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mirror of https://github.com/RPCS3/rpcs3.git synced 2025-01-31 20:41:45 +01:00

rsx/common/d3d12/gl: Clean ProgramStateCache

Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
This commit is contained in:
Vincent Lejeune 2016-01-10 20:09:56 +01:00
parent cc1efd2a46
commit bab52c132d
25 changed files with 332 additions and 342 deletions

View File

@ -334,7 +334,9 @@ public:
u32 size;
u32 ctrl = (vmfprog.outputFromH0 ? 0 : 0x40) | (vmfprog.depthReplace ? 0xe : 0);
std::vector<texture_dimension> td;
GLFragmentDecompilerThread(m_glsl_shader, param_array, ptr + vmprog.ucode, size, ctrl, td).Task();
RSXFragmentProgram prog;
prog.size = 0, prog.addr = ptr + vmprog.ucode, prog.offset = 0, prog.ctrl = ctrl;
GLFragmentDecompilerThread(m_glsl_shader, param_array, prog, size).Task();
vm::close();
}
}
@ -383,7 +385,9 @@ public:
}
TaskVP();
GLVertexDecompilerThread(m_data, m_glsl_shader, param_array).Task();
RSXVertexProgram prog;
prog.data = m_data;
GLVertexDecompilerThread(prog, m_glsl_shader, param_array).Task();
}
}

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@ -4,13 +4,13 @@
#include "FragmentProgramDecompiler.h"
FragmentProgramDecompiler::FragmentProgramDecompiler(u32 addr, u32& size, u32 ctrl, const std::vector<texture_dimension> &texture_dimensions) :
m_addr(addr),
FragmentProgramDecompiler::FragmentProgramDecompiler(const RSXFragmentProgram &prog, u32& size) :
m_addr(prog.addr),
m_size(size),
m_const_index(0),
m_location(0),
m_ctrl(ctrl),
m_texture_dimensions(texture_dimensions)
m_ctrl(prog.ctrl),
m_texture_dimensions(prog.texture_dimensions)
{
m_size = 0;
}

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@ -113,6 +113,8 @@ protected:
virtual void insertMainEnd(std::stringstream &OS) = 0;
public:
ParamArray m_parr;
FragmentProgramDecompiler(u32 addr, u32& size, u32 ctrl, const std::vector<texture_dimension> &texture_dimensions);
FragmentProgramDecompiler(const RSXFragmentProgram &prog, u32& size);
FragmentProgramDecompiler(const FragmentProgramDecompiler&) = delete;
FragmentProgramDecompiler(FragmentProgramDecompiler&&) = delete;
std::string Decompile();
};

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@ -0,0 +1,123 @@
#include "stdafx.h"
#include "ProgramStateCache.h"
using namespace program_hash_util;
size_t vertex_program_hash::operator()(const std::vector<u32> &program) const
{
// 64-bit Fowler/Noll/Vo FNV-1a hash code
size_t hash = 0xCBF29CE484222325ULL;
const qword *instbuffer = (const qword*)program.data();
size_t instIndex = 0;
bool end = false;
for (unsigned i = 0; i < program.size() / 4; i++)
{
const qword inst = instbuffer[instIndex];
hash ^= inst.dword[0];
hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
hash ^= inst.dword[1];
hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
instIndex++;
}
return hash;
}
bool vertex_program_compare::operator()(const std::vector<u32> &binary1, const std::vector<u32> &binary2) const
{
if (binary1.size() != binary2.size()) return false;
const qword *instBuffer1 = (const qword*)binary1.data();
const qword *instBuffer2 = (const qword*)binary2.data();
size_t instIndex = 0;
for (unsigned i = 0; i < binary1.size() / 4; i++)
{
const qword& inst1 = instBuffer1[instIndex];
const qword& inst2 = instBuffer2[instIndex];
if (inst1.dword[0] != inst2.dword[0] || inst1.dword[1] != inst2.dword[1])
return false;
instIndex++;
}
return true;
}
bool fragment_program_utils::is_constant(u32 sourceOperand)
{
return ((sourceOperand >> 8) & 0x3) == 2;
}
size_t fragment_program_utils::get_fragment_program_ucode_size(void *ptr)
{
const qword *instBuffer = (const qword*)ptr;
size_t instIndex = 0;
while (true)
{
const qword& inst = instBuffer[instIndex];
bool isSRC0Constant = is_constant(inst.word[1]);
bool isSRC1Constant = is_constant(inst.word[2]);
bool isSRC2Constant = is_constant(inst.word[3]);
bool end = (inst.word[0] >> 8) & 0x1;
if (isSRC0Constant || isSRC1Constant || isSRC2Constant)
{
instIndex += 2;
if (end)
return instIndex * 4 * 4;
continue;
}
instIndex++;
if (end)
return (instIndex)* 4 * 4;
}
}
size_t fragment_program_hash::operator()(const void *program) const
{
// 64-bit Fowler/Noll/Vo FNV-1a hash code
size_t hash = 0xCBF29CE484222325ULL;
const qword *instbuffer = (const qword*)program;
size_t instIndex = 0;
while (true)
{
const qword& inst = instbuffer[instIndex];
hash ^= inst.dword[0];
hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
hash ^= inst.dword[1];
hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
instIndex++;
// Skip constants
if (fragment_program_utils::is_constant(inst.word[1]) ||
fragment_program_utils::is_constant(inst.word[2]) ||
fragment_program_utils::is_constant(inst.word[3]))
instIndex++;
bool end = (inst.word[0] >> 8) & 0x1;
if (end)
return hash;
}
return 0;
}
bool fragment_program_compare::operator()(const void *binary1, const void *binary2) const
{
const qword *instBuffer1 = (const qword*)binary1;
const qword *instBuffer2 = (const qword*)binary2;
size_t instIndex = 0;
while (true)
{
const qword& inst1 = instBuffer1[instIndex];
const qword& inst2 = instBuffer2[instIndex];
if (inst1.dword[0] != inst2.dword[0] || inst1.dword[1] != inst2.dword[1])
return false;
instIndex++;
// Skip constants
if (fragment_program_utils::is_constant(inst1.word[1]) ||
fragment_program_utils::is_constant(inst1.word[2]) ||
fragment_program_utils::is_constant(inst1.word[3]))
instIndex++;
bool end = ((inst1.word[0] >> 8) & 0x1) && ((inst2.word[0] >> 8) & 0x1);
if (end)
return true;
}
}

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@ -2,6 +2,7 @@
#include "Emu/RSX/RSXFragmentProgram.h"
#include "Emu/RSX/RSXVertexProgram.h"
#include "Emu/Memory/vm.h"
enum class SHADER_TYPE
@ -10,7 +11,7 @@ enum class SHADER_TYPE
SHADER_TYPE_FRAGMENT
};
namespace ProgramHashUtil
namespace program_hash_util
{
// Based on
// https://github.com/AlexAltea/nucleus/blob/master/nucleus/gpu/rsx_pgraph.cpp
@ -20,142 +21,34 @@ namespace ProgramHashUtil
u32 word[4];
};
struct HashVertexProgram
struct vertex_program_hash
{
size_t operator()(const std::vector<u32> &program) const
{
// 64-bit Fowler/Noll/Vo FNV-1a hash code
size_t hash = 0xCBF29CE484222325ULL;
const qword *instbuffer = (const qword*)program.data();
size_t instIndex = 0;
bool end = false;
for (unsigned i = 0; i < program.size() / 4; i++)
{
const qword inst = instbuffer[instIndex];
hash ^= inst.dword[0];
hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
hash ^= inst.dword[1];
hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
instIndex++;
}
return hash;
}
size_t operator()(const std::vector<u32> &program) const;
};
struct VertexProgramCompare
struct vertex_program_compare
{
bool operator()(const std::vector<u32> &binary1, const std::vector<u32> &binary2) const
{
if (binary1.size() != binary2.size()) return false;
const qword *instBuffer1 = (const qword*)binary1.data();
const qword *instBuffer2 = (const qword*)binary2.data();
size_t instIndex = 0;
for (unsigned i = 0; i < binary1.size() / 4; i++)
{
const qword& inst1 = instBuffer1[instIndex];
const qword& inst2 = instBuffer2[instIndex];
if (inst1.dword[0] != inst2.dword[0] || inst1.dword[1] != inst2.dword[1])
return false;
instIndex++;
}
return true;
}
bool operator()(const std::vector<u32> &binary1, const std::vector<u32> &binary2) const;
};
struct FragmentProgramUtil
struct fragment_program_utils
{
/**
* returns true if the given source Operand is a constant
*/
static bool isConstant(u32 sourceOperand)
{
return ((sourceOperand >> 8) & 0x3) == 2;
}
static bool is_constant(u32 sourceOperand);
static
size_t getFPBinarySize(void *ptr)
{
const qword *instBuffer = (const qword*)ptr;
size_t instIndex = 0;
while (true)
{
const qword& inst = instBuffer[instIndex];
bool isSRC0Constant = isConstant(inst.word[1]);
bool isSRC1Constant = isConstant(inst.word[2]);
bool isSRC2Constant = isConstant(inst.word[3]);
bool end = (inst.word[0] >> 8) & 0x1;
if (isSRC0Constant || isSRC1Constant || isSRC2Constant)
{
instIndex += 2;
if (end)
return instIndex * 4 * 4;
continue;
}
instIndex++;
if (end)
return (instIndex)* 4 * 4;
}
}
static size_t get_fragment_program_ucode_size(void *ptr);
};
struct HashFragmentProgram
struct fragment_program_hash
{
size_t operator()(const void *program) const
{
// 64-bit Fowler/Noll/Vo FNV-1a hash code
size_t hash = 0xCBF29CE484222325ULL;
const qword *instbuffer = (const qword*)program;
size_t instIndex = 0;
while (true)
{
const qword& inst = instbuffer[instIndex];
hash ^= inst.dword[0];
hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
hash ^= inst.dword[1];
hash += (hash << 1) + (hash << 4) + (hash << 5) + (hash << 7) + (hash << 8) + (hash << 40);
instIndex++;
// Skip constants
if (FragmentProgramUtil::isConstant(inst.word[1]) ||
FragmentProgramUtil::isConstant(inst.word[2]) ||
FragmentProgramUtil::isConstant(inst.word[3]))
instIndex++;
bool end = (inst.word[0] >> 8) & 0x1;
if (end)
return hash;
}
return 0;
}
size_t operator()(const void *program) const;
};
struct FragmentProgramCompare
struct fragment_program_compare
{
bool operator()(const void *binary1, const void *binary2) const
{
const qword *instBuffer1 = (const qword*)binary1;
const qword *instBuffer2 = (const qword*)binary2;
size_t instIndex = 0;
while (true)
{
const qword& inst1 = instBuffer1[instIndex];
const qword& inst2 = instBuffer2[instIndex];
if (inst1.dword[0] != inst2.dword[0] || inst1.dword[1] != inst2.dword[1])
return false;
instIndex++;
// Skip constants
if (FragmentProgramUtil::isConstant(inst1.word[1]) ||
FragmentProgramUtil::isConstant(inst1.word[2]) ||
FragmentProgramUtil::isConstant(inst1.word[3]))
instIndex++;
bool end = ((inst1.word[0] >> 8) & 0x1) && ((inst2.word[0] >> 8) & 0x1);
if (end)
return true;
}
}
bool operator()(const void *binary1, const void *binary2) const;
};
}
@ -170,193 +63,170 @@ namespace ProgramHashUtil
* - a typedef PipelineProperties to a type that encapsulate various state info relevant to program compilation (alpha test, primitive type,...)
* - a typedef ExtraData type that will be passed to the buildProgram function.
* It should also contains the following function member :
* - static void RecompileFragmentProgram(RSXFragmentProgram *RSXFP, FragmentProgramData& fragmentProgramData, size_t ID);
* - static void RecompileVertexProgram(RSXVertexProgram *RSXVP, VertexProgramData& vertexProgramData, size_t ID);
* - static PipelineData *BuildProgram(VertexProgramData &vertexProgramData, FragmentProgramData &fragmentProgramData, const PipelineProperties &pipelineProperties, const ExtraData& extraData);
* - void DeleteProgram(PipelineData *ptr);
* - static void recompile_fragment_program(RSXFragmentProgram *RSXFP, FragmentProgramData& fragmentProgramData, size_t ID);
* - static void recompile_vertex_program(RSXVertexProgram *RSXVP, VertexProgramData& vertexProgramData, size_t ID);
* - static PipelineData build_program(VertexProgramData &vertexProgramData, FragmentProgramData &fragmentProgramData, const PipelineProperties &pipelineProperties, const ExtraData& extraData);
*/
template<typename BackendTraits>
class ProgramStateCache
template<typename backend_traits>
class program_state_cache
{
private:
typedef std::unordered_map<std::vector<u32>, typename BackendTraits::VertexProgramData, ProgramHashUtil::HashVertexProgram, ProgramHashUtil::VertexProgramCompare> binary2VS;
typedef std::unordered_map<void *, typename BackendTraits::FragmentProgramData, ProgramHashUtil::HashFragmentProgram, ProgramHashUtil::FragmentProgramCompare> binary2FS;
binary2VS m_cacheVS;
binary2FS m_cacheFS;
using pipeline_storage_type = typename backend_traits::pipeline_storage_type;
using pipeline_properties = typename backend_traits::pipeline_properties;
using vertex_program_type = typename backend_traits::vertex_program_type;
using fragment_program_type = typename backend_traits::fragment_program_type;
size_t m_currentShaderId;
std::vector<size_t> dummyFragmentConstantCache;
using binary_to_vertex_program = std::unordered_map<std::vector<u32>, vertex_program_type, program_hash_util::vertex_program_hash, program_hash_util::vertex_program_compare> ;
using binary_to_fragment_program = std::unordered_map<void *, fragment_program_type, program_hash_util::fragment_program_hash, program_hash_util::fragment_program_compare>;
struct PSOKey
struct pipeline_key
{
u32 vpIdx;
u32 fpIdx;
typename BackendTraits::PipelineProperties properties;
u32 vertex_program_id;
u32 fragment_program_id;
pipeline_properties properties;
};
struct PSOKeyHash
struct pipeline_key_hash
{
size_t operator()(const PSOKey &key) const
size_t operator()(const pipeline_key &key) const
{
size_t hashValue = 0;
hashValue ^= std::hash<unsigned>()(key.vpIdx);
hashValue ^= std::hash<unsigned>()(key.fpIdx);
hashValue ^= std::hash<typename BackendTraits::PipelineProperties>()(key.properties);
hashValue ^= std::hash<unsigned>()(key.vertex_program_id);
hashValue ^= std::hash<unsigned>()(key.fragment_program_id);
hashValue ^= std::hash<pipeline_properties>()(key.properties);
return hashValue;
}
};
struct PSOKeyCompare
struct pipeline_key_compare
{
size_t operator()(const PSOKey &key1, const PSOKey &key2) const
bool operator()(const pipeline_key &key1, const pipeline_key &key2) const
{
return (key1.vpIdx == key2.vpIdx) && (key1.fpIdx == key2.fpIdx) && (key1.properties == key2.properties);
return (key1.vertex_program_id == key2.vertex_program_id) && (key1.fragment_program_id == key2.fragment_program_id) && (key1.properties == key2.properties);
}
};
std::unordered_map<PSOKey, typename BackendTraits::PipelineData*, PSOKeyHash, PSOKeyCompare> m_cachePSO;
private:
size_t m_next_id = 0;
binary_to_vertex_program m_vertex_shader_cache;
binary_to_fragment_program m_fragment_shader_cache;
std::unordered_map <pipeline_key, pipeline_storage_type, pipeline_key_hash, pipeline_key_compare> m_storage;
typename BackendTraits::FragmentProgramData& SearchFp(RSXFragmentProgram* rsx_fp, bool& found)
/// bool here to inform that the program was preexisting.
std::tuple<const vertex_program_type&, bool> search_vertex_program(const RSXVertexProgram& rsx_vp)
{
typename binary2FS::iterator It = m_cacheFS.find(vm::base(rsx_fp->addr));
if (It != m_cacheFS.end())
const auto& I = m_vertex_shader_cache.find(rsx_vp.data);
if (I != m_vertex_shader_cache.end())
{
found = true;
return It->second;
return std::forward_as_tuple(I->second, true);
}
found = false;
LOG_WARNING(RSX, "FP not found in buffer!");
size_t actualFPSize = ProgramHashUtil::FragmentProgramUtil::getFPBinarySize(vm::base(rsx_fp->addr));
void *fpShadowCopy = malloc(actualFPSize);
std::memcpy(fpShadowCopy, vm::base(rsx_fp->addr), actualFPSize);
typename BackendTraits::FragmentProgramData &newShader = m_cacheFS[fpShadowCopy];
BackendTraits::RecompileFragmentProgram(rsx_fp, newShader, m_currentShaderId++);
LOG_NOTICE(RSX, "VP not found in buffer!");
vertex_program_type& new_shader = m_vertex_shader_cache[rsx_vp.data];
backend_traits::recompile_vertex_program(rsx_vp, new_shader, m_next_id++);
return newShader;
return std::forward_as_tuple(new_shader, false);
}
typename BackendTraits::VertexProgramData& SearchVp(RSXVertexProgram* rsx_vp, bool &found)
/// bool here to inform that the program was preexisting.
std::tuple<const fragment_program_type&, bool> search_fragment_program(const RSXFragmentProgram& rsx_fp)
{
typename binary2VS::iterator It = m_cacheVS.find(rsx_vp->data);
if (It != m_cacheVS.end())
const auto& I = m_fragment_shader_cache.find(vm::base(rsx_fp.addr));
if (I != m_fragment_shader_cache.end())
{
found = true;
return It->second;
return std::forward_as_tuple(I->second, true);
}
found = false;
LOG_WARNING(RSX, "VP not found in buffer!");
typename BackendTraits::VertexProgramData& newShader = m_cacheVS[rsx_vp->data];
BackendTraits::RecompileVertexProgram(rsx_vp, newShader, m_currentShaderId++);
LOG_NOTICE(RSX, "FP not found in buffer!");
size_t fragment_program_size = program_hash_util::fragment_program_utils::get_fragment_program_ucode_size(vm::base(rsx_fp.addr));
gsl::not_null<void*> fragment_program_ucode_copy = malloc(fragment_program_size);
std::memcpy(fragment_program_ucode_copy, vm::base(rsx_fp.addr), fragment_program_size);
fragment_program_type &new_shader = m_fragment_shader_cache[fragment_program_ucode_copy];
backend_traits::recompile_fragment_program(rsx_fp, new_shader, m_next_id++);
return newShader;
}
typename BackendTraits::PipelineData *GetProg(const PSOKey &psoKey) const
{
typename std::unordered_map<PSOKey, typename BackendTraits::PipelineData *, PSOKeyHash, PSOKeyCompare>::const_iterator It = m_cachePSO.find(psoKey);
if (It == m_cachePSO.end())
return nullptr;
return It->second;
}
void Add(typename BackendTraits::PipelineData *prog, const PSOKey& PSOKey)
{
m_cachePSO.insert(std::make_pair(PSOKey, prog));
return std::forward_as_tuple(new_shader, false);
}
public:
ProgramStateCache() : m_currentShaderId(0) {}
~ProgramStateCache()
program_state_cache() = default;
~program_state_cache() = default;
const vertex_program_type& get_transform_program(const RSXVertexProgram& rsx_vp) const
{
clear();
auto I = m_vertex_shader_cache.find(rsx_vp.data);
if (I == m_vertex_shader_cache.end())
return I->second;
throw new EXCEPTION("Trying to get unknow transform program");
}
const typename BackendTraits::VertexProgramData* get_transform_program(const RSXVertexProgram& rsx_vp) const
const fragment_program_type& get_shader_program(const RSXFragmentProgram& rsx_fp) const
{
typename binary2VS::const_iterator It = m_cacheVS.find(rsx_vp.data);
if (It == m_cacheVS.end())
return nullptr;
return &It->second;
auto I = m_fragment_shader_cache.find(vm::base(rsx_fp.addr));
if (I != m_fragment_shader_cache.end())
return I->second;
throw new EXCEPTION("Trying to get unknow shader program");
}
const typename BackendTraits::FragmentProgramData* get_shader_program(const RSXFragmentProgram& rsx_fp) const
{
typename binary2FS::const_iterator It = m_cacheFS.find(vm::base(rsx_fp.addr));
if (It == m_cacheFS.end())
return nullptr;
return &It->second;
}
void clear()
{
for (auto pair : m_cachePSO)
BackendTraits::DeleteProgram(pair.second);
m_cachePSO.clear();
for (auto pair : m_cacheFS)
free(pair.first);
m_cacheFS.clear();
}
typename BackendTraits::PipelineData *getGraphicPipelineState(
RSXVertexProgram *vertexShader,
RSXFragmentProgram *fragmentShader,
const typename BackendTraits::PipelineProperties &pipelineProperties,
const typename BackendTraits::ExtraData& extraData
template<typename... Args>
pipeline_storage_type& getGraphicPipelineState(
const RSXVertexProgram& vertexShader,
const RSXFragmentProgram& fragmentShader,
const pipeline_properties& pipelineProperties,
Args&& ...args
)
{
typename BackendTraits::PipelineData *result = nullptr;
bool fpFound, vpFound;
typename BackendTraits::VertexProgramData &vertexProg = SearchVp(vertexShader, vpFound);
typename BackendTraits::FragmentProgramData &fragmentProg = SearchFp(fragmentShader, fpFound);
// TODO : use tie and implicit variable declaration syntax with c++17
const auto &vp_search = search_vertex_program(vertexShader);
const auto &fp_search = search_fragment_program(fragmentShader);
const vertex_program_type &vertex_program = std::get<0>(vp_search);
const fragment_program_type &fragment_program = std::get<0>(fp_search);
bool already_existing_fragment_program = std::get<1>(fp_search);
bool already_existing_vertex_program = std::get<1>(vp_search);
if (fpFound && vpFound)
pipeline_key key = { vertex_program.id, fragment_program.id, pipelineProperties };
if (already_existing_fragment_program && already_existing_vertex_program)
{
result = GetProg({ vertexProg.id, fragmentProg.id, pipelineProperties });
const auto I = m_storage.find(key);
if (I != m_storage.end())
return I->second;
}
if (result != nullptr)
return result;
else
{
LOG_WARNING(RSX, "Add program :");
LOG_WARNING(RSX, "*** vp id = %d", vertexProg.id);
LOG_WARNING(RSX, "*** fp id = %d", fragmentProg.id);
LOG_NOTICE(RSX, "Add program :");
LOG_NOTICE(RSX, "*** vp id = %d", vertex_program.id);
LOG_NOTICE(RSX, "*** fp id = %d", fragment_program.id);
result = BackendTraits::BuildProgram(vertexProg, fragmentProg, pipelineProperties, extraData);
Add(result, { vertexProg.id, fragmentProg.id, pipelineProperties });
}
return result;
m_storage[key] = backend_traits::build_pipeline(vertex_program, fragment_program, pipelineProperties, std::forward<Args>(args)...);
return m_storage[key];
}
size_t get_fragment_constants_buffer_size(const RSXFragmentProgram *fragmentShader) const
size_t get_fragment_constants_buffer_size(const RSXFragmentProgram &fragmentShader) const
{
typename binary2FS::const_iterator It = m_cacheFS.find(vm::base(fragmentShader->addr));
if (It != m_cacheFS.end())
return It->second.FragmentConstantOffsetCache.size() * 4 * sizeof(float);
const auto I = m_fragment_shader_cache.find(vm::base(fragmentShader.addr));
if (I != m_fragment_shader_cache.end())
return I->second.FragmentConstantOffsetCache.size() * 4 * sizeof(float);
LOG_ERROR(RSX, "Can't retrieve constant offset cache");
return 0;
}
void fill_fragment_constans_buffer(void *buffer, const RSXFragmentProgram *fragment_program) const
void fill_fragment_constans_buffer(gsl::span<f32, gsl::dynamic_range> dst_buffer, const RSXFragmentProgram &fragment_program) const
{
typename binary2FS::const_iterator It = m_cacheFS.find(vm::base(fragment_program->addr));
if (It == m_cacheFS.end())
const auto I = m_fragment_shader_cache.find(vm::base(fragment_program.addr));
if (I == m_fragment_shader_cache.end())
return;
__m128i mask = _mm_set_epi8(0xE, 0xF, 0xC, 0xD,
0xA, 0xB, 0x8, 0x9,
0x6, 0x7, 0x4, 0x5,
0x2, 0x3, 0x0, 0x1);
Expects(dst_buffer.size_bytes() >= gsl::narrow<int>(I->second.FragmentConstantOffsetCache.size()) * 16);
size_t offset = 0;
for (size_t offset_in_fragment_program : It->second.FragmentConstantOffsetCache)
for (size_t offset_in_fragment_program : I->second.FragmentConstantOffsetCache)
{
void *data = vm::base(fragment_program->addr + (u32)offset_in_fragment_program);
void *data = vm::base(fragment_program.addr + (u32)offset_in_fragment_program);
const __m128i &vector = _mm_loadu_si128((__m128i*)data);
const __m128i &shuffled_vector = _mm_shuffle_epi8(vector, mask);
_mm_stream_si128((__m128i*)((char*)buffer + offset), shuffled_vector);
offset += 4 * sizeof(u32);
_mm_stream_si128((__m128i*)dst_buffer.subspan(offset, 4).data(), shuffled_vector);
offset += sizeof(f32);
}
}
};

View File

@ -435,8 +435,8 @@ std::string VertexProgramDecompiler::BuildCode()
return OS.str();
}
VertexProgramDecompiler::VertexProgramDecompiler(std::vector<u32>& data) :
m_data(data)
VertexProgramDecompiler::VertexProgramDecompiler(const RSXVertexProgram& prog) :
m_data(prog.data)
{
m_funcs.emplace_back();
m_funcs[0].offset = 0;

View File

@ -57,7 +57,7 @@ struct VertexProgramDecompiler
//wxString main;
std::vector<u32>& m_data;
const std::vector<u32>& m_data;
ParamArray m_parr;
std::string GetMask(bool is_sca);
@ -124,6 +124,6 @@ protected:
*/
virtual void insertMainEnd(std::stringstream &OS) = 0;
public:
VertexProgramDecompiler(std::vector<u32>& data);
VertexProgramDecompiler(const RSXVertexProgram& prog);
std::string Decompile();
};

View File

@ -206,7 +206,7 @@ void D3D12GSRender::upload_and_bind_vertex_shader_constants(size_t descriptor_in
void D3D12GSRender::upload_and_bind_fragment_shader_constants(size_t descriptor_index)
{
// Get constant from fragment program
size_t buffer_size = m_pso_cache.get_fragment_constants_buffer_size(&fragment_program);
size_t buffer_size = m_pso_cache.get_fragment_constants_buffer_size(fragment_program);
// Multiple of 256 never 0
buffer_size = (buffer_size + 255) & ~255;
@ -216,7 +216,8 @@ void D3D12GSRender::upload_and_bind_fragment_shader_constants(size_t descriptor_
size_t offset = 0;
void *mapped_buffer;
CHECK_HRESULT(m_constants_data.m_heap->Map(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size), &mapped_buffer));
m_pso_cache.fill_fragment_constans_buffer((char*)mapped_buffer + heap_offset, &fragment_program);
float *buffer = (float*)((char*)mapped_buffer + heap_offset);
m_pso_cache.fill_fragment_constans_buffer({ buffer, gsl::narrow<int>(buffer_size) }, fragment_program);
m_constants_data.m_heap->Unmap(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
D3D12_CONSTANT_BUFFER_VIEW_DESC constant_buffer_view_desc = {

View File

@ -6,8 +6,8 @@
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
D3D12FragmentDecompiler::D3D12FragmentDecompiler(u32 addr, u32& size, u32 ctrl, const std::vector<texture_dimension> &texture_dimensions) :
FragmentProgramDecompiler(addr, size, ctrl, texture_dimensions)
D3D12FragmentDecompiler::D3D12FragmentDecompiler(const RSXFragmentProgram &prog, u32& size) :
FragmentProgramDecompiler(prog, size)
{
}

View File

@ -20,5 +20,5 @@ protected:
virtual void insertMainStart(std::stringstream &OS) override;
virtual void insertMainEnd(std::stringstream &OS) override;
public:
D3D12FragmentDecompiler(u32 addr, u32& size, u32 ctrl, const std::vector<texture_dimension> &texture_dimensions);
D3D12FragmentDecompiler(const RSXFragmentProgram &prog, u32& size);
};

View File

@ -87,7 +87,7 @@ D3D12DLLManagement::~D3D12DLLManagement()
}
D3D12GSRender::D3D12GSRender()
: GSRender(frame_type::DX12), m_d3d12_lib(), m_current_pso(nullptr)
: GSRender(frame_type::DX12), m_d3d12_lib(), m_current_pso({})
{
m_previous_address_a = 0;
m_previous_address_b = 0;
@ -277,7 +277,7 @@ void D3D12GSRender::end()
std::chrono::time_point<std::chrono::system_clock> program_load_end = std::chrono::system_clock::now();
m_timers.m_program_load_duration += std::chrono::duration_cast<std::chrono::microseconds>(program_load_end - program_load_start).count();
get_current_resource_storage().command_list->SetGraphicsRootSignature(m_root_signatures[std::get<2>(*m_current_pso)].Get());
get_current_resource_storage().command_list->SetGraphicsRootSignature(m_root_signatures[std::get<2>(m_current_pso)].Get());
get_current_resource_storage().command_list->OMSetStencilRef(rsx::method_registers[NV4097_SET_STENCIL_FUNC_REF]);
std::chrono::time_point<std::chrono::system_clock> constants_duration_start = std::chrono::system_clock::now();
@ -291,12 +291,12 @@ void D3D12GSRender::end()
std::chrono::time_point<std::chrono::system_clock> constants_duration_end = std::chrono::system_clock::now();
m_timers.m_constants_duration += std::chrono::duration_cast<std::chrono::microseconds>(constants_duration_end - constants_duration_start).count();
get_current_resource_storage().command_list->SetPipelineState(std::get<0>(*m_current_pso));
get_current_resource_storage().command_list->SetPipelineState(std::get<0>(m_current_pso).Get());
std::chrono::time_point<std::chrono::system_clock> texture_duration_start = std::chrono::system_clock::now();
if (std::get<2>(*m_current_pso) > 0)
if (std::get<2>(m_current_pso) > 0)
{
upload_and_bind_textures(get_current_resource_storage().command_list.Get(), currentDescriptorIndex + 3, std::get<2>(*m_current_pso) > 0);
upload_and_bind_textures(get_current_resource_storage().command_list.Get(), currentDescriptorIndex + 3, std::get<2>(m_current_pso) > 0);
get_current_resource_storage().command_list->SetGraphicsRootDescriptorTable(0,
@ -308,8 +308,8 @@ void D3D12GSRender::end()
.Offset((INT)get_current_resource_storage().current_sampler_index, g_descriptor_stride_samplers)
);
get_current_resource_storage().current_sampler_index += std::get<2>(*m_current_pso);
get_current_resource_storage().descriptors_heap_index += std::get<2>(*m_current_pso) + 3;
get_current_resource_storage().current_sampler_index += std::get<2>(m_current_pso);
get_current_resource_storage().descriptors_heap_index += std::get<2>(m_current_pso) + 3;
}
else
{

View File

@ -67,7 +67,7 @@ private:
RSXVertexProgram vertex_program;
RSXFragmentProgram fragment_program;
PipelineStateObjectCache m_pso_cache;
std::tuple<ID3D12PipelineState *, std::vector<size_t>, size_t> *m_current_pso;
std::tuple<ComPtr<ID3D12PipelineState>, std::vector<size_t>, size_t> m_current_pso;
struct
{
@ -146,7 +146,7 @@ private:
void init_d2d_structures();
void release_d2d_structures();
bool load_program();
void load_program();
void set_rtt_and_ds(ID3D12GraphicsCommandList *command_list);

View File

@ -36,7 +36,7 @@ void Shader::Compile(const std::string &code, SHADER_TYPE st)
}
}
bool D3D12GSRender::load_program()
void D3D12GSRender::load_program()
{
u32 transform_program_start = rsx::method_registers[NV4097_SET_TRANSFORM_PROGRAM_START];
vertex_program.data.reserve((512 - transform_program_start) * 4);
@ -256,12 +256,12 @@ bool D3D12GSRender::load_program()
prop.CutValue = ((rsx::method_registers[NV4097_SET_INDEX_ARRAY_DMA] >> 4) == CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32) ?
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF : D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF;
m_current_pso = m_pso_cache.getGraphicPipelineState(&vertex_program, &fragment_program, prop, std::make_pair(m_device.Get(), m_root_signatures));
return m_current_pso != nullptr;
m_current_pso = m_pso_cache.getGraphicPipelineState(vertex_program, fragment_program, prop, m_device.Get(), m_root_signatures);
return;
}
std::pair<std::string, std::string> D3D12GSRender::get_programs() const
{
return std::make_pair(m_pso_cache.get_transform_program(vertex_program)->content, m_pso_cache.get_shader_program(fragment_program)->content);
return std::make_pair(m_pso_cache.get_transform_program(vertex_program).content, m_pso_cache.get_shader_program(fragment_program).content);
}
#endif

View File

@ -85,8 +85,9 @@ public:
SHADER_TYPE_FRAGMENT
};
Shader() : bytecode(nullptr) {}
~Shader() {}
Shader() = default;
~Shader() = default;
Shader(const Shader &) = delete;
u32 id;
ComPtr<ID3DBlob> bytecode;
@ -137,16 +138,16 @@ std::vector<D3D12_INPUT_ELEMENT_DESC> completes_IA_desc(const std::vector<D3D12_
struct D3D12Traits
{
typedef Shader VertexProgramData;
typedef Shader FragmentProgramData;
typedef std::tuple<ID3D12PipelineState *, std::vector<size_t>, size_t> PipelineData;
typedef D3D12PipelineProperties PipelineProperties;
typedef std::pair<ID3D12Device *, ComPtr<ID3D12RootSignature> *> ExtraData;
using vertex_program_type = Shader;
using fragment_program_type = Shader;
using pipeline_storage_type = std::tuple<ComPtr<ID3D12PipelineState>, std::vector<size_t>, size_t>;
using pipeline_properties = D3D12PipelineProperties;
static
void RecompileFragmentProgram(RSXFragmentProgram *RSXFP, FragmentProgramData& fragmentProgramData, size_t ID)
void recompile_fragment_program(const RSXFragmentProgram &RSXFP, fragment_program_type& fragmentProgramData, size_t ID)
{
D3D12FragmentDecompiler FS(RSXFP->addr, RSXFP->size, RSXFP->ctrl, RSXFP->texture_dimensions);
u32 size;
D3D12FragmentDecompiler FS(RSXFP, size);
const std::string &shader = FS.Decompile();
fragmentProgramData.Compile(shader, Shader::SHADER_TYPE::SHADER_TYPE_FRAGMENT);
fragmentProgramData.m_textureCount = 0;
@ -170,9 +171,9 @@ struct D3D12Traits
}
static
void RecompileVertexProgram(RSXVertexProgram *RSXVP, VertexProgramData& vertexProgramData, size_t ID)
void recompile_vertex_program(const RSXVertexProgram &RSXVP, vertex_program_type& vertexProgramData, size_t ID)
{
D3D12VertexProgramDecompiler VS(RSXVP->data);
D3D12VertexProgramDecompiler VS(RSXVP);
std::string shaderCode = VS.Decompile();
vertexProgramData.Compile(shaderCode, Shader::SHADER_TYPE::SHADER_TYPE_VERTEX);
vertexProgramData.vertex_shader_inputs = VS.input_slots;
@ -181,24 +182,24 @@ struct D3D12Traits
}
static
PipelineData *BuildProgram(VertexProgramData &vertexProgramData, FragmentProgramData &fragmentProgramData, const PipelineProperties &pipelineProperties, const ExtraData& extraData)
pipeline_storage_type build_pipeline(
const vertex_program_type &vertexProgramData, const fragment_program_type &fragmentProgramData, const pipeline_properties &pipelineProperties,
ID3D12Device *device, gsl::span<ComPtr<ID3D12RootSignature>, 17> root_signatures)
{
std::tuple<ID3D12PipelineState *, std::vector<size_t>, size_t> *result = new std::tuple<ID3D12PipelineState *, std::vector<size_t>, size_t>();
std::tuple<ID3D12PipelineState *, std::vector<size_t>, size_t> result = {};
D3D12_GRAPHICS_PIPELINE_STATE_DESC graphicPipelineStateDesc = {};
if (vertexProgramData.bytecode == nullptr)
return nullptr;
throw new EXCEPTION("Vertex program compilation failure");
graphicPipelineStateDesc.VS.BytecodeLength = vertexProgramData.bytecode->GetBufferSize();
graphicPipelineStateDesc.VS.pShaderBytecode = vertexProgramData.bytecode->GetBufferPointer();
if (fragmentProgramData.bytecode == nullptr)
return nullptr;
throw new EXCEPTION("fragment program compilation failure");
graphicPipelineStateDesc.PS.BytecodeLength = fragmentProgramData.bytecode->GetBufferSize();
graphicPipelineStateDesc.PS.pShaderBytecode = fragmentProgramData.bytecode->GetBufferPointer();
graphicPipelineStateDesc.pRootSignature = extraData.second[fragmentProgramData.m_textureCount].Get();
std::get<2>(*result) = fragmentProgramData.m_textureCount;
graphicPipelineStateDesc.pRootSignature = root_signatures[fragmentProgramData.m_textureCount].Get();
graphicPipelineStateDesc.BlendState = pipelineProperties.Blend;
graphicPipelineStateDesc.DepthStencilState = pipelineProperties.DepthStencil;
@ -220,22 +221,15 @@ struct D3D12Traits
graphicPipelineStateDesc.IBStripCutValue = pipelineProperties.CutValue;
CHECK_HRESULT(extraData.first->CreateGraphicsPipelineState(&graphicPipelineStateDesc, IID_PPV_ARGS(&std::get<0>(*result))));
std::get<1>(*result) = vertexProgramData.vertex_shader_inputs;
ComPtr<ID3D12PipelineState> pso;
CHECK_HRESULT(device->CreateGraphicsPipelineState(&graphicPipelineStateDesc, IID_PPV_ARGS(pso.GetAddressOf())));
std::wstring name = L"PSO_" + std::to_wstring(vertexProgramData.id) + L"_" + std::to_wstring(fragmentProgramData.id);
std::get<0>(*result)->SetName(name.c_str());
return result;
}
static
void DeleteProgram(PipelineData *ptr)
{
std::get<0>(*ptr)->Release();
delete ptr;
pso->SetName(name.c_str());
return std::make_tuple(pso, vertexProgramData.vertex_shader_inputs, fragmentProgramData.m_textureCount);
}
};
class PipelineStateObjectCache : public ProgramStateCache<D3D12Traits>
class PipelineStateObjectCache : public program_state_cache<D3D12Traits>
{
};

View File

@ -181,8 +181,8 @@ void D3D12VertexProgramDecompiler::insertMainEnd(std::stringstream & OS)
OS << "}" << std::endl;
}
D3D12VertexProgramDecompiler::D3D12VertexProgramDecompiler(std::vector<u32>& data) :
VertexProgramDecompiler(data)
D3D12VertexProgramDecompiler::D3D12VertexProgramDecompiler(const RSXVertexProgram &prog) :
VertexProgramDecompiler(prog)
{
}
#endif

View File

@ -20,5 +20,5 @@ protected:
virtual void insertMainEnd(std::stringstream &OS);
public:
std::vector<size_t> input_slots;
D3D12VertexProgramDecompiler(std::vector<u32>& data);
D3D12VertexProgramDecompiler(const RSXVertexProgram &prog);
};

View File

@ -172,9 +172,10 @@ GLFragmentProgram::~GLFragmentProgram()
// }
//}
void GLFragmentProgram::Decompile(RSXFragmentProgram& prog, const std::vector<texture_dimension> &td)
void GLFragmentProgram::Decompile(const RSXFragmentProgram& prog)
{
GLFragmentDecompilerThread decompiler(shader, parr, prog.addr, prog.size, prog.ctrl, td);
u32 size;
GLFragmentDecompilerThread decompiler(shader, parr, prog, size);
decompiler.Task();
for (const ParamType& PT : decompiler.m_parr.params[PF_PARAM_UNIFORM])
{

View File

@ -9,8 +9,8 @@ struct GLFragmentDecompilerThread : public FragmentProgramDecompiler
std::string& m_shader;
ParamArray& m_parrDummy;
public:
GLFragmentDecompilerThread(std::string& shader, ParamArray& parr, u32 addr, u32& size, u32 ctrl, const std::vector<texture_dimension> &texture_dimensions)
: FragmentProgramDecompiler(addr, size, ctrl, texture_dimensions)
GLFragmentDecompilerThread(std::string& shader, ParamArray& parr, const RSXFragmentProgram &prog, u32& size)
: FragmentProgramDecompiler(prog, size)
, m_shader(shader)
, m_parrDummy(parr)
{
@ -51,7 +51,7 @@ public:
* @param prog RSXShaderProgram specifying the location and size of the shader in memory
* @param td texture dimensions of input textures
*/
void Decompile(RSXFragmentProgram& prog, const std::vector<texture_dimension> &td);
void Decompile(const RSXFragmentProgram& prog);
/** Compile the decompiled fragment shader into a format we can use with OpenGL. */
void Compile();

View File

@ -576,8 +576,6 @@ void GLGSRender::on_exit()
if (m_fragment_constants_buffer)
m_fragment_constants_buffer.remove();
m_prog_buffer.clear();
}
void nv4097_clear_surface(u32 arg, GLGSRender* renderer)
@ -698,7 +696,7 @@ bool GLGSRender::load_program()
fragment_program.texture_dimensions.push_back(texture_dimension::texture_dimension_2d);
}
__glcheck m_program = m_prog_buffer.getGraphicPipelineState(&vertex_program, &fragment_program, nullptr, nullptr);
__glcheck m_program = &m_prog_buffer.getGraphicPipelineState(vertex_program, fragment_program, nullptr);
__glcheck m_program->use();
#else
@ -750,10 +748,10 @@ bool GLGSRender::load_program()
glUnmapBuffer(GL_UNIFORM_BUFFER);
glBindBuffer(GL_UNIFORM_BUFFER, m_fragment_constants_buffer.id());
size_t buffer_size = m_prog_buffer.get_fragment_constants_buffer_size(&fragment_program);
size_t buffer_size = m_prog_buffer.get_fragment_constants_buffer_size(fragment_program);
glBufferData(GL_UNIFORM_BUFFER, buffer_size, nullptr, GL_STATIC_DRAW);
buffer = glMapBuffer(GL_UNIFORM_BUFFER, GL_WRITE_ONLY);
m_prog_buffer.fill_fragment_constans_buffer(buffer, &fragment_program);
m_prog_buffer.fill_fragment_constans_buffer({ static_cast<float*>(buffer), gsl::narrow<int>(buffer_size) }, fragment_program);
glUnmapBuffer(GL_UNIFORM_BUFFER);
return true;

View File

@ -5,16 +5,15 @@
struct GLTraits
{
typedef GLVertexProgram VertexProgramData;
typedef GLFragmentProgram FragmentProgramData;
typedef gl::glsl::program PipelineData;
typedef void* PipelineProperties;
typedef void* ExtraData;
using vertex_program_type = GLVertexProgram;
using fragment_program_type = GLFragmentProgram;
using pipeline_storage_type = gl::glsl::program;
using pipeline_properties = void*;
static
void RecompileFragmentProgram(RSXFragmentProgram *RSXFP, FragmentProgramData& fragmentProgramData, size_t ID)
void recompile_fragment_program(const RSXFragmentProgram &RSXFP, fragment_program_type& fragmentProgramData, size_t ID)
{
fragmentProgramData.Decompile(*RSXFP, RSXFP->texture_dimensions);
fragmentProgramData.Decompile(RSXFP);
fragmentProgramData.Compile();
//checkForGlError("m_fragment_prog.Compile");
@ -22,9 +21,9 @@ struct GLTraits
}
static
void RecompileVertexProgram(RSXVertexProgram *RSXVP, VertexProgramData& vertexProgramData, size_t ID)
void recompile_vertex_program(const RSXVertexProgram &RSXVP, vertex_program_type& vertexProgramData, size_t ID)
{
vertexProgramData.Decompile(*RSXVP);
vertexProgramData.Decompile(RSXVP);
vertexProgramData.Compile();
//checkForGlError("m_vertex_prog.Compile");
@ -32,10 +31,10 @@ struct GLTraits
}
static
PipelineData *BuildProgram(VertexProgramData &vertexProgramData, FragmentProgramData &fragmentProgramData, const PipelineProperties &pipelineProperties, const ExtraData& extraData)
pipeline_storage_type build_pipeline(const vertex_program_type &vertexProgramData, const fragment_program_type &fragmentProgramData, const pipeline_properties &pipelineProperties)
{
PipelineData *result = new PipelineData();
__glcheck result->create()
pipeline_storage_type result;
__glcheck result.create()
.attach(gl::glsl::shader_view(vertexProgramData.id))
.attach(gl::glsl::shader_view(fragmentProgramData.id))
.bind_fragment_data_location("ocol0", 0)
@ -43,9 +42,9 @@ struct GLTraits
.bind_fragment_data_location("ocol2", 2)
.bind_fragment_data_location("ocol3", 3)
.make();
__glcheck result->use();
__glcheck result.use();
LOG_NOTICE(RSX, "*** prog id = %d", result->id());
LOG_NOTICE(RSX, "*** prog id = %d", result.id());
LOG_NOTICE(RSX, "*** vp id = %d", vertexProgramData.id);
LOG_NOTICE(RSX, "*** fp id = %d", fragmentProgramData.id);
@ -54,14 +53,8 @@ struct GLTraits
return result;
}
static
void DeleteProgram(PipelineData *ptr)
{
ptr->remove();
}
};
class GLProgramBuffer : public ProgramStateCache<GLTraits>
class GLProgramBuffer : public program_state_cache<GLTraits>
{
};

View File

@ -166,9 +166,9 @@ GLVertexProgram::~GLVertexProgram()
// }
//}
void GLVertexProgram::Decompile(RSXVertexProgram& prog)
void GLVertexProgram::Decompile(const RSXVertexProgram& prog)
{
GLVertexDecompilerThread decompiler(prog.data, shader, parr);
GLVertexDecompilerThread decompiler(prog, shader, parr);
decompiler.Task();
}

View File

@ -20,8 +20,8 @@ protected:
virtual void insertMainStart(std::stringstream &OS) override;
virtual void insertMainEnd(std::stringstream &OS) override;
public:
GLVertexDecompilerThread(std::vector<u32>& data, std::string& shader, ParamArray& parr)
: VertexProgramDecompiler(data)
GLVertexDecompilerThread(const RSXVertexProgram &prog, std::string& shader, ParamArray& parr)
: VertexProgramDecompiler(prog)
, m_shader(shader)
{
}
@ -39,7 +39,7 @@ public:
u32 id = 0;
std::string shader;
void Decompile(RSXVertexProgram& prog);
void Decompile(const RSXVertexProgram& prog);
void Compile();
private:

View File

@ -2148,7 +2148,7 @@ namespace gl
}
program() = default;
program(program&) = delete;
program(const program&) = delete;
program(program&& program_)
{
swap(program_);

View File

@ -124,6 +124,7 @@
<ClCompile Include="Emu\RSX\CgBinaryVertexProgram.cpp" />
<ClCompile Include="Emu\RSX\Common\BufferUtils.cpp" />
<ClCompile Include="Emu\RSX\Common\FragmentProgramDecompiler.cpp" />
<ClCompile Include="Emu\RSX\Common\ProgramStateCache.cpp" />
<ClCompile Include="Emu\RSX\Common\ShaderParam.cpp" />
<ClCompile Include="Emu\RSX\Common\TextureUtils.cpp" />
<ClCompile Include="Emu\RSX\Common\VertexProgramDecompiler.cpp" />

View File

@ -933,6 +933,9 @@
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\Common\ProgramStateCache.cpp">
<Filter>Emu\GPU\RSX\Common</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Crypto\aes.h">