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hotfix: skip progr dialogs if msg dialogs are open
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@ -311,7 +311,7 @@ namespace rsx
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text_display.translate(0, -(text_h - 16));
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}
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u32 message_dialog::progress_bar_count()
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u32 message_dialog::progress_bar_count() const
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{
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return num_progress_bars;
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}
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@ -37,7 +37,7 @@ namespace rsx
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void set_text(const std::string& text);
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u32 progress_bar_count();
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u32 progress_bar_count() const;
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void progress_bar_set_taskbar_index(s32 index);
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error_code progress_bar_set_message(u32 index, const std::string& msg);
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error_code progress_bar_increment(u32 index, f32 value);
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@ -361,13 +361,17 @@ namespace
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}
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// Initialize message dialog
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bool skip_this_one = false; // Workaround: do not open a progress dialog if there is already a cell message dialog open.
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std::shared_ptr<MsgDialogBase> dlg;
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std::shared_ptr<rsx::overlays::message_dialog> native_dlg;
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if (const auto renderer = rsx::get_current_renderer();
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renderer && renderer->is_inited)
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{
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if (auto manager = g_fxo->try_get<rsx::overlays::display_manager>())
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auto manager = g_fxo->try_get<rsx::overlays::display_manager>();
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skip_this_one = manager && manager->get<rsx::overlays::message_dialog>();
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if (manager && !skip_this_one)
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{
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MsgDialogType type{};
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type.se_normal = true;
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@ -381,7 +385,7 @@ namespace
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}
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}
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if (!native_dlg)
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if (!skip_this_one && !native_dlg)
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{
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dlg = Emu.GetCallbacks().get_msg_dialog();
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dlg->type.se_normal = true;
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@ -411,6 +415,13 @@ namespace
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// Update progress
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while (thread_ctrl::state() != thread_state::aborting)
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{
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if (skip_this_one)
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{
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// Do nothing
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std::this_thread::sleep_for(10ms);
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continue;
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}
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const u32 ftotal_new = g_progr_ftotal;
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const u32 fdone_new = g_progr_fdone;
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const u32 ptotal_new = g_progr_ptotal;
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@ -476,6 +487,12 @@ namespace
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g_progr_ptotal -= ptotal;
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g_progr_pdone -= pdone;
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if (skip_this_one)
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{
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// Do nothing
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continue;
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}
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Emu.CallAfter([=]()
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{
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if (native_dlg)
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