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Set minimum supported version of GCC to 8.x
And update the documentation accordingly
This commit is contained in:
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d361eedbec
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BUILDING.md
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BUILDING.md
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# Building
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Only Windows and Linux are officially supported for building. However, various other platforms are capable of building RPCS3.
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Other instructions may be found [here](https://wiki.rpcs3.net/index.php?title=Building).
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## Setup your environment
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### Windows 7 or later
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* [CMake 3.8.2+](https://www.cmake.org/download/) (add to PATH)
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* [Python 3.3+](https://www.python.org/downloads/) (add to PATH)
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* [Qt 5.10+](https://www.qt.io/download-qt-installer) (Avoid 5.11.1, due to a bug)
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* [Visual Studio 2017](https://visualstudio.microsoft.com/vs/older-downloads/)
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* [Vulkan SDK 1.1.97.0+](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html))
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**Either add the** `QTDIR` **environment variable, e.g.** `<QtInstallFolder>\5.10.0\msvc2017_64\` **, or use the [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools-19123)**
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### Linux
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These are the essentials tools to build RPCS3 on Linux. Some of them can be installed through your favorite package manager.
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* Clang 5.0+ or GCC 8.1+
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* [CMake 3.8.2+](https://www.cmake.org/download/)
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* [Qt 5.10+](https://www.qt.io/download-qt-installer) (Avoid 5.11.1, due to a bug)
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* [Vulkan SDK 1.1.97.0+](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html))
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**If you have an NVIDIA GPU, you may need to install the libglvnd package.**
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#### Arch Linux
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sudo pacman -S glew openal cmake vulkan-validation-layers qt5-base qt5-declarative
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#### Debian & Ubuntu
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sudo apt-get install cmake build-essential libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git qt5-default libevdev-dev qtdeclarative5-dev qtbase5-private-dev
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##### GCC 8.x installation
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If the `gcc-8` package is not available on your system, use the following command
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```
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sudo add-apt-repository ppa:ubuntu-toolchain-r/test
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```
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Then
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```
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sudo apt-get update
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sudo apt-get install gcc-8 g++-8
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```
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You can either use `update-alternatives` to setup `gcc-8`/`g++-8` as your default compilers or prefix any `cmake` command by `CXX=g++-8 CC=gcc-8 ` to use it.
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##### Vulkan SDK
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For Ubuntu systems, it is strongly recommended to use the PPA from [LunarG](https://packages.lunarg.com/) which will provide a compatible Vulkan SDK to compile RPCS3. If your Vulkan SDK is older, it can lead to compilation errors.
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Ubuntu 18.04 (Bionic Beaver)
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```
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wget -qO - http://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
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sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.1.106-bionic.list http://packages.lunarg.com/vulkan/1.1.106/lunarg-vulkan-1.1.106-bionic.list
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sudo apt update
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sudo apt install vulkan-sdk
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```
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Ubuntu 16.04 (Xenial Xerus)
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```
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wget -qO - http://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
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sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.1.106-xenial.list http://packages.lunarg.com/vulkan/1.1.106/lunarg-vulkan-1.1.106-xenial.list
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sudo apt update
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sudo apt install vulkan-sdk
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```
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#### Fedora
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sudo dnf install alsa-lib-devel cmake glew glew-devel libatomic libevdev-devel libudev-devel openal-devel qt5-devel vulkan-devel
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#### OpenSUSE
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sudo zypper install git cmake libasound2 libpulse-devel openal-soft-devel glew-devel zlib-devel libedit-devel vulkan-devel libudev-devel libqt5-qtbase-devel libevdev-devel
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## Setup the project
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Clone and initialize the repository
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```
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git clone https://github.com/RPCS3/rpcs3.git
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cd rpcs3
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git submodule update --init
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```
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### Windows
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#### Configuring the Qt plugin (if used)
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1) Go to the Qt5 menu and edit Qt5 options.
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2) Add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\5.10.0\msvc2017_64`.
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3) While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added.
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#### Building the projects
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Open `rpcs3.sln`. The recommended build configuration is `Release - LLVM` for all purposes.
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You may want to download precompiled [LLVM libs](https://github.com/RPCS3/llvm/releases/download/continuous-master/llvmlibs.7z) and extract to root rpcs3 folder (which contains `rpcs3.sln`), as well as download and extract [additional libs](https://drive.google.com/uc?export=download&id=1A2eOMmCO714i0U7J0qI4aEMKnuWl8l_R) to `lib\%CONFIGURATION%-x64\` to speed up compilation time (unoptimised/debug libs are currently not available precompiled).
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If you're not using precompiled libs, build the projects in *__BUILD_BEFORE* folder: right-click on every project > *Build*.
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`Build > Build Solution`
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### Linux
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While still in the project root:
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1) `cd .. && mkdir rpcs3_build && cd rpcs3_build`
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2) `cmake ../rpcs3/ && make` or `CXX=g++-8 CC=gcc-8 cmake ../rpcs3/ && make` to force these compilers
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3) Run RPCS3 with `./bin/rpcs3`
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When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`).
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If desired, use the various build options in [CMakeLists](https://github.com/RPCS3/rpcs3/blob/master/CMakeLists.txt).
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84
README.md
84
README.md
@ -11,7 +11,6 @@ For discussion about this emulator, PS3 emulation, and game compatibility report
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[**Support Lead Developers Nekotekina and kd-11 on Patreon**](https://www.patreon.com/Nekotekina)
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[**Support Lead Developers Nekotekina and kd-11 on Patreon**](https://www.patreon.com/Nekotekina)
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## Contributing
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## Contributing
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If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:
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If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:
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@ -25,90 +24,15 @@ If you want to contribute as a developer, please take a look at the following pa
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You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.
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You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.
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## Dependencies
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### Windows
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* [Visual Studio 2017](https://www.visualstudio.com/en/downloads/)
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* [Visual C++ Redistributable Packages for Visual Studio 2017](https://go.microsoft.com/fwlink/?LinkId=746572)
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* [CMake 3.8.2+](https://www.cmake.org/download/) (add to PATH)
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* [Python 3.3+](https://www.python.org/downloads/) (add to PATH)
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* [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html))
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* [Qt 5.10+](https://www.qt.io/download-qt-installer) (Avoid 5.11.1, due to a bug)
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**Either add the** `QTDIR` **environment variable, e.g.** `<QtInstallFolder>\5.11.2\msvc2017_64\` **, or use the [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools-19123)**
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### Linux
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* [Qt 5.10+](https://www.qt.io/download-open-source/) (Avoid 5.11.1, due to a bug)
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* GCC 7.3+ or Clang 5.0+
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* CMake 3.8.2+
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* Debian & Ubuntu: `sudo apt-get install cmake build-essential libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git qt5-default libevdev-dev qtdeclarative5-dev qtbase5-private-dev`
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* Arch: `sudo pacman -S glew openal cmake vulkan-validation-layers qt5-base qt5-declarative`
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* Fedora: `sudo dnf install alsa-lib-devel cmake glew glew-devel libatomic libevdev-devel libudev-devel openal-devel qt5-devel vulkan-devel`
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* OpenSUSE: `sudo zypper install git cmake libasound2 libpulse-devel openal-soft-devel glew-devel zlib-devel libedit-devel vulkan-devel libudev-devel libqt5-qtbase-devel libevdev-devel`
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**If you have an NVIDIA GPU, you may need to install the libglvnd package.**
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#### Vulkan-SDK
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For Ubuntu systems, it is strongly recommended to use the PPA from [LunarG](https://packages.lunarg.com/) which will provide a compatible Vulkan-SDK to compile RPCS3. If your Vulkan-SDK is older, it can lead to compilation errors.
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##### Ubuntu 18.04 (Bionic Beaver)
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```
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wget -qO - http://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
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sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.1.106-bionic.list http://packages.lunarg.com/vulkan/1.1.106/lunarg-vulkan-1.1.106-bionic.list
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sudo apt update
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sudo apt install vulkan-sdk
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```
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##### Ubuntu 16.04 (Xenial Xerus)
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```
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wget -qO - http://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
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sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.1.106-xenial.list http://packages.lunarg.com/vulkan/1.1.106/lunarg-vulkan-1.1.106-xenial.list
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sudo apt update
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sudo apt install vulkan-sdk
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```
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## Building
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## Building
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Only Windows and Linux are officially supported for building. However, various other platforms are capable of building RPCS3. Other instructions may be found [here](https://wiki.rpcs3.net/index.php?title=Building).
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See [BUILDING.md](BUILDING.md) for more information about how to setup an environment to build RPCS3.
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Clone and initialize the repository:
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## Running
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1) `git clone https://github.com/RPCS3/rpcs3.git`
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Check our friendly [quickstart](https://rpcs3.net/quickstart) guide to make sure your computer meets the minimum system requirements to run RPCS3.
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2) `cd rpcs3/`
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3) `git submodule update --init`
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### Windows
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Don't forget to have your graphics driver up to date and to install the [Visual C++ Redistributable Packages for Visual Studio 2017](https://go.microsoft.com/fwlink/?LinkId=746572) if you are a Windows user.
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#### Configuring the Qt plugin (if used)
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1) Go to the Qt5 menu and edit Qt5 options.
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2) Add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\5.11.2\msvc2017_64`.
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3) While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added.
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#### Building the projects
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Open `rpcs3.sln`. The recommended build configuration is `Release - LLVM` for all purposes.
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You may want to download precompiled [LLVM libs](https://github.com/RPCS3/llvm/releases/download/continuous-master/llvmlibs.7z) and extract to root rpcs3 folder (which contains `rpcs3.sln`), as well as download and extract [additional libs](https://drive.google.com/uc?export=download&id=1A2eOMmCO714i0U7J0qI4aEMKnuWl8l_R) to `lib\%CONFIGURATION%-x64\` to speed up compilation time (unoptimised/debug libs are currently not available precompiled).
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If you're not using precompiled libs, build the projects in *__BUILD_BEFORE* folder: right-click on every project > *Build*.
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`Build > Build Solution`
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### Linux
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While still in the project root:
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1) `cd .. && mkdir rpcs3_build && cd rpcs3_build`
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2) `cmake ../rpcs3/ && make`
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3) Run RPCS3 with `./bin/rpcs3`
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When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`).
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If desired, use the various build options in [CMakeLists](https://github.com/RPCS3/rpcs3/blob/master/CMakeLists.txt).
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## License
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## License
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@ -63,7 +63,7 @@ target_link_libraries(rpcs3_emu
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PRIVATE
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PRIVATE
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3rdparty::stblib 3rdparty::libpng)
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3rdparty::stblib 3rdparty::libpng)
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if(CMAKE_COMPILER_IS_GNUCXX AND (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 7 OR CMAKE_CXX_COMPILER_VERSION VERSION_EQUAL 7))
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if(CMAKE_COMPILER_IS_GNUCXX)
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target_link_libraries(rpcs3_emu PUBLIC -latomic)
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target_link_libraries(rpcs3_emu PUBLIC -latomic)
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endif()
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endif()
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@ -1,9 +1,9 @@
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# Check and configure compiler options for RPCS3
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# Check and configure compiler options for RPCS3
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if(CMAKE_COMPILER_IS_GNUCXX)
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if(CMAKE_COMPILER_IS_GNUCXX)
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# GCC 7.3 or latter is required
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# GCC 8.1 or latter is required
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if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
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if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 8)
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message(FATAL_ERROR "RPCS3 requires at least gcc-7.3.")
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message(FATAL_ERROR "RPCS3 requires at least gcc-8.")
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endif()
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endif()
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# Set compiler options here
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# Set compiler options here
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Loading…
Reference in New Issue
Block a user