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Remove add_only from main_window::Boot args
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parent
a1741f21cc
commit
b81e77cffa
@ -481,7 +481,7 @@ void main_window::show_boot_error(game_boot_result status)
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msg.exec();
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}
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void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, bool add_only, cfg_mode config_mode, const std::string& config_path)
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void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, cfg_mode config_mode, const std::string& config_path)
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{
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if (!m_gui_settings->GetBootConfirmation(this, gui::ib_confirm_boot))
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{
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@ -492,7 +492,7 @@ void main_window::Boot(const std::string& path, const std::string& title_id, boo
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m_app_icon = gui::utils::get_app_icon_from_path(path, title_id);
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if (const auto error = Emu.BootGame(path, title_id, direct, add_only, config_mode, config_path); error != game_boot_result::no_errors)
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if (const auto error = Emu.BootGame(path, title_id, direct, false, config_mode, config_path); error != game_boot_result::no_errors)
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{
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gui_log.error("Boot failed: reason: %s, path: %s", error, path);
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show_boot_error(error);
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@ -500,10 +500,8 @@ void main_window::Boot(const std::string& path, const std::string& title_id, boo
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else
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{
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gui_log.success("Boot successful.");
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if (!add_only)
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{
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AddRecentAction(gui::Recent_Game(qstr(Emu.GetBoot()), qstr(Emu.GetTitleAndTitleID())));
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}
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AddRecentAction(gui::Recent_Game(qstr(Emu.GetBoot()), qstr(Emu.GetTitleAndTitleID())));
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}
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m_game_list_frame->Refresh(true);
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@ -2912,7 +2910,7 @@ void main_window::CreateDockWindows()
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connect(m_game_list_frame, &game_list_frame::RequestBoot, this, [this](const game_info& game, cfg_mode config_mode, const std::string& config_path, const std::string& savestate)
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{
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Boot(savestate.empty() ? game->info.path : savestate, game->info.serial, false, false, config_mode, config_path);
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Boot(savestate.empty() ? game->info.path : savestate, game->info.serial, false, config_mode, config_path);
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});
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connect(m_game_list_frame, &game_list_frame::NotifyEmuSettingsChange, this, &main_window::NotifyEmuSettingsChange);
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@ -109,7 +109,7 @@ public Q_SLOTS:
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private Q_SLOTS:
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void OnPlayOrPause();
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void Boot(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, cfg_mode config_mode = cfg_mode::custom, const std::string& config_path = "");
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void Boot(const std::string& path, const std::string& title_id = "", bool direct = false, cfg_mode config_mode = cfg_mode::custom, const std::string& config_path = "");
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void BootElf();
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void BootTest();
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void BootGame();
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