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GL: fix segfault in GLGSRender::flip
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@ -342,7 +342,7 @@ void GLGSRender::flip(const rsx::display_flip_info_t& info)
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}
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gl::screen.bind();
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m_video_output_pass.run(cmd, areau(aspect_ratio), images.map(FN(x->id())), gamma, limited_range, avconfig.stereo_mode, filter);
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m_video_output_pass.run(cmd, areau(aspect_ratio), images.map(FN(x ? x->id() : GL_NONE)), gamma, limited_range, avconfig.stereo_mode, filter);
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}
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}
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