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Bugfix of Emulator::Load disc path searching
Turns out fs::file does not always fail when provding a path to a directory.
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@ -931,7 +931,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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break;
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}
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if (fs::file sfb_file{parent_dir + "/PS3_DISC.SFB"}; sfb_file && sfb_file.size() >= 4 && sfb_file.read<u32>() == ".SFB"_u32)
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if (fs::file sfb_file{parent_dir + "/PS3_DISC.SFB"}; sfb_file && !sfb_file.stat().is_directory && sfb_file.size() >= 4 && sfb_file.read<u32>() == ".SFB"_u32)
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{
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main_dir_name = std::string_view{search_dir}.substr(search_dir.find_last_of(fs::delim) + 1);
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