mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-22 02:32:36 +01:00
BUILD: Refactor spirv submodule (#10384)
* relocated SPIRV files * updated gitmodule paths for Vulkan submodules * cleaned up Vulkan child builds * updated gitignore
This commit is contained in:
parent
20e25cd928
commit
b8b5b93b63
@ -40,8 +40,8 @@ windows_task:
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# - choco install -y python # Needed for SPIRV, use either this or make a new Docker image
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# spirv_script:
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# - export PATH=${PATH}:"C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin"
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# - cd "${CIRRUS_WORKING_DIR}/Vulkan/spirv-tools-build"
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# - msbuild.exe spirv-tools-build.vcxproj //p:Configuration=Release //m
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# - cd "${CIRRUS_WORKING_DIR}/3rdparty/SPIRV"
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# - msbuild.exe spirv.vcxproj //p:Configuration=Release //m
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rpcs3_script:
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- export PATH=${PATH}:"C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin"
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- msbuild.exe rpcs3.sln //p:Configuration=Release //m
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4
.gitignore
vendored
4
.gitignore
vendored
@ -37,10 +37,6 @@
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/rpcs3/Debug
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/rpcs3/Release
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/llvm_build
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/3rdparty/llvm_build
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/Vulkan/Vulkan-build
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/3rdparty/glslang
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/Vulkan/spirv-tools-build
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!/bin
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/bin/*
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10
.gitmodules
vendored
10
.gitmodules
vendored
@ -11,16 +11,16 @@
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path = llvm
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url = https://github.com/RPCS3/llvm-mirror
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ignore = dirty
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[submodule "Vulkan/glslang"]
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[submodule "3rdparty/glslang"]
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path = 3rdparty/glslang/glslang
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url = https://github.com/KhronosGroup/glslang.git
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ignore = dirty
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[submodule "Vulkan/spirv-tools"]
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path = Vulkan/spirv-tools
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[submodule "3rdparty/SPIRV-Tools"]
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path = 3rdparty/SPIRV/SPIRV-Tools
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url = https://github.com/KhronosGroup/SPIRV-Tools.git
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ignore = dirty
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[submodule "Vulkan/spirv-headers"]
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path = Vulkan/spirv-headers
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[submodule "3rdparty/SPIRV-Headers"]
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path = 3rdparty/SPIRV/SPIRV-Headers
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url = https://github.com/KhronosGroup/SPIRV-Headers.git
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ignore = dirty
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[submodule "3rdparty/cereal"]
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5
3rdparty/CMakeLists.txt
vendored
5
3rdparty/CMakeLists.txt
vendored
@ -82,8 +82,9 @@ endif()
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add_subdirectory(hidapi)
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# glslang
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add_subdirectory(glslang)
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# Vulkan
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add_subdirectory(glslang EXCLUDE_FROM_ALL)
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add_subdirectory(SPIRV EXCLUDE_FROM_ALL)
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# yaml-cpp
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2
3rdparty/SPIRV/.gitignore
vendored
Normal file
2
3rdparty/SPIRV/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
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/build
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/x64
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3
3rdparty/SPIRV/CMakeLists.txt
vendored
Normal file
3
3rdparty/SPIRV/CMakeLists.txt
vendored
Normal file
@ -0,0 +1,3 @@
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set(SKIP_SPIRV_TOOLS_INSTALL ON CACHE BOOL "Skip spirv-tools install" FORCE)
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set(SPIRV-Headers_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/SPIRV-Headers" CACHE STRING "SPIRV-Headers path" FORCE)
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add_subdirectory(SPIRV-Tools)
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@ -1,69 +1,69 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{4CBD3DDD-5555-49A4-A44D-DD3D8CB516A1}</ProjectGuid>
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<Keyword>MakeFileProj</Keyword>
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</PropertyGroup>
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<Import Project="..\..\buildfiles\msvc\common_default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="..\..\buildfiles\msvc\common_default_macros.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros">
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<CmakeGenerator>"Visual Studio $(VisualStudioVersion.Substring(0,2))"</CmakeGenerator>
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<CmakeReleaseCLI>cmake -G $(CmakeGenerator) -A x64 -DCMAKE_BUILD_TYPE="Release" -DSPIRV_WERROR=OFF -DSPIRV-Headers_SOURCE_DIR=$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)../spirv-headers')) ../spirv-tools</CmakeReleaseCLI>
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<CmakeDebugCLI>cmake -G $(CmakeGenerator) -A x64 -DCMAKE_BUILD_TYPE="Debug" -DSPIRV_WERROR=OFF -DSPIRV-Headers_SOURCE_DIR=$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)../spirv-headers')) ../spirv-tools</CmakeDebugCLI>
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<PropsAbsPath>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)..\..\common_default.props'))</PropsAbsPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<NMakeBuildCommandLine>$(CmakeReleaseCLI)
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(CmakeReleaseCLI)
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CmakeReleaseCLI)
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m</NMakeCleanCommandLine>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakeBuildCommandLine>$(CmakeDebugCLI)
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m
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</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(CmakeDebugCLI)
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m
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</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CmakeDebugCLI)
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m
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</NMakeCleanCommandLine>
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</PropertyGroup>
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<ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{4CBD3DDD-5555-49A4-A44D-DD3D8CB516A1}</ProjectGuid>
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<Keyword>MakeFileProj</Keyword>
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</PropertyGroup>
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<Import Project="..\..\buildfiles\msvc\common_default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="..\..\buildfiles\msvc\common_default_macros.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros">
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<CmakeGenerator>"Visual Studio $(VisualStudioVersion.Substring(0,2))"</CmakeGenerator>
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<CmakeReleaseCLI>cmake -G $(CmakeGenerator) -A x64 -DCMAKE_BUILD_TYPE="Release" -DSPIRV_WERROR=OFF -DSPIRV-Headers_SOURCE_DIR=$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)/SPIRV-Headers')) SPIRV-Tools -B build</CmakeReleaseCLI>
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<CmakeDebugCLI>cmake -G $(CmakeGenerator) -A x64 -DCMAKE_BUILD_TYPE="Debug" -DSPIRV_WERROR=OFF -DSPIRV-Headers_SOURCE_DIR=$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)/SPIRV-Headers')) -S SPIRV-Tools -B build</CmakeDebugCLI>
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<PropsAbsPath>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)..\..\buildfiles\msvc\common_default.props'))</PropsAbsPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<NMakeBuildCommandLine>$(CmakeReleaseCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:build /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(CmakeReleaseCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CmakeReleaseCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m</NMakeCleanCommandLine>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakeBuildCommandLine>$(CmakeDebugCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:build /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m
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</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(CmakeDebugCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m
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</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CmakeDebugCLI)
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||||
msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m
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</NMakeCleanCommandLine>
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||||
</PropertyGroup>
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||||
<ItemDefinitionGroup>
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||||
</ItemDefinitionGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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||||
</Project>
|
2
3rdparty/glslang/.gitignore
vendored
Normal file
2
3rdparty/glslang/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
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/build
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/x64
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16
3rdparty/glslang/glslang.vcxproj
vendored
16
3rdparty/glslang/glslang.vcxproj
vendored
@ -38,26 +38,26 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros">
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<CmakeGenerator>"Visual Studio $(VisualStudioVersion.Substring(0,2))"</CmakeGenerator>
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<CmakeReleaseCLI>cmake -G $(CmakeGenerator) -A x64 -DCMAKE_BUILD_TYPE="Release" -DLLVM_USE_CRT_DEBUG=MTd -DLLVM_USE_CRT_RELEASE=MT glslang</CmakeReleaseCLI>
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<CmakeDebugCLI>cmake -G $(CmakeGenerator) -A x64 -DCMAKE_BUILD_TYPE="Debug" -DLLVM_USE_CRT_DEBUG=MTd -DLLVM_USE_CRT_RELEASE=MT glslang</CmakeDebugCLI>
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<CmakeReleaseCLI>cmake -G $(CmakeGenerator) -A x64 -DCMAKE_BUILD_TYPE="Release" -DLLVM_USE_CRT_DEBUG=MTd -DLLVM_USE_CRT_RELEASE=MT -S glslang -B build</CmakeReleaseCLI>
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<CmakeDebugCLI>cmake -G $(CmakeGenerator) -A x64 -DCMAKE_BUILD_TYPE="Debug" -DLLVM_USE_CRT_DEBUG=MTd -DLLVM_USE_CRT_RELEASE=MT -S glslang -B build</CmakeDebugCLI>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<NMakeBuildCommandLine>$(CmakeReleaseCLI)
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(SolutionDir)common_default.props /m</NMakeBuildCommandLine>
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msbuild.exe build\ALL_BUILD.vcxproj /t:build /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(SolutionDir)common_default.props /m</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(CmakeReleaseCLI)
|
||||
msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(SolutionDir)common_default.props /m</NMakeReBuildCommandLine>
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msbuild.exe build\ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(SolutionDir)common_default.props /m</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CmakeReleaseCLI)
|
||||
msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(SolutionDir)common_default.props /m</NMakeCleanCommandLine>
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msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(SolutionDir)common_default.props /m</NMakeCleanCommandLine>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakeBuildCommandLine>$(CmakeDebugCLI)
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(SolutionDir)common_default.props /m
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msbuild.exe build\ALL_BUILD.vcxproj /t:build /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(SolutionDir)common_default.props /m
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</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(CmakeDebugCLI)
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(SolutionDir)common_default.props /m
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msbuild.exe build\ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(SolutionDir)common_default.props /m
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</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CmakeDebugCLI)
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(SolutionDir)common_default.props /m
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msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(SolutionDir)common_default.props /m
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</NMakeCleanCommandLine>
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</PropertyGroup>
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<ItemDefinitionGroup>
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@ -115,7 +115,7 @@ You may want to download the precompiled [LLVM libs](https://github.com/RPCS3/ll
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If you're not using the precompiled libs, build the following projects in *__BUILD_BEFORE* folder by right-clicking on a project > *Build*.:
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* glslang
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* **Either** llvm_build **or** llvm_build_clang_cl
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* spirv-tools-build
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* spirv
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Afterwards:
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@ -60,7 +60,6 @@ if(MSVC)
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add_compile_options(/wd4530 /utf-8) # C++ exception handler used, but unwind semantics are not enabled
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endif()
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add_subdirectory(Vulkan EXCLUDE_FROM_ALL)
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add_subdirectory(3rdparty)
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unset(CMAKE_CXX_FLAGS)
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|
@ -1,3 +0,0 @@
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set(SKIP_SPIRV_TOOLS_INSTALL ON CACHE BOOL "Skip spirv-tools install" FORCE)
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set(SPIRV-Headers_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/spirv-headers" CACHE STRING "spirv-headers path" FORCE)
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add_subdirectory(spirv-tools)
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@ -93,7 +93,7 @@ jobs:
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- task: MSBuild@1
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inputs:
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solution: './Vulkan/spirv-tools-build/spirv-tools-build.vcxproj'
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solution: './3rdparty/SPIRV/spirv.vcxproj'
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maximumCpuCount: true
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platform: x64
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||||
configuration: 'Release'
|
||||
|
@ -73,7 +73,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcurl", "3rdparty\curl\li
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{73973223-5EE8-41CA-8E88-1D60E89A237B} = {73973223-5EE8-41CA-8E88-1D60E89A237B}
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EndProjectSection
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||||
EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spirv-tools-build", "Vulkan\spirv-tools-build\spirv-tools-build.vcxproj", "{4CBD3DDD-5555-49A4-A44D-DD3D8CB516A1}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SPIRV", "3rdparty\SPIRV\spirv.vcxproj", "{4CBD3DDD-5555-49A4-A44D-DD3D8CB516A1}"
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EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "3rdParty", "3rdParty", "{6C3B64A0-8F8A-4DC4-8C0B-D71EBEED7FA8}"
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EndProject
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||||
|
@ -136,7 +136,7 @@
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<PropertyGroup />
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<ItemDefinitionGroup>
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<ClCompile>
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||||
<AdditionalIncludeDirectories>$(VULKAN_SDK)\Include;$(SolutionDir)\3rdparty\glslang\glslang\Public;..\3rdparty\glslang\glslang;..\Vulkan\spirv-tools\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(VULKAN_SDK)\Include;$(SolutionDir)\3rdparty\glslang\glslang\Public;..\3rdparty\glslang\glslang;..\3rdparty\SPIRV\SPIRV-Tools\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">/bigobj %(AdditionalOptions)</AdditionalOptions>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
|
||||
</ClCompile>
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||||
|
@ -89,7 +89,7 @@
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</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>Ole32.lib;gdi32.lib;..\hidapi.lib;..\libusb-1.0.lib;winmm.lib;OpenAL.lib;XAudio.lib;GLGSRender.lib;shlwapi.lib;VKGSRender.lib;vulkan-1.lib;wolfssl.lib;libcurl.lib;Wldap32.lib;glslang.lib;OSDependent.lib;OGLCompiler.lib;SPIRV.lib;MachineIndependent.lib;GenericCodeGen.lib;Advapi32.lib;user32.lib;zlib.lib;..\libpng16.lib;asmjit.lib;yaml-cpp.lib;discord-rpc.lib;emucore.lib;dxgi.lib;$(QTDIR)\lib\qtmain.lib;shell32.lib;$(QTDIR)\lib\Qt5Widgets.lib;$(QTDIR)\lib\Qt5Gui.lib;$(QTDIR)\lib\Qt5Core.lib;Qt5Core.lib;Qt5Gui.lib;Qt5Widgets.lib;Qt5WinExtras.lib;Qt5Concurrent.lib;7zlib.lib;SPIRV-Tools.lib;SPIRV-Tools-opt.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\3rdparty\OpenAL\libs\Win64;..\3rdparty\glslang\hlsl\Release;..\3rdparty\glslang\SPIRV\Release;..\3rdparty\glslang\OGLCompilersDLL\Release;..\3rdparty\glslang\glslang\OSDependent\Windows\Release;..\3rdparty\glslang\glslang\Release;..\Vulkan\spirv-tools-build\source\Release;..\Vulkan\spirv-tools-build\source\opt\Release;..\lib\$(CONFIGURATION)-$(PLATFORM);..\3rdparty\XAudio2Redist\libs;..\3rdparty\discord-rpc\lib;$(QTDIR)\lib;%(AdditionalLibraryDirectories);$(VULKAN_SDK)\Lib</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>..\3rdparty\OpenAL\libs\Win64;..\3rdparty\glslang\build\hlsl\Release;..\3rdparty\glslang\build\SPIRV\Release;..\3rdparty\glslang\build\OGLCompilersDLL\Release;..\3rdparty\glslang\build\glslang\OSDependent\Windows\Release;..\3rdparty\glslang\build\glslang\Release;..\3rdparty\SPIRV\build\source\Release;..\3rdparty\SPIRV\build\source\opt\Release;..\lib\$(CONFIGURATION)-$(PLATFORM);..\3rdparty\XAudio2Redist\libs;..\3rdparty\discord-rpc\lib;$(QTDIR)\lib;%(AdditionalLibraryDirectories);$(VULKAN_SDK)\Lib</AdditionalLibraryDirectories>
|
||||
<AdditionalOptions>"/MANIFESTDEPENDENCY:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' publicKeyToken='6595b64144ccf1df' language='*' processorArchitecture='*'" %(AdditionalOptions)</AdditionalOptions>
|
||||
<DataExecutionPrevention>true</DataExecutionPrevention>
|
||||
<GenerateDebugInformation>Debug</GenerateDebugInformation>
|
||||
@ -140,7 +140,7 @@
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>Ole32.lib;gdi32.lib;..\hidapi.lib;..\libusb-1.0.lib;winmm.lib;OpenAL.lib;XAudio.lib;GLGSRender.lib;shlwapi.lib;VKGSRender.lib;vulkan-1.lib;wolfssl.lib;libcurl.lib;Wldap32.lib;glslangd.lib;OSDependentd.lib;OGLCompilerd.lib;SPIRVd.lib;MachineIndependentd.lib;GenericCodeGend.lib;Advapi32.lib;user32.lib;zlib.lib;..\libpng16.lib;asmjit.lib;yaml-cpp.lib;discord-rpc.lib;emucore.lib;dxgi.lib;$(QTDIR)\lib\qtmaind.lib;shell32.lib;$(QTDIR)\lib\Qt5Widgetsd.lib;$(QTDIR)\lib\Qt5Guid.lib;$(QTDIR)\lib\Qt5Cored.lib;Qt5Cored.lib;Qt5Guid.lib;Qt5Widgetsd.lib;Qt5WinExtrasd.lib;Qt5Concurrentd.lib;7zlib.lib;SPIRV-Tools.lib;SPIRV-Tools-opt.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\3rdparty\OpenAL\libs\Win64;..\3rdparty\glslang\hlsl\Debug;..\3rdparty\glslang\SPIRV\Debug;..\3rdparty\glslang\OGLCompilersDLL\Debug;..\3rdparty\glslang\glslang\OSDependent\Windows\Debug;..\3rdparty\glslang\glslang\Debug;..\Vulkan\spirv-tools-build\source\opt\Debug;..\3rdparty\XAudio2Redist\libs;..\3rdparty\discord-rpc\lib;..\lib\$(CONFIGURATION)-$(PLATFORM);$(QTDIR)\lib;%(AdditionalLibraryDirectories);$(VULKAN_SDK)\Lib</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>..\3rdparty\OpenAL\libs\Win64;..\3rdparty\glslang\build\hlsl\Debug;..\3rdparty\glslang\build\SPIRV\Debug;..\3rdparty\glslang\build\OGLCompilersDLL\Debug;..\3rdparty\glslang\build\glslang\OSDependent\Windows\Debug;..\3rdparty\glslang\build\glslang\Debug;..\3rdparty\SPIRV\build\source\opt\Debug;..\3rdparty\XAudio2Redist\libs;..\3rdparty\discord-rpc\lib;..\lib\$(CONFIGURATION)-$(PLATFORM);$(QTDIR)\lib;%(AdditionalLibraryDirectories);$(VULKAN_SDK)\Lib</AdditionalLibraryDirectories>
|
||||
<AdditionalOptions>"/MANIFESTDEPENDENCY:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' publicKeyToken='6595b64144ccf1df' language='*' processorArchitecture='*'" /VERBOSE %(AdditionalOptions)</AdditionalOptions>
|
||||
<DataExecutionPrevention>true</DataExecutionPrevention>
|
||||
<GenerateDebugInformation>Debug</GenerateDebugInformation>
|
||||
|
Loading…
Reference in New Issue
Block a user