" uvec4 tmp;\n";
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work_kernel +=
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" if (index >= block_length)\n"
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" return;\n";
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if constexpr (sizeof(From) == 4)
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{
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static_assert(sizeof(To) == 2);
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declare_f16_contraction();
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work_kernel +=
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" const uint src_offset = (index * 2) + in_offset;\n"
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" const uint dst_offset = index + out_offset;\n"
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" tmp.x = data[src_offset];\n"
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" tmp.y = data[src_offset + 1];\n";
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if constexpr (_SwapSrc)
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{
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work_kernel +=
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" tmp = bswap_u32(tmp);\n";
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}
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// Convert
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work_kernel += " tmp.z = pack_e4m12_pack16(tmp);\n";
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if constexpr (_SwapDst)
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{
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work_kernel += " tmp.z = bswap_u16(tmp.z);\n";
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}
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work_kernel += " data[dst_offset] = tmp.z;\n";
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}
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else
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{
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static_assert(sizeof(To) == 4);
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declare_f16_expansion();
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work_kernel +=
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" const uint src_offset = index + in_offset;\n"
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" const uint dst_offset = (index * 2) + out_offset;\n"
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" tmp.x = data[src_offset];\n";
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if constexpr (_SwapSrc)
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{
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work_kernel +=
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" tmp.x = bswap_u16(tmp.x);\n";
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}
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// Convert
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work_kernel += " tmp.yz = unpack_e4m12_pack16(tmp.x);\n";
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if constexpr (_SwapDst)
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{
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work_kernel += " tmp.yz = bswap_u16(tmp.yz);\n";
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}
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work_kernel +=
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" data[dst_offset] = tmp.y;\n"
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" data[dst_offset + 1] = tmp.z;\n";
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}
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cs_shuffle_base::build("");
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}
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void bind_resources() override
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{
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m_program->bind_buffer({ m_data->value, m_data_offset, m_ssbo_length }, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_descriptor_set);
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}
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void run(VkCommandBuffer cmd, const vk::buffer* data, u32 src_offset, u32 src_length, u32 dst_offset)
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{
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u32 data_offset;
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if (src_offset > dst_offset)
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{
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m_ssbo_length = (src_offset + src_length) - dst_offset;
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data_offset = dst_offset;
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}
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else
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{
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m_ssbo_length = (dst_offset - src_offset) + (src_length / sizeof(From)) * sizeof(To);
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data_offset = src_offset;
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}
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u32 parameters[4] = { src_length, src_offset - data_offset, dst_offset - data_offset, 0 };
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set_parameters(cmd, parameters, 4);
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cs_shuffle_base::run(cmd, data, src_length, data_offset);
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}
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};
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// Reverse morton-order block arrangement
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struct cs_deswizzle_base : compute_task
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{
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@ -335,6 +335,7 @@ namespace vk
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case VK_FORMAT_R32G32B32A32_SFLOAT:
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return 16;
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case VK_FORMAT_D16_UNORM:
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case VK_FORMAT_D32_SFLOAT:
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return 2;
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case VK_FORMAT_D32_SFLOAT_S8_UINT: //TODO: Translate to D24S8
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case VK_FORMAT_D24_UNORM_S8_UINT:
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@ -396,6 +397,7 @@ namespace vk
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return{ 4, 1 };
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//Depth
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case VK_FORMAT_D16_UNORM:
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case VK_FORMAT_D32_SFLOAT:
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return{ 2, 1 };
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case VK_FORMAT_D32_SFLOAT_S8_UINT:
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case VK_FORMAT_D24_UNORM_S8_UINT:
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@ -80,7 +80,47 @@ namespace vk
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}
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case VK_FORMAT_D32_SFLOAT:
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{
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fmt::throw_exception("Unsupported transfer (D16_FLOAT");
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rsx_log.error("Unsupported transfer (D16_FLOAT)"); // Need real games to test this.
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verify(HERE), region.imageSubresource.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT;
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const u32 out_w = region.bufferRowLength ? region.bufferRowLength : region.imageExtent.width;
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const u32 out_h = region.bufferImageHeight ? region.bufferImageHeight : region.imageExtent.height;
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const u32 packed32_length = out_w * out_h * 4;
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const u32 packed16_length = out_w * out_h * 2;
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const auto allocation_end = region.bufferOffset + packed32_length + packed16_length;
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verify(HERE), dst->size() >= allocation_end;
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const auto data_offset = u32(region.bufferOffset);
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const auto z32_offset = align<u32>(data_offset + packed16_length, 256);
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// 1. Copy the depth to buffer
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VkBufferImageCopy region2;
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region2 = region;
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region2.bufferOffset = z32_offset;
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vkCmdCopyImageToBuffer(cmd, src->value, src->current_layout, dst->value, 1, ®ion2);
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// 2. Pre-compute barrier
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vk::insert_buffer_memory_barrier(cmd, dst->value, z32_offset, packed32_length,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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// 3. Do conversion with byteswap [D32->D16F]
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if (!swap_bytes) [[likely]]
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{
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auto job = vk::get_compute_task<vk::cs_fconvert_task<u16, u32>>();
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job->run(cmd, dst, z32_offset, packed32_length, data_offset);
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}
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else
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{
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auto job = vk::get_compute_task<vk::cs_fconvert_task<u16, u32, false, true>>();
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job->run(cmd, dst, z32_offset, packed32_length, data_offset);
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}
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// 4. Post-compute barrier
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vk::insert_buffer_memory_barrier(cmd, dst->value, region.bufferOffset, packed16_length,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
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break;
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}
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case VK_FORMAT_D24_UNORM_S8_UINT:
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@ -177,7 +217,38 @@ namespace vk
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}
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case VK_FORMAT_D32_SFLOAT:
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{
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fmt::throw_exception("Unsupported transfer (D16_FLOAT");
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rsx_log.error("Unsupported transfer (D16_FLOAT)");
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verify(HERE), region.imageSubresource.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT;
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const u32 out_w = region.bufferRowLength ? region.bufferRowLength : region.imageExtent.width;
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const u32 out_h = region.bufferImageHeight ? region.bufferImageHeight : region.imageExtent.height;
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const u32 packed32_length = out_w * out_h * 4;
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const u32 packed16_length = out_w * out_h * 2;
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const auto allocation_end = region.bufferOffset + packed32_length + packed16_length;
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verify(HERE), src->size() >= allocation_end;
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const auto data_offset = u32(region.bufferOffset);
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const auto z32_offset = align<u32>(data_offset + packed16_length, 256);
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// 1. Pre-compute barrier
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vk::insert_buffer_memory_barrier(cmd, src->value, z32_offset, packed32_length,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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// 2. Do conversion with byteswap [D16F->D32F]
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auto job = vk::get_compute_task<vk::cs_fconvert_task<u32, u16>>();
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job->run(cmd, src, data_offset, packed16_length, z32_offset);
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// 4. Post-compute barrier
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vk::insert_buffer_memory_barrier(cmd, src->value, z32_offset, packed32_length,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
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// 5. Copy the depth data to image
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VkBufferImageCopy region2 = region;
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region2.bufferOffset = z32_offset;
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vkCmdCopyBufferToImage(cmd, src->value, dst->value, dst->current_layout, 1, ®ion2);
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break;
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}
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case VK_FORMAT_D24_UNORM_S8_UINT:
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@ -770,6 +841,7 @@ namespace vk
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const std::vector<rsx::subresource_layout>& subresource_layout, int format, bool is_swizzled, u16 mipmap_count,
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VkImageAspectFlags flags, vk::data_heap &upload_heap, u32 heap_align)
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{
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const bool requires_depth_processing = (dst_image->aspect() & VK_IMAGE_ASPECT_STENCIL_BIT) || (format == CELL_GCM_TEXTURE_DEPTH16_FLOAT);
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u32 block_in_pixel = rsx::get_format_block_size_in_texel(format);
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u8 block_size_in_bytes = rsx::get_format_block_size_in_bytes(format);
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@ -842,7 +914,7 @@ namespace vk
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copy_info.imageSubresource.mipLevel = layout.level;
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copy_info.bufferRowLength = std::max<u32>(block_in_pixel * row_pitch / block_size_in_bytes, layout.width_in_texel);
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if (opt.require_swap || opt.require_deswizzle || dst_image->aspect() & VK_IMAGE_ASPECT_STENCIL_BIT)
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if (opt.require_swap || opt.require_deswizzle || requires_depth_processing)
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{
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if (!scratch_buf)
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{
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@ -871,7 +943,7 @@ namespace vk
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}
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}
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if (opt.require_swap || opt.require_deswizzle || dst_image->aspect() & VK_IMAGE_ASPECT_STENCIL_BIT)
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if (opt.require_swap || opt.require_deswizzle || requires_depth_processing)
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{
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verify(HERE), scratch_buf;
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vkCmdCopyBuffer(cmd, upload_heap.heap->value, scratch_buf->value, static_cast<u32>(buffer_copies.size()), buffer_copies.data());
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@ -902,7 +974,7 @@ namespace vk
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}
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// CopyBufferToImage routines
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if (dst_image->aspect() & VK_IMAGE_ASPECT_STENCIL_BIT)
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if (requires_depth_processing)
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{
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// Upload in reverse to avoid polluting data in lower space
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for (auto rIt = copy_regions.crbegin(); rIt != copy_regions.crend(); ++rIt)
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