mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-25 12:12:50 +01:00
gl: Refactor vertex_buffer.cpp
This commit is contained in:
parent
a94b9d38b0
commit
b8721b6475
@ -487,7 +487,9 @@ void GLGSRender::end()
|
||||
}
|
||||
}
|
||||
|
||||
u32 offset_in_index_buffer = set_vertex_buffer();
|
||||
u32 vertex_draw_count;
|
||||
std::optional<std::tuple<GLenum, u32> > indexed_draw_info;
|
||||
std::tie(vertex_draw_count, indexed_draw_info) = set_vertex_buffer();
|
||||
m_vao.bind();
|
||||
|
||||
std::chrono::time_point<std::chrono::system_clock> then = std::chrono::system_clock::now();
|
||||
@ -497,26 +499,9 @@ void GLGSRender::end()
|
||||
m_program->validate();
|
||||
}
|
||||
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::indexed)
|
||||
if (indexed_draw_info)
|
||||
{
|
||||
rsx::index_array_type indexed_type = rsx::method_registers.index_type();
|
||||
|
||||
if (indexed_type == rsx::index_array_type::u32)
|
||||
{
|
||||
__glcheck glDrawElements(gl::draw_mode(rsx::method_registers.current_draw_clause.primitive), vertex_draw_count, GL_UNSIGNED_INT, (GLvoid *)(std::ptrdiff_t)offset_in_index_buffer);
|
||||
}
|
||||
else if (indexed_type == rsx::index_array_type::u16)
|
||||
{
|
||||
__glcheck glDrawElements(gl::draw_mode(rsx::method_registers.current_draw_clause.primitive), vertex_draw_count, GL_UNSIGNED_SHORT, (GLvoid *)(std::ptrdiff_t)offset_in_index_buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::logic_error("bad index array type");
|
||||
}
|
||||
}
|
||||
else if (!gl::is_primitive_native(rsx::method_registers.current_draw_clause.primitive))
|
||||
{
|
||||
__glcheck glDrawElements(gl::draw_mode(rsx::method_registers.current_draw_clause.primitive), vertex_draw_count, GL_UNSIGNED_SHORT, (GLvoid *)(std::ptrdiff_t)offset_in_index_buffer);
|
||||
__glcheck glDrawElements(gl::draw_mode(rsx::method_registers.current_draw_clause.primitive), vertex_draw_count, std::get<0>(indexed_draw_info.value()), (GLvoid *)(std::ptrdiff_t)std::get<1>(indexed_draw_info.value()));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "rsx_gl_texture.h"
|
||||
#include "gl_texture_cache.h"
|
||||
#include "gl_render_targets.h"
|
||||
#include <Utilities/optional.hpp>
|
||||
|
||||
#define RSX_DEBUG 1
|
||||
|
||||
@ -56,7 +57,14 @@ public:
|
||||
private:
|
||||
static u32 enable(u32 enable, u32 cap);
|
||||
static u32 enable(u32 enable, u32 cap, u32 index);
|
||||
u32 set_vertex_buffer();
|
||||
|
||||
// Return element to draw and in case of indexed draw index type and offset in index buffer
|
||||
std::tuple<u32, std::optional<std::tuple<GLenum, u32> > > set_vertex_buffer();
|
||||
|
||||
void upload_vertex_buffers(const u32 &max_index, const u32 &max_vertex_attrib_size, const u32 &input_mask, const u32 &texture_index_offset);
|
||||
|
||||
// Returns vertex count
|
||||
u32 upload_inline_array(const u32 &max_vertex_attrib_size, const u32 &texture_index_offset);
|
||||
|
||||
public:
|
||||
bool load_program();
|
||||
|
@ -172,7 +172,20 @@ namespace
|
||||
}
|
||||
}
|
||||
|
||||
u32 GLGSRender::set_vertex_buffer()
|
||||
namespace
|
||||
{
|
||||
GLenum get_index_type(rsx::index_array_type type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case rsx::index_array_type::u16: return GL_UNSIGNED_SHORT;
|
||||
case rsx::index_array_type::u32: return GL_UNSIGNED_INT;
|
||||
}
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
std::tuple<u32, std::optional<std::tuple<GLenum, u32> > > GLGSRender::set_vertex_buffer()
|
||||
{
|
||||
//initialize vertex attributes
|
||||
//merge all vertex arrays
|
||||
@ -184,12 +197,7 @@ u32 GLGSRender::set_vertex_buffer()
|
||||
u32 input_mask = rsx::method_registers.vertex_attrib_input_mask();
|
||||
u32 min_index = 0, max_index = 0;
|
||||
u32 max_vertex_attrib_size = 0;
|
||||
u32 offset_in_index_buffer = 0;
|
||||
|
||||
vertex_draw_count = 0;
|
||||
|
||||
//place holder; replace with actual index buffer
|
||||
gsl::span<gsl::byte> index_array;
|
||||
u32 vertex_or_index_count;
|
||||
|
||||
for (u8 index = 0; index < rsx::limits::vertex_count; ++index)
|
||||
{
|
||||
@ -199,225 +207,249 @@ u32 GLGSRender::set_vertex_buffer()
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<std::tuple<GLenum, u32> > index_info;
|
||||
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::indexed)
|
||||
{
|
||||
rsx::index_array_type type = rsx::method_registers.index_type();
|
||||
u32 type_size = ::narrow<u32>(get_index_type_size(type));
|
||||
|
||||
vertex_draw_count += rsx::method_registers.current_draw_clause.get_elements_count();
|
||||
vertex_or_index_count = get_index_count(rsx::method_registers.current_draw_clause.primitive, rsx::method_registers.current_draw_clause.get_elements_count());
|
||||
|
||||
u32 max_size = get_index_count(rsx::method_registers.current_draw_clause.primitive, vertex_draw_count) * type_size;
|
||||
u32 max_size = vertex_or_index_count * type_size;
|
||||
auto mapping = m_index_ring_buffer.alloc_and_map(max_size);
|
||||
void *ptr = mapping.first;
|
||||
offset_in_index_buffer = mapping.second;
|
||||
u32 offset_in_index_buffer = mapping.second;
|
||||
|
||||
std::tie(min_index, max_index, vertex_draw_count) = upload_index_buffer(get_raw_index_array(rsx::method_registers.current_draw_clause.first_count_commands), ptr, type, rsx::method_registers.current_draw_clause.primitive, rsx::method_registers.current_draw_clause.first_count_commands, vertex_draw_count);
|
||||
std::tie(min_index, max_index, vertex_or_index_count) = upload_index_buffer(get_raw_index_array(rsx::method_registers.current_draw_clause.first_count_commands), ptr, type, rsx::method_registers.current_draw_clause.primitive, rsx::method_registers.current_draw_clause.first_count_commands, vertex_or_index_count);
|
||||
|
||||
m_index_ring_buffer.unmap();
|
||||
index_info = std::make_tuple(get_index_type(type), offset_in_index_buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 vertex_count;
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::inlined_array)
|
||||
{
|
||||
// We need to go through array to determine vertex count so upload it
|
||||
vertex_count = upload_inline_array(max_vertex_attrib_size, texture_index_offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(rsx::method_registers.current_draw_clause.command == rsx::draw_command::array);
|
||||
vertex_count = rsx::method_registers.current_draw_clause.get_elements_count();
|
||||
max_index = vertex_count - 1;
|
||||
}
|
||||
|
||||
if (!gl::is_primitive_native(rsx::method_registers.current_draw_clause.primitive))
|
||||
{
|
||||
u32 offset_in_index_buffer;
|
||||
std::tie(vertex_or_index_count, offset_in_index_buffer) = get_index_array_for_emulated_non_indexed_draw(rsx::method_registers.current_draw_clause.first_count_commands, rsx::method_registers.current_draw_clause.primitive, m_index_ring_buffer);
|
||||
index_info = std::make_tuple(static_cast<GLenum>(GL_UNSIGNED_SHORT), offset_in_index_buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
vertex_or_index_count = vertex_count;
|
||||
}
|
||||
}
|
||||
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::inlined_array)
|
||||
{
|
||||
u32 stride = 0;
|
||||
u32 offsets[rsx::limits::vertex_count] = { 0 };
|
||||
|
||||
for (u32 i = 0; i < rsx::limits::vertex_count; ++i)
|
||||
{
|
||||
const auto &info = rsx::method_registers.vertex_arrays_info[i];
|
||||
if (!info.size) continue;
|
||||
|
||||
offsets[i] = stride;
|
||||
stride += rsx::get_vertex_type_size_on_host(info.type, info.size);
|
||||
}
|
||||
|
||||
vertex_draw_count = (u32)(inline_vertex_array.size() * sizeof(u32)) / stride;
|
||||
m_attrib_ring_buffer.reserve_and_map(vertex_draw_count * max_vertex_attrib_size);
|
||||
|
||||
for (int index = 0; index < rsx::limits::vertex_count; ++index)
|
||||
{
|
||||
auto &vertex_info = rsx::method_registers.vertex_arrays_info[index];
|
||||
|
||||
int location;
|
||||
if (!m_program->uniforms.has_location(rsx::vertex_program::input_attrib_names[index] + "_buffer", &location))
|
||||
continue;
|
||||
|
||||
if (!vertex_info.size) // disabled, bind a null sampler
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + index + texture_index_offset);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, 0);
|
||||
glProgramUniform1i(m_program->id(), location, index + texture_index_offset);
|
||||
continue;
|
||||
}
|
||||
|
||||
const u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
|
||||
u32 data_size = element_size * vertex_draw_count;
|
||||
u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
|
||||
|
||||
auto &texture = m_gl_attrib_buffers[index];
|
||||
|
||||
u8 *src = reinterpret_cast<u8*>(inline_vertex_array.data());
|
||||
auto mapping = m_attrib_ring_buffer.alloc_from_reserve(data_size, m_min_texbuffer_alignment);
|
||||
u8 *dst = static_cast<u8*>(mapping.first);
|
||||
|
||||
src += offsets[index];
|
||||
prepare_buffer_for_writing(dst, vertex_info.type, vertex_info.size, vertex_draw_count);
|
||||
|
||||
//TODO: properly handle compressed data
|
||||
for (u32 i = 0; i < vertex_draw_count; ++i)
|
||||
{
|
||||
if (vertex_info.type == rsx::vertex_base_type::ub && vertex_info.size == 4)
|
||||
{
|
||||
dst[0] = src[3];
|
||||
dst[1] = src[2];
|
||||
dst[2] = src[1];
|
||||
dst[3] = src[0];
|
||||
}
|
||||
else
|
||||
memcpy(dst, src, element_size);
|
||||
|
||||
src += stride;
|
||||
dst += element_size;
|
||||
}
|
||||
|
||||
texture.copy_from(m_attrib_ring_buffer, gl_type, mapping.second, data_size);
|
||||
|
||||
//Link texture to uniform
|
||||
m_program->uniforms.texture(location, index + texture_index_offset, texture);
|
||||
|
||||
if (!gl::is_primitive_native(rsx::method_registers.current_draw_clause.primitive))
|
||||
{
|
||||
std::tie(vertex_draw_count, offset_in_index_buffer) = get_index_array_for_emulated_non_indexed_draw({ { 0, vertex_draw_count } }, rsx::method_registers.current_draw_clause.primitive, m_index_ring_buffer);
|
||||
}
|
||||
}
|
||||
// Already uploaded when determining vertex count, we can return here
|
||||
return std::make_tuple(vertex_or_index_count, index_info);
|
||||
}
|
||||
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::array)
|
||||
{
|
||||
vertex_draw_count += rsx::method_registers.current_draw_clause.get_elements_count();
|
||||
}
|
||||
upload_vertex_buffers(max_index, max_vertex_attrib_size, input_mask, texture_index_offset);
|
||||
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::array || rsx::method_registers.current_draw_clause.command == rsx::draw_command::indexed)
|
||||
{
|
||||
u32 verts_allocated = std::max(vertex_draw_count, max_index + 1);
|
||||
__glcheck m_attrib_ring_buffer.reserve_and_map(verts_allocated * max_vertex_attrib_size);
|
||||
|
||||
for (int index = 0; index < rsx::limits::vertex_count; ++index)
|
||||
{
|
||||
int location;
|
||||
if (!m_program->uniforms.has_location(rsx::vertex_program::input_attrib_names[index] + "_buffer", &location))
|
||||
continue;
|
||||
|
||||
bool enabled = !!(input_mask & (1 << index));
|
||||
if (!enabled)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + index + texture_index_offset);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, 0);
|
||||
glProgramUniform1i(m_program->id(), location, index + texture_index_offset);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (rsx::method_registers.vertex_arrays_info[index].size > 0)
|
||||
{
|
||||
auto &vertex_info = rsx::method_registers.vertex_arrays_info[index];
|
||||
|
||||
// Fill vertex_array
|
||||
u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
|
||||
//vertex_array.resize(vertex_draw_count * element_size);
|
||||
|
||||
u32 data_size = vertex_draw_count * element_size;
|
||||
u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
|
||||
auto &texture = m_gl_attrib_buffers[index];
|
||||
|
||||
u32 buffer_offset = 0;
|
||||
|
||||
// Get source pointer
|
||||
u32 base_offset = rsx::method_registers.vertex_data_base_offset();
|
||||
u32 offset = rsx::method_registers.vertex_arrays_info[index].offset();
|
||||
u32 address = base_offset + rsx::get_address(offset & 0x7fffffff, offset >> 31);
|
||||
const gsl::byte *src_ptr = gsl::narrow_cast<const gsl::byte*>(vm::base(address));
|
||||
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::array)
|
||||
{
|
||||
auto mapping = m_attrib_ring_buffer.alloc_from_reserve(data_size, m_min_texbuffer_alignment);
|
||||
gsl::byte *dst = static_cast<gsl::byte*>(mapping.first);
|
||||
buffer_offset = mapping.second;
|
||||
|
||||
size_t offset = 0;
|
||||
gsl::span<gsl::byte> dest_span(dst, data_size);
|
||||
prepare_buffer_for_writing(dst, vertex_info.type, vertex_info.size, vertex_draw_count);
|
||||
|
||||
for (const auto &first_count : rsx::method_registers.current_draw_clause.first_count_commands)
|
||||
{
|
||||
write_vertex_array_data_to_buffer(dest_span.subspan(offset), src_ptr, first_count.first, first_count.second, vertex_info.type, vertex_info.size, vertex_info.stride, rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size));
|
||||
offset += first_count.second * element_size;
|
||||
}
|
||||
}
|
||||
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::indexed)
|
||||
{
|
||||
data_size = (max_index + 1) * element_size;
|
||||
auto mapping = m_attrib_ring_buffer.alloc_from_reserve(data_size, m_min_texbuffer_alignment);
|
||||
gsl::byte *dst = static_cast<gsl::byte*>(mapping.first);
|
||||
buffer_offset = mapping.second;
|
||||
|
||||
gsl::span<gsl::byte> dest_span(dst, data_size);
|
||||
prepare_buffer_for_writing(dst, vertex_info.type, vertex_info.size, vertex_draw_count);
|
||||
|
||||
write_vertex_array_data_to_buffer(dest_span, src_ptr, 0, max_index + 1, vertex_info.type, vertex_info.size, vertex_info.stride, rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size));
|
||||
}
|
||||
|
||||
texture.copy_from(m_attrib_ring_buffer, gl_type, buffer_offset, data_size);
|
||||
|
||||
//Link texture to uniform
|
||||
m_program->uniforms.texture(location, index + texture_index_offset, texture);
|
||||
}
|
||||
else if (rsx::method_registers.register_vertex_info[index].size > 0)
|
||||
{
|
||||
auto &vertex_info = rsx::method_registers.register_vertex_info[index];
|
||||
|
||||
switch (vertex_info.type)
|
||||
{
|
||||
case rsx::vertex_base_type::f:
|
||||
{
|
||||
const u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
|
||||
const u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
|
||||
const size_t data_size = element_size;
|
||||
|
||||
auto &texture = m_gl_attrib_buffers[index];
|
||||
|
||||
auto mapping = m_attrib_ring_buffer.alloc_from_reserve(data_size, m_min_texbuffer_alignment);
|
||||
u8 *dst = static_cast<u8*>(mapping.first);
|
||||
|
||||
memcpy(dst, vertex_info.data.data(), element_size);
|
||||
texture.copy_from(m_attrib_ring_buffer, gl_type, mapping.second, data_size);
|
||||
|
||||
//Link texture to uniform
|
||||
m_program->uniforms.texture(location, index + texture_index_offset, texture);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_ERROR(RSX, "bad non array vertex data format (type=%d, size=%d)", (u32)vertex_info.type, vertex_info.size);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + index + texture_index_offset);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, 0);
|
||||
glProgramUniform1i(m_program->id(), location, index + texture_index_offset);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::array && !gl::is_primitive_native(rsx::method_registers.current_draw_clause.primitive))
|
||||
{
|
||||
std::tie(vertex_draw_count, offset_in_index_buffer) = get_index_array_for_emulated_non_indexed_draw(rsx::method_registers.current_draw_clause.first_count_commands, rsx::method_registers.current_draw_clause.primitive, m_index_ring_buffer);
|
||||
}
|
||||
}
|
||||
|
||||
m_attrib_ring_buffer.unmap();
|
||||
std::chrono::time_point<std::chrono::system_clock> now = std::chrono::system_clock::now();
|
||||
m_vertex_upload_time += std::chrono::duration_cast<std::chrono::microseconds>(now - then).count();
|
||||
|
||||
return offset_in_index_buffer;
|
||||
return std::make_tuple(vertex_or_index_count, index_info);
|
||||
}
|
||||
|
||||
void GLGSRender::upload_vertex_buffers(const u32 &max_index, const u32 &max_vertex_attrib_size, const u32 &input_mask, const u32 &texture_index_offset)
|
||||
{
|
||||
u32 verts_allocated = max_index + 1;
|
||||
__glcheck m_attrib_ring_buffer.reserve_and_map(verts_allocated * max_vertex_attrib_size);
|
||||
|
||||
for (int index = 0; index < rsx::limits::vertex_count; ++index)
|
||||
{
|
||||
int location;
|
||||
if (!m_program->uniforms.has_location(rsx::vertex_program::input_attrib_names[index] + "_buffer", &location))
|
||||
continue;
|
||||
|
||||
bool enabled = !!(input_mask & (1 << index));
|
||||
if (!enabled)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + index + texture_index_offset);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, 0);
|
||||
glProgramUniform1i(m_program->id(), location, index + texture_index_offset);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (rsx::method_registers.vertex_arrays_info[index].size > 0)
|
||||
{
|
||||
auto &vertex_info = rsx::method_registers.vertex_arrays_info[index];
|
||||
|
||||
// Fill vertex_array
|
||||
u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
|
||||
//vertex_array.resize(vertex_draw_count * element_size);
|
||||
|
||||
u32 data_size = verts_allocated * element_size;
|
||||
u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
|
||||
auto &texture = m_gl_attrib_buffers[index];
|
||||
|
||||
u32 buffer_offset = 0;
|
||||
|
||||
// Get source pointer
|
||||
u32 base_offset = rsx::method_registers.vertex_data_base_offset();
|
||||
u32 offset = rsx::method_registers.vertex_arrays_info[index].offset();
|
||||
u32 address = base_offset + rsx::get_address(offset & 0x7fffffff, offset >> 31);
|
||||
const gsl::byte *src_ptr = gsl::narrow_cast<const gsl::byte*>(vm::base(address));
|
||||
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::array)
|
||||
{
|
||||
auto mapping = m_attrib_ring_buffer.alloc_from_reserve(data_size, m_min_texbuffer_alignment);
|
||||
gsl::byte *dst = static_cast<gsl::byte*>(mapping.first);
|
||||
buffer_offset = mapping.second;
|
||||
|
||||
size_t offset = 0;
|
||||
gsl::span<gsl::byte> dest_span(dst, data_size);
|
||||
prepare_buffer_for_writing(dst, vertex_info.type, vertex_info.size, verts_allocated);
|
||||
|
||||
for (const auto &first_count : rsx::method_registers.current_draw_clause.first_count_commands)
|
||||
{
|
||||
write_vertex_array_data_to_buffer(dest_span.subspan(offset), src_ptr, first_count.first, first_count.second, vertex_info.type, vertex_info.size, vertex_info.stride, rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size));
|
||||
offset += first_count.second * element_size;
|
||||
}
|
||||
}
|
||||
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::indexed)
|
||||
{
|
||||
data_size = (max_index + 1) * element_size;
|
||||
auto mapping = m_attrib_ring_buffer.alloc_from_reserve(data_size, m_min_texbuffer_alignment);
|
||||
gsl::byte *dst = static_cast<gsl::byte*>(mapping.first);
|
||||
buffer_offset = mapping.second;
|
||||
|
||||
gsl::span<gsl::byte> dest_span(dst, data_size);
|
||||
prepare_buffer_for_writing(dst, vertex_info.type, vertex_info.size, verts_allocated);
|
||||
|
||||
write_vertex_array_data_to_buffer(dest_span, src_ptr, 0, max_index + 1, vertex_info.type, vertex_info.size, vertex_info.stride, rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size));
|
||||
}
|
||||
|
||||
texture.copy_from(m_attrib_ring_buffer, gl_type, buffer_offset, data_size);
|
||||
|
||||
//Link texture to uniform
|
||||
m_program->uniforms.texture(location, index + texture_index_offset, texture);
|
||||
}
|
||||
else if (rsx::method_registers.register_vertex_info[index].size > 0)
|
||||
{
|
||||
auto &vertex_info = rsx::method_registers.register_vertex_info[index];
|
||||
|
||||
switch (vertex_info.type)
|
||||
{
|
||||
case rsx::vertex_base_type::f:
|
||||
{
|
||||
const u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
|
||||
const u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
|
||||
const size_t data_size = element_size;
|
||||
|
||||
auto &texture = m_gl_attrib_buffers[index];
|
||||
|
||||
auto mapping = m_attrib_ring_buffer.alloc_from_reserve(data_size, m_min_texbuffer_alignment);
|
||||
u8 *dst = static_cast<u8*>(mapping.first);
|
||||
|
||||
memcpy(dst, vertex_info.data.data(), element_size);
|
||||
texture.copy_from(m_attrib_ring_buffer, gl_type, mapping.second, data_size);
|
||||
|
||||
//Link texture to uniform
|
||||
m_program->uniforms.texture(location, index + texture_index_offset, texture);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_ERROR(RSX, "bad non array vertex data format (type=%d, size=%d)", (u32)vertex_info.type, vertex_info.size);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + index + texture_index_offset);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, 0);
|
||||
glProgramUniform1i(m_program->id(), location, index + texture_index_offset);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
m_attrib_ring_buffer.unmap();
|
||||
}
|
||||
|
||||
u32 GLGSRender::upload_inline_array(const u32 &max_vertex_attrib_size, const u32 &texture_index_offset)
|
||||
{
|
||||
u32 stride = 0;
|
||||
u32 offsets[rsx::limits::vertex_count] = { 0 };
|
||||
|
||||
for (u32 i = 0; i < rsx::limits::vertex_count; ++i)
|
||||
{
|
||||
const auto &info = rsx::method_registers.vertex_arrays_info[i];
|
||||
if (!info.size) continue;
|
||||
|
||||
offsets[i] = stride;
|
||||
stride += rsx::get_vertex_type_size_on_host(info.type, info.size);
|
||||
}
|
||||
|
||||
u32 vertex_draw_count = (u32)(inline_vertex_array.size() * sizeof(u32)) / stride;
|
||||
m_attrib_ring_buffer.reserve_and_map(vertex_draw_count * max_vertex_attrib_size);
|
||||
|
||||
for (int index = 0; index < rsx::limits::vertex_count; ++index)
|
||||
{
|
||||
auto &vertex_info = rsx::method_registers.vertex_arrays_info[index];
|
||||
|
||||
int location;
|
||||
if (!m_program->uniforms.has_location(rsx::vertex_program::input_attrib_names[index] + "_buffer", &location))
|
||||
continue;
|
||||
|
||||
if (!vertex_info.size) // disabled, bind a null sampler
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + index + texture_index_offset);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, 0);
|
||||
glProgramUniform1i(m_program->id(), location, index + texture_index_offset);
|
||||
continue;
|
||||
}
|
||||
|
||||
const u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
|
||||
u32 data_size = element_size * vertex_draw_count;
|
||||
u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
|
||||
|
||||
auto &texture = m_gl_attrib_buffers[index];
|
||||
|
||||
u8 *src = reinterpret_cast<u8*>(inline_vertex_array.data());
|
||||
auto mapping = m_attrib_ring_buffer.alloc_from_reserve(data_size, m_min_texbuffer_alignment);
|
||||
u8 *dst = static_cast<u8*>(mapping.first);
|
||||
|
||||
src += offsets[index];
|
||||
prepare_buffer_for_writing(dst, vertex_info.type, vertex_info.size, vertex_draw_count);
|
||||
|
||||
//TODO: properly handle compressed data
|
||||
for (u32 i = 0; i < vertex_draw_count; ++i)
|
||||
{
|
||||
if (vertex_info.type == rsx::vertex_base_type::ub && vertex_info.size == 4)
|
||||
{
|
||||
dst[0] = src[3];
|
||||
dst[1] = src[2];
|
||||
dst[2] = src[1];
|
||||
dst[3] = src[0];
|
||||
}
|
||||
else
|
||||
memcpy(dst, src, element_size);
|
||||
|
||||
src += stride;
|
||||
dst += element_size;
|
||||
}
|
||||
|
||||
texture.copy_from(m_attrib_ring_buffer, gl_type, mapping.second, data_size);
|
||||
|
||||
//Link texture to uniform
|
||||
m_program->uniforms.texture(location, index + texture_index_offset, texture);
|
||||
m_attrib_ring_buffer.unmap();
|
||||
}
|
||||
return vertex_draw_count;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user