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RSXVertexData bugs fixed
* Some extra info on sys_rsx syscalls * Code cleaned in GLGSRender.cpp
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@ -188,64 +188,67 @@ void GLGSRender::EnableVertexData(bool indexed_draw)
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GL_HALF_FLOAT,
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GL_UNSIGNED_BYTE,
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GL_SHORT,
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GL_FLOAT, // Needs conversion
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GL_UNSIGNED_BYTE,
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};
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static const bool gl_normalized[] =
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{
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true,
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false,
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false,
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true,
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false,
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false,
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GL_TRUE,
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GL_FALSE,
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GL_FALSE,
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GL_TRUE,
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GL_FALSE,
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GL_TRUE,
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GL_FALSE,
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};
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if(m_vertex_data[i].type >= 1 && m_vertex_data[i].type <= 7)
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if (m_vertex_data[i].type < 1 && m_vertex_data[i].type > 7) {
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LOG_ERROR(RSX, "GLGSRender::EnableVertexData: Bad vertex data type (%d)!", m_vertex_data[i].type);
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}
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if(!m_vertex_data[i].addr)
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{
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if(!m_vertex_data[i].addr)
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switch(m_vertex_data[i].type)
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{
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switch(m_vertex_data[i].type)
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case CELL_GCM_VERTEX_S32K:
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case CELL_GCM_VERTEX_S1:
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switch(m_vertex_data[i].size)
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{
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case CELL_GCM_VERTEX_S32K:
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case CELL_GCM_VERTEX_S1:
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switch(m_vertex_data[i].size)
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{
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case 1: glVertexAttrib1s(i, (GLshort&)m_vertex_data[i].data[0]); break;
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case 2: glVertexAttrib2sv(i, (GLshort*)&m_vertex_data[i].data[0]); break;
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case 3: glVertexAttrib3sv(i, (GLshort*)&m_vertex_data[i].data[0]); break;
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case 4: glVertexAttrib4sv(i, (GLshort*)&m_vertex_data[i].data[0]); break;
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}
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break;
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case CELL_GCM_VERTEX_F:
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switch(m_vertex_data[i].size)
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{
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case 1: glVertexAttrib1f(i, (GLfloat&)m_vertex_data[i].data[0]); break;
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case 2: glVertexAttrib2fv(i, (GLfloat*)&m_vertex_data[i].data[0]); break;
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case 3: glVertexAttrib3fv(i, (GLfloat*)&m_vertex_data[i].data[0]); break;
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case 4: glVertexAttrib4fv(i, (GLfloat*)&m_vertex_data[i].data[0]); break;
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}
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break;
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case CELL_GCM_VERTEX_CMP:
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case CELL_GCM_VERTEX_UB:
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glVertexAttrib4ubv(i, (GLubyte*)&m_vertex_data[i].data[0]);
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break;
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case 1: glVertexAttrib1s(i, (GLshort&)m_vertex_data[i].data[0]); break;
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case 2: glVertexAttrib2sv(i, (GLshort*)&m_vertex_data[i].data[0]); break;
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case 3: glVertexAttrib3sv(i, (GLshort*)&m_vertex_data[i].data[0]); break;
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case 4: glVertexAttrib4sv(i, (GLshort*)&m_vertex_data[i].data[0]); break;
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}
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break;
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checkForGlError("glVertexAttrib");
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}
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else
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{
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u32 gltype = gl_types[m_vertex_data[i].type - 1];
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bool normalized = gl_normalized[m_vertex_data[i].type - 1];
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case CELL_GCM_VERTEX_F:
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switch(m_vertex_data[i].size)
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{
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case 1: glVertexAttrib1f(i, (GLfloat&)m_vertex_data[i].data[0]); break;
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case 2: glVertexAttrib2fv(i, (GLfloat*)&m_vertex_data[i].data[0]); break;
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case 3: glVertexAttrib3fv(i, (GLfloat*)&m_vertex_data[i].data[0]); break;
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case 4: glVertexAttrib4fv(i, (GLfloat*)&m_vertex_data[i].data[0]); break;
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}
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break;
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glEnableVertexAttribArray(i);
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checkForGlError("glEnableVertexAttribArray");
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glVertexAttribPointer(i, m_vertex_data[i].size, gltype, normalized, 0, reinterpret_cast<void*>(offset_list[i]));
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checkForGlError("glVertexAttribPointer");
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case CELL_GCM_VERTEX_CMP:
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case CELL_GCM_VERTEX_UB:
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glVertexAttrib4ubv(i, (GLubyte*)&m_vertex_data[i].data[0]);
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break;
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}
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checkForGlError("glVertexAttrib");
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}
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else
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{
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u32 gltype = gl_types[m_vertex_data[i].type - 1];
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bool normalized = gl_normalized[m_vertex_data[i].type - 1];
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glEnableVertexAttribArray(i);
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checkForGlError("glEnableVertexAttribArray");
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glVertexAttribPointer(i, m_vertex_data[i].size, gltype, normalized, 0, reinterpret_cast<void*>(offset_list[i]));
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checkForGlError("glVertexAttribPointer");
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}
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}
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}
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@ -264,15 +267,15 @@ void GLGSRender::DisableVertexData()
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void GLGSRender::InitVertexData()
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{
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GLfloat scaleOffsetMat[16] = {1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f};
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int l;
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GLfloat scaleOffsetMat[16] = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f
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};
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for(u32 i=0; i<m_transform_constants.size(); ++i)
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{
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const RSXTransformConstant& c = m_transform_constants[i];
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for (const RSXTransformConstant& c : m_transform_constants) {
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const std::string name = fmt::Format("vc[%u]", c.id);
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l = m_program.GetLocation(name);
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checkForGlError("glGetUniformLocation " + name);
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@ -283,13 +286,13 @@ void GLGSRender::InitVertexData()
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}
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// Scale
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scaleOffsetMat[0] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_SCALE + (0x4 * 0)] / (RSXThread::m_width / RSXThread::m_width_scale);
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scaleOffsetMat[5] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_SCALE + (0x4 * 1)] / (RSXThread::m_height / RSXThread::m_height_scale);
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scaleOffsetMat[0] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_SCALE + (0x4 * 0)] / (RSXThread::m_width / RSXThread::m_width_scale);
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scaleOffsetMat[5] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_SCALE + (0x4 * 1)] / (RSXThread::m_height / RSXThread::m_height_scale);
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scaleOffsetMat[10] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_SCALE + (0x4 * 2)];
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// Offset
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scaleOffsetMat[3] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_OFFSET + (0x4 * 0)] - (RSXThread::m_width / RSXThread::m_width_scale);
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scaleOffsetMat[7] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_OFFSET + (0x4 * 1)] - (RSXThread::m_height / RSXThread::m_height_scale);
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scaleOffsetMat[3] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_OFFSET + (0x4 * 0)] - (RSXThread::m_width / RSXThread::m_width_scale);
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scaleOffsetMat[7] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_OFFSET + (0x4 * 1)] - (RSXThread::m_height / RSXThread::m_height_scale);
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scaleOffsetMat[11] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_OFFSET + (0x4 * 2)] - 1 / 2.0f;
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scaleOffsetMat[3] /= RSXThread::m_width / RSXThread::m_width_scale;
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@ -308,10 +311,7 @@ void GLGSRender::InitFragmentData()
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return;
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}
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for(u32 i=0; i<m_fragment_constants.size(); ++i)
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{
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const RSXTransformConstant& c = m_fragment_constants[i];
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for(const RSXTransformConstant& c : m_fragment_constants) {
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u32 id = c.id - m_cur_shader_prog->offset;
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//LOG_WARNING(RSX,"fc%u[0x%x - 0x%x] = (%f, %f, %f, %f)", id, c.id, m_cur_shader_prog->offset, c.x, c.y, c.z, c.w);
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@ -117,16 +117,18 @@ u32 RSXVertexData::GetTypeSize()
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{
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switch (type)
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{
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case 1: return 2;
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case 2: return 4;
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case 3: return 2;
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case 4: return 1;
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case 5: return 2;
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case 7: return 1;
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}
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case CELL_GCM_VERTEX_S1: return 2;
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case CELL_GCM_VERTEX_F: return 4;
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case CELL_GCM_VERTEX_SF: return 2;
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case CELL_GCM_VERTEX_UB: return 1;
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case CELL_GCM_VERTEX_S32K: return 2;
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case CELL_GCM_VERTEX_CMP: return 4;
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case CELL_GCM_VERTEX_UB256: return 1;
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LOG_ERROR(RSX, "Bad vertex data type! %d", type);
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return 1;
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default:
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LOG_ERROR(RSX, "RSXVertexData::GetTypeSize: Bad vertex data type (%d)!", type);
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return 1;
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}
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}
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#define CMD_DEBUG 0
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@ -101,15 +101,27 @@ s32 sys_rsx_context_attribute(s32 context_id, u32 package_id, u64 a3, u64 a4, u6
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switch(package_id)
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{
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case 0x001: // ?
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case 0x001: // FIFO
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break;
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case 0x100: // Display mode set
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break;
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case 0x101: // ?
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case 0x101: // Display sync
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break;
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case 0x102: // Display flip
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break;
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case 0x103: // ?
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break;
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case 0x104: // Display buffer
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break;
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case 0x106: // ? (Used by cellGcmInitPerfMon)
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break;
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case 0x10a: // ?
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break;
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@ -119,9 +131,19 @@ s32 sys_rsx_context_attribute(s32 context_id, u32 package_id, u64 a3, u64 a4, u6
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case 0x301: // Depth-buffer (Z-cull)
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break;
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default:
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case 0x600: // Framebuffer setup
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break;
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case 0x601: // Framebuffer blit
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break;
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case 0x602: // Framebuffer blit sync
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break;
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default:
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return CELL_EINVAL;
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}
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return CELL_OK;
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}
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@ -129,7 +151,7 @@ s32 sys_rsx_context_attribute(s32 context_id, u32 package_id, u64 a3, u64 a4, u6
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* lv2 SysCall 675 (0x2A3): sys_rsx_device_map
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* @param a1 (OUT): For example: In vsh.self it is 0x60000000, global semaphore. For a game it is 0x40000000.
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* @param a2 (OUT): Unused?
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* @param dev_id (IN): An immediate value and always 8.
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* @param dev_id (IN): An immediate value and always 8. (cellGcmInitPerfMon uses 11, 10, 9, 7, 12 successively).
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*/
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s32 sys_rsx_device_map(mem32_t a1, mem32_t a2, u32 dev_id)
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{
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