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Qt: fix random initial game selection in trophy dir
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@ -968,6 +968,7 @@ void trophy_manager_dialog::PopulateGameTable()
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m_game_table->setRowCount(static_cast<int>(m_trophies_db.size()));
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m_game_table->setRowCount(static_cast<int>(m_trophies_db.size()));
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m_game_combo->clear();
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m_game_combo->clear();
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m_game_combo->blockSignals(true);
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qRegisterMetaType<QVector<int>>("QVector<int>");
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qRegisterMetaType<QVector<int>>("QVector<int>");
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QList<int> indices;
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QList<int> indices;
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@ -999,6 +1000,8 @@ void trophy_manager_dialog::PopulateGameTable()
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}
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}
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m_game_combo->model()->sort(0, Qt::AscendingOrder);
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m_game_combo->model()->sort(0, Qt::AscendingOrder);
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m_game_combo->blockSignals(false);
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m_game_combo->setCurrentIndex(0);
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m_game_table->setSortingEnabled(true); // Enable sorting only after using setItem calls
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m_game_table->setSortingEnabled(true); // Enable sorting only after using setItem calls
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