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Emu/Qt: Fix Boot Recent when using BootGame(add_only=true)
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parent
b0a24665e5
commit
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include "Utilities/BitField.h"
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@ -607,6 +607,8 @@ bool Emulator::BootGame(const std::string& path, bool direct, bool add_only, boo
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"/USRDIR/ISO.BIN.EDAT",
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};
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m_path_old = m_path;
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if (direct && fs::exists(path))
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{
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m_path = path;
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@ -1126,6 +1128,7 @@ void Emulator::Load(bool add_only, bool force_global_config)
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if (add_only)
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{
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LOG_NOTICE(LOADER, "Finished to add data to games.yml by boot for: %s", m_path);
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m_path = m_path_old; // Reset m_path to fix boot from gui
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return;
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}
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@ -214,6 +214,7 @@ class Emulator final
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atomic_t<u64> m_pause_amend_time; // increased when resumed
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std::string m_path;
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std::string m_path_old;
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std::string m_title_id;
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std::string m_title;
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std::string m_cat;
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@ -291,7 +291,10 @@ void main_window::Boot(const std::string& path, bool direct, bool add_only, bool
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{
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LOG_SUCCESS(LOADER, "Boot successful.");
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const std::string serial = Emu.GetTitleID().empty() ? "" : "[" + Emu.GetTitleID() + "] ";
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AddRecentAction(gui::Recent_Game(qstr(Emu.GetBoot()), qstr(serial + Emu.GetTitle())));
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if (!add_only)
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{
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AddRecentAction(gui::Recent_Game(qstr(Emu.GetBoot()), qstr(serial + Emu.GetTitle())));
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}
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}
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else
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{
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#ifdef _WIN32
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#include <QWinTaskbarProgress>
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@ -1,4 +1,4 @@
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#include "msg_dialog_frame.h"
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#include <QApplication>
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include "stdafx.h"
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#include "Emu/Memory/vm.h"
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@ -1,4 +1,4 @@
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#include "progress_dialog.h"
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#include "progress_dialog.h"
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#include <QLabel>
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include "stdafx.h"
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