mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-23 03:02:53 +01:00
Improved AudioThread interface, added XAudio2 audio output
This commit is contained in:
parent
e6e60795b7
commit
b5c33ec26b
@ -15,7 +15,7 @@ static const ALenum g_audio_format = Ini.AudioConvertToU16.GetValue() ? AL_FORMA
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void printAlError(ALenum err, const char* situation)
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{
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if(err != AL_NO_ERROR)
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if (err != AL_NO_ERROR)
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{
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LOG_ERROR(HLE, "%s: OpenAL error 0x%04x", situation, err);
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Emu.Pause();
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@ -24,7 +24,7 @@ void printAlError(ALenum err, const char* situation)
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void printAlcError(ALCenum err, const char* situation)
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{
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if(err != ALC_NO_ERROR)
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if (err != ALC_NO_ERROR)
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{
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LOG_ERROR(HLE, "%s: OpenALC error 0x%04x", situation, err);
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Emu.Pause();
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@ -63,7 +63,7 @@ void OpenALThread::Play()
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alGetSourcei(m_source, AL_SOURCE_STATE, &state);
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checkForAlError("OpenALThread::Play -> alGetSourcei");
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if(state != AL_PLAYING)
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if (state != AL_PLAYING)
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{
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alSourcePlay(m_source);
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checkForAlError("alSourcePlay");
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@ -87,7 +87,7 @@ void OpenALThread::Stop()
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checkForAlError("alSourceStop");
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}
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void OpenALThread::Open(const void* src, ALsizei size)
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void OpenALThread::Open(const void* src, int size)
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{
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alGenSources(1, &m_source);
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checkForAlError("alGenSources");
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@ -100,9 +100,10 @@ void OpenALThread::Open(const void* src, ALsizei size)
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m_buffer_size = size;
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for(uint i=0; i<g_al_buffers_count; ++i)
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for (uint i = 0; i<g_al_buffers_count; ++i)
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{
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AddBlock(m_buffers[i], m_buffer_size, src);
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alBufferData(m_buffers[i], g_audio_format, src, m_buffer_size, 48000);
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checkForAlError("alBufferData");
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}
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alSourceQueueBuffers(m_source, g_al_buffers_count, m_buffers);
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@ -110,7 +111,7 @@ void OpenALThread::Open(const void* src, ALsizei size)
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Play();
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}
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void OpenALThread::AddData(const void* src, ALsizei size)
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void OpenALThread::AddData(const void* src, int size)
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{
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const char* bsrc = (const char*)src;
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ALuint buffer;
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@ -119,9 +120,9 @@ void OpenALThread::AddData(const void* src, ALsizei size)
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alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &buffers_count);
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checkForAlError("OpenALThread::AddData -> alGetSourcei");
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while(size)
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while (size)
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{
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if(buffers_count-- <= 0)
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if (buffers_count-- <= 0)
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{
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Play();
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@ -135,8 +136,9 @@ void OpenALThread::AddData(const void* src, ALsizei size)
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checkForAlError("alSourceUnqueueBuffers");
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int bsize = size < m_buffer_size ? size : m_buffer_size;
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if (!AddBlock(buffer, bsize, bsrc))
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LOG_ERROR(HLE, "OpenALThread::AddBlock: invalid block size: %d", bsize);
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alBufferData(buffer, g_audio_format, bsrc, bsize, 48000);
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checkForAlError("alBufferData");
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alSourceQueueBuffers(m_source, 1, &buffer);
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checkForAlError("alSourceQueueBuffers");
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@ -147,13 +149,3 @@ void OpenALThread::AddData(const void* src, ALsizei size)
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Play();
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}
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bool OpenALThread::AddBlock(const ALuint buffer_id, const ALsizei size, const void* src)
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{
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if (size < 1) return false;
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alBufferData(buffer_id, g_audio_format, src, size, 48000);
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checkForAlError("alBufferData");
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return true;
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}
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@ -1,8 +1,9 @@
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#pragma once
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#include "Emu/Audio/AudioThread.h"
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#include "OpenAL/include/alext.h"
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class OpenALThread
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class OpenALThread : public AudioThread
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{
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private:
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static const uint g_al_buffers_count = 16;
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@ -14,15 +15,13 @@ private:
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ALsizei m_buffer_size;
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public:
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~OpenALThread();
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virtual ~OpenALThread();
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void Init();
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void Quit();
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void Play();
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void Open(const void* src, ALsizei size);
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void Close();
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void Stop();
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bool AddBlock(const ALuint buffer_id, ALsizei size, const void* src);
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void AddData(const void* src, ALsizei size);
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virtual void Init();
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virtual void Quit();
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virtual void Play();
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virtual void Open(const void* src, int size);
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virtual void Close();
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virtual void Stop();
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virtual void AddData(const void* src, int size);
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};
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@ -1,24 +1,28 @@
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#include "stdafx.h"
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#include "rpcs3/Ini.h"
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#include "AudioManager.h"
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#include "AL/OpenALThread.h"
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#include "Null/NullAudioThread.h"
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#include "XAudio2/XAudio2Thread.h"
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OpenALThread* m_audio_out;
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AudioManager::AudioManager()
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AudioManager::AudioManager() : m_audio_out(nullptr)
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{
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}
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void AudioManager::Init()
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{
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if(m_audio_out) return;
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if (m_audio_out) return;
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m_audio_info.Init();
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switch(Ini.AudioOutMode.GetValue())
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switch (Ini.AudioOutMode.GetValue())
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{
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default:
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case 0: m_audio_out = nullptr; break;
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case 0: m_audio_out = new NullAudioThread(); break;
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case 1: m_audio_out = new OpenALThread(); break;
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#if defined (_WIN32)
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case 2: m_audio_out = new XAudio2Thread(); break;
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#endif
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}
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}
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@ -1,6 +1,6 @@
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#pragma once
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#include "sysutil_audio.h"
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#include "AL/OpenALThread.h"
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#include "AudioThread.h"
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struct AudioInfo
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{
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@ -32,16 +32,15 @@ struct AudioInfo
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class AudioManager
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{
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AudioInfo m_audio_info;
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AudioThread* m_audio_out;
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public:
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AudioManager();
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void Init();
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void Close();
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AudioThread& GetAudioOut() { assert(m_audio_out); return *m_audio_out; }
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AudioInfo& GetInfo() { return m_audio_info; }
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u8 GetState();
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};
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extern OpenALThread* m_audio_out;
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15
rpcs3/Emu/Audio/AudioThread.h
Normal file
15
rpcs3/Emu/Audio/AudioThread.h
Normal file
@ -0,0 +1,15 @@
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#pragma once
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class AudioThread
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{
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public:
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virtual ~AudioThread() {}
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virtual void Init() = 0;
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virtual void Quit() = 0;
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virtual void Play() = 0;
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virtual void Open(const void* src, int size) = 0;
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virtual void Close() = 0;
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virtual void Stop() = 0;
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virtual void AddData(const void* src, int size) = 0;
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};
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18
rpcs3/Emu/Audio/Null/NullAudioThread.h
Normal file
18
rpcs3/Emu/Audio/Null/NullAudioThread.h
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@ -0,0 +1,18 @@
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#pragma once
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#include "Emu/Audio/AudioThread.h"
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class NullAudioThread : public AudioThread
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{
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public:
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NullAudioThread() {}
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virtual ~NullAudioThread() {}
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virtual void Init() {}
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virtual void Quit() {}
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virtual void Play() {}
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virtual void Open(const void* src, int size) {}
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virtual void Close() {}
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virtual void Stop() {}
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virtual void AddData(const void* src, int size) {}
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};
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132
rpcs3/Emu/Audio/XAudio2/XAudio2Thread.cpp
Normal file
132
rpcs3/Emu/Audio/XAudio2/XAudio2Thread.cpp
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@ -0,0 +1,132 @@
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#include "stdafx.h"
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#include "Utilities/Log.h"
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#include "Emu/System.h"
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#include "rpcs3/Ini.h"
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#if defined (_WIN32)
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#include "XAudio2Thread.h"
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XAudio2Thread::~XAudio2Thread()
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{
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Quit();
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}
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void XAudio2Thread::Init()
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{
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HRESULT hr = S_OK;
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hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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if (FAILED(hr))
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{
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LOG_ERROR(GENERAL, "XAudio2Thread : CoInitializeEx() failed(0x%08x)", hr);
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Emu.Pause();
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return;
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}
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hr = XAudio2Create(&m_xaudio2_instance, 0, XAUDIO2_DEFAULT_PROCESSOR);
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if (FAILED(hr))
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{
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LOG_ERROR(GENERAL, "XAudio2Thread : XAudio2Create() failed(0x%08x)", hr);
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Emu.Pause();
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return;
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}
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hr = m_xaudio2_instance->CreateMasteringVoice(&m_master_voice);
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if (FAILED(hr))
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{
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LOG_ERROR(GENERAL, "XAudio2Thread : CreateMasteringVoice() failed(0x%08x)", hr);
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m_xaudio2_instance->Release();
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Emu.Pause();
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}
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}
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void XAudio2Thread::Quit()
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{
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Stop();
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m_source_voice->DestroyVoice();
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m_source_voice = nullptr;
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m_master_voice->DestroyVoice();
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m_master_voice = nullptr;
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m_xaudio2_instance->StopEngine();
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m_xaudio2_instance->Release();
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m_xaudio2_instance = nullptr;
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}
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void XAudio2Thread::Play()
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{
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HRESULT hr = m_source_voice->Start();
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if (FAILED(hr))
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{
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LOG_ERROR(GENERAL, "XAudio2Thread : Start() failed(0x%08x)", hr);
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Emu.Pause();
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}
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}
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void XAudio2Thread::Close()
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{
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Stop();
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HRESULT hr = m_source_voice->FlushSourceBuffers();
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if (FAILED(hr))
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{
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LOG_ERROR(GENERAL, "XAudio2Thread : FlushSourceBuffers() failed(0x%08x)", hr);
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Emu.Pause();
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}
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}
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void XAudio2Thread::Stop()
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{
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HRESULT hr = m_source_voice->Stop();
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if (FAILED(hr))
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{
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LOG_ERROR(GENERAL, "XAudio2Thread : Stop() failed(0x%08x)", hr);
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Emu.Pause();
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}
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}
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void XAudio2Thread::Open(const void* src, int size)
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{
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HRESULT hr;
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WAVEFORMATEX waveformatex;
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waveformatex.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
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waveformatex.nChannels = 2;
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waveformatex.nSamplesPerSec = 48000;
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waveformatex.nAvgBytesPerSec = 48000 * 2 * sizeof(float);
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waveformatex.nBlockAlign = 2 * sizeof(float);
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waveformatex.wBitsPerSample = 32;
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waveformatex.cbSize = 0;
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hr = m_xaudio2_instance->CreateSourceVoice(&m_source_voice, &waveformatex, 0, XAUDIO2_DEFAULT_FREQ_RATIO);
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if (FAILED(hr))
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{
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LOG_ERROR(GENERAL, "XAudio2Thread : CreateSourceVoice() failed(0x%08x)", hr);
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Emu.Pause();
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return;
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}
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AddData(src, size);
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Play();
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}
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void XAudio2Thread::AddData(const void* src, int size)
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{
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XAUDIO2_BUFFER buffer;
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buffer.AudioBytes = size;
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buffer.Flags = 0;
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buffer.LoopBegin = XAUDIO2_NO_LOOP_REGION;
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buffer.LoopCount = 0;
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buffer.LoopLength = 0;
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buffer.pAudioData = (const BYTE*)src;
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buffer.pContext = 0;
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buffer.PlayBegin = 0;
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buffer.PlayLength = 256;
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HRESULT hr = m_source_voice->SubmitSourceBuffer(&buffer);
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if (FAILED(hr))
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{
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LOG_ERROR(GENERAL, "XAudio2Thread : AddData() failed(0x%08x)", hr);
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Emu.Pause();
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}
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}
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#endif
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25
rpcs3/Emu/Audio/XAudio2/XAudio2Thread.h
Normal file
25
rpcs3/Emu/Audio/XAudio2/XAudio2Thread.h
Normal file
@ -0,0 +1,25 @@
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#pragma once
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#include "Emu/Audio/AudioThread.h"
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#if defined (_WIN32)
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#include "XAudio2.h" // XAudio2 2.8 available only on Win8+, used XAudio2 2.7 from dxsdk
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class XAudio2Thread : public AudioThread
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{
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private:
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IXAudio2* m_xaudio2_instance;
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IXAudio2MasteringVoice* m_master_voice;
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IXAudio2SourceVoice* m_source_voice;
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public:
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virtual ~XAudio2Thread();
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virtual void Init();
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virtual void Quit();
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virtual void Play();
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virtual void Open(const void* src, int size);
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virtual void Close();
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virtual void Stop();
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virtual void AddData(const void* src, int size);
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};
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#endif
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@ -81,16 +81,14 @@ int cellAudioInit()
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std::vector<u64> keys;
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if(m_audio_out)
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{
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m_audio_out->Init();
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Emu.GetAudioManager().GetAudioOut().Init();
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// Note: What if the ini value changes?
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if (g_is_u16)
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Emu.GetAudioManager().GetAudioOut().Open(oal_buffer[0].get(), oal_buffer_size * sizeof(s16));
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else
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Emu.GetAudioManager().GetAudioOut().Open(oal_buffer_float[0].get(), oal_buffer_size * sizeof(float));
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// Note: What if the ini value changes?
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if (g_is_u16)
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m_audio_out->Open(oal_buffer[0].get(), oal_buffer_size * sizeof(s16));
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else
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m_audio_out->Open(oal_buffer_float[0].get(), oal_buffer_size * sizeof(float));
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}
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m_config.start_time = get_system_time();
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@ -112,7 +110,7 @@ int cellAudioInit()
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{
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if (oal_buffer)
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{
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m_audio_out->AddData(oal_buffer, oal_buffer_size * sizeof(s16));
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Emu.GetAudioManager().GetAudioOut().AddData(oal_buffer, oal_buffer_size * sizeof(s16));
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continue;
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}
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}
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@ -120,7 +118,7 @@ int cellAudioInit()
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{
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if (oal_buffer_float)
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{
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m_audio_out->AddData(oal_buffer_float, oal_buffer_size * sizeof(float));
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Emu.GetAudioManager().GetAudioOut().AddData(oal_buffer_float, oal_buffer_size * sizeof(float));
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continue;
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}
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}
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@ -366,14 +364,10 @@ int cellAudioInit()
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if(oal_buffer_offset >= oal_buffer_size)
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{
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if(m_audio_out)
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{
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if (g_is_u16)
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queue.push(&oal_buffer[oal_pos][0]);
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queue_float.push(&oal_buffer_float[oal_pos][0]);
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}
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if (g_is_u16)
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queue.push(&oal_buffer[oal_pos][0]);
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queue_float.push(&oal_buffer_float[oal_pos][0]);
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oal_buffer_offset = 0;
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}
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@ -474,6 +474,9 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
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cbox_audio_out->Append("Null");
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cbox_audio_out->Append("OpenAL");
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#if defined (_WIN32)
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cbox_audio_out->Append("XAudio2");
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#endif
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cbox_camera->Append("Null");
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@ -84,6 +84,7 @@
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<ClCompile Include="Emu\Audio\AL\OpenALThread.cpp" />
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<ClCompile Include="Emu\Audio\AudioDumper.cpp" />
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<ClCompile Include="Emu\Audio\AudioManager.cpp" />
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<ClCompile Include="Emu\Audio\XAudio2\XAudio2Thread.cpp" />
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<ClCompile Include="Emu\Cell\MFC.cpp" />
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<ClCompile Include="Emu\Cell\PPCDecoder.cpp" />
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<ClCompile Include="Emu\Cell\PPCThread.cpp" />
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@ -300,6 +301,9 @@
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<ClInclude Include="Emu\Audio\AL\OpenALThread.h" />
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<ClInclude Include="Emu\Audio\AudioDumper.h" />
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<ClInclude Include="Emu\Audio\AudioManager.h" />
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<ClInclude Include="Emu\Audio\AudioThread.h" />
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<ClInclude Include="Emu\Audio\Null\NullAudioThread.h" />
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<ClInclude Include="Emu\Audio\XAudio2\XAudio2Thread.h" />
|
||||
<ClInclude Include="Emu\Cell\MFC.h" />
|
||||
<ClInclude Include="Emu\Cell\PPCDecoder.h" />
|
||||
<ClInclude Include="Emu\Cell\PPCDisAsm.h" />
|
||||
@ -599,22 +603,32 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<IncludePath>.\;..\;..\asmjit\src\asmjit;..\wxWidgets\include\msvc;..\wxWidgets\include;.\OpenAL\include;..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);..\llvm\include;..\llvm_build\include</IncludePath>
|
||||
<IntDir>$(Platform)\$(Configuration)\emucore\</IntDir>
|
||||
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||
<ExcludePath>$(ExcludePath)</ExcludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - LLVM|x64'">
|
||||
<IncludePath>.\;..\;..\asmjit\src\asmjit;..\wxWidgets\include\msvc;..\wxWidgets\include;.\OpenAL\include;..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);..\llvm\include;..\llvm_build\include</IncludePath>
|
||||
<IntDir>$(Platform)\$(Configuration)\emucore\</IntDir>
|
||||
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||
<ExcludePath>$(ExcludePath)</ExcludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - MemLeak|x64'">
|
||||
<IncludePath>.\;..\;..\asmjit\src\asmjit;..\wxWidgets\include\msvc;..\wxWidgets\include;.\OpenAL\include;..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);..\llvm\include;..\llvm_build\include</IncludePath>
|
||||
<IntDir>$(Platform)\$(Configuration)\emucore\</IntDir>
|
||||
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||
<ExcludePath>$(ExcludePath)</ExcludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<IncludePath>.\;..\;..\asmjit\src\asmjit;..\wxWidgets\include\msvc;..\wxWidgets\include;.\OpenAL\include;..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);..\llvm\include;..\llvm_build\include</IncludePath>
|
||||
<IntDir>$(Platform)\$(Configuration)\emucore\</IntDir>
|
||||
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||
<ExcludePath>$(ExcludePath)</ExcludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - LLVM|x64'">
|
||||
<IncludePath>.\;..\;..\asmjit\src\asmjit;..\wxWidgets\include\msvc;..\wxWidgets\include;.\OpenAL\include;..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);..\llvm\include;..\llvm_build\include</IncludePath>
|
||||
<IntDir>$(Platform)\$(Configuration)\emucore\</IntDir>
|
||||
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||
<ExcludePath>$(ExcludePath)</ExcludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
@ -662,6 +676,8 @@
|
||||
<PreprocessorDefinitions>_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<AdditionalIncludeDirectories>.\minidx9\Include</AdditionalIncludeDirectories>
|
||||
<IgnoreStandardIncludePath>false</IgnoreStandardIncludePath>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
@ -676,6 +692,7 @@
|
||||
<PreprocessorDefinitions>_UNICODE;UNICODE;LLVM_AVAILABLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<AdditionalIncludeDirectories>.\minidx9\Include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
@ -694,6 +711,7 @@
|
||||
<PreprocessorDefinitions>_UNICODE;UNICODE;MSVC_CRT_MEMLEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<AdditionalIncludeDirectories>.\minidx9\Include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
@ -741,6 +759,7 @@
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<AdditionalIncludeDirectories>.\minidx9\Include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
@ -759,6 +778,7 @@
|
||||
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<PreprocessorDefinitions>LLVM_AVAILABLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>.\minidx9\Include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -81,6 +81,12 @@
|
||||
<Filter Include="Emu\GPU\RSX\GL">
|
||||
<UniqueIdentifier>{6f1da5b2-52c5-416b-9b5c-b9897bc1b300}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Emu\Audio\Null">
|
||||
<UniqueIdentifier>{1eae80f6-5aef-4049-81a0-bbfd7602f8f6}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Emu\Audio\XAudio2">
|
||||
<UniqueIdentifier>{1d6abf72-0f18-43ec-9351-1fed1a3d1a1e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Crypto\aes.cpp">
|
||||
@ -653,6 +659,9 @@
|
||||
<ClCompile Include="..\Utilities\Thread.cpp">
|
||||
<Filter>Utilities</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Emu\Audio\XAudio2\XAudio2Thread.cpp">
|
||||
<Filter>Emu\Audio\XAudio2</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Crypto\aes.h">
|
||||
@ -1261,5 +1270,14 @@
|
||||
<ClInclude Include="..\Utilities\Thread.h">
|
||||
<Filter>Utilities</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\Audio\Null\NullAudioThread.h">
|
||||
<Filter>Emu\Audio\Null</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\Audio\AudioThread.h">
|
||||
<Filter>Emu\Audio</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\Audio\XAudio2\XAudio2Thread.h">
|
||||
<Filter>Emu\Audio\XAudio2</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user