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gl: Fix vsync; always use adaptive vsync instead of double-buffered
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c04aa05398
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@ -566,6 +566,9 @@ void GLGSRender::on_init_thread()
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gl::init();
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//Enable adaptive vsync if vsync is requested
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gl::set_swapinterval(g_cfg.video.vsync ? -1 : 0);
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if (g_cfg.video.debug_output)
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gl::enable_debugging();
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@ -219,6 +219,8 @@ OPENGL_PROC(PFNGLTEXTUREBARRIERPROC, TextureBarrier);
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OPENGL_PROC(PFNGLTEXTUREBARRIERNVPROC, TextureBarrierNV);
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//...
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WGL_PROC(PFNWGLSWAPINTERVALEXTPROC, SwapIntervalEXT);
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#if !defined(__GNUG__) || defined(__MINGW32__)
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OPENGL_PROC(PFNGLBLENDCOLORPROC, BlendColor);
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OPENGL_PROC(PFNGLBLENDEQUATIONPROC, BlendEquation);
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@ -1,21 +1,6 @@
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#include "stdafx.h"
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#include "OpenGL.h"
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void gl::init()
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{
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#ifdef _WIN32
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#define OPENGL_PROC(p, n) OPENGL_PROC2(p, n, gl##n)
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#define OPENGL_PROC2(p, n, tn) /*if(!gl##n)*/ if(!(gl##n = (p)wglGetProcAddress(#tn))) LOG_ERROR(RSX, "OpenGL: initialization of " #tn " failed.")
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#include "GLProcTable.h"
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#undef OPENGL_PROC
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#undef OPENGL_PROC2
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#endif
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#ifdef __unix__
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glewExperimental = true;
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glewInit();
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#endif
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}
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#ifdef _WIN32
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extern "C"
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@ -27,41 +12,34 @@ extern "C"
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}
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#define OPENGL_PROC(p, n) p gl##n = nullptr
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#define WGL_PROC(p, n) p wgl##n = nullptr
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#define OPENGL_PROC2(p, n, tn) OPENGL_PROC(p, n)
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#include "GLProcTable.h"
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#undef OPENGL_PROC
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#undef OPENGL_PROC2
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#undef WGL_PROC
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#endif
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OpenGL::OpenGL()
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{
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Close();
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Init();
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}
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OpenGL::~OpenGL()
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{
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Close();
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}
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void OpenGL::Init()
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void gl::init()
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{
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#ifdef _WIN32
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#define OPENGL_PROC(p, n) OPENGL_PROC2(p, n, gl##n)
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#define OPENGL_PROC2(p, n, tn) if(!(n = (p)wglGetProcAddress(#tn))) LOG_ERROR(RSX, "OpenGL: initialization of " #tn " failed.")
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#include "GLProcTable.h"
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#define OPENGL_PROC(p, n) OPENGL_PROC2(p, gl##n, gl##n)
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#define WGL_PROC(p, n) OPENGL_PROC2(p, wgl##n, wgl##n)
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#define OPENGL_PROC2(p, n, tn) /*if(!gl##n)*/ if(!(n = (p)wglGetProcAddress(#tn))) LOG_ERROR(RSX, "OpenGL: initialization of " #tn " failed.")
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#include "GLProcTable.h"
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#undef OPENGL_PROC
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#undef WGL_PROC
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#undef OPENGL_PROC2
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#endif
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#ifdef __unix__
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glewExperimental = true;
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glewInit();
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#endif
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}
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void OpenGL::Close()
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void gl::set_swapinterval(int interval)
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{
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#ifdef _WIN32
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#define OPENGL_PROC(p, n) n = nullptr
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#define OPENGL_PROC2(p, n, tn) OPENGL_PROC(p, n)
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#include "GLProcTable.h"
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#undef OPENGL_PROC
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#undef OPENGL_PROC2
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wglSwapIntervalEXT(interval);
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#endif
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}
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}
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@ -10,9 +10,11 @@
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typedef BOOL (WINAPI* PFNWGLSWAPINTERVALEXTPROC) (int interval);
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#define OPENGL_PROC(p, n) extern p gl##n
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#define WGL_PROC(p, n) extern p wgl##n
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#define OPENGL_PROC2(p, n, tn) OPENGL_PROC(p, n)
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#include "GLProcTable.h"
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#undef OPENGL_PROC
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#undef WGL_PROC
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#undef OPENGL_PROC2
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#elif defined(__APPLE__)
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@ -34,19 +36,5 @@ typedef BOOL (WINAPI* PFNWGLSWAPINTERVALEXTPROC) (int interval);
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namespace gl
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{
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void init();
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void set_swapinterval(int interval);
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}
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struct OpenGL
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{
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#define OPENGL_PROC2(p, n, tn) OPENGL_PROC(p, n)
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#define OPENGL_PROC(p, n) p n
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#include "GLProcTable.h"
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#undef OPENGL_PROC
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#undef OPENGL_PROC2
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OpenGL();
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~OpenGL();
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void Init();
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void Close();
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};
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