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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 10:42:36 +01:00

gl: Move vertex setting in a separate file.

This commit is contained in:
Vincent Lejeune 2016-04-01 23:24:58 +02:00
parent 8413cd7b0a
commit bad2d7f121
5 changed files with 428 additions and 409 deletions

View File

@ -20,46 +20,6 @@ namespace
}
throw EXCEPTION("Unknow depth format");
}
u32 to_gl_internal_type(rsx::vertex_base_type type, u8 size)
{
/**
* The buffer texture spec only allows fetches aligned to 8, 16, 32, etc...
* This rules out most 3-component formats, except for the 32-wide RGB32F, RGB32I, RGB32UI
*/
const u32 vec1_types[] = { GL_R16, GL_R32F, GL_R16F, GL_R8, GL_R16I, GL_R16, GL_R8UI };
const u32 vec2_types[] = { GL_RG16, GL_RG32F, GL_RG16F, GL_RG8, GL_RG16I, GL_RG16, GL_RG8UI };
const u32 vec3_types[] = { GL_RGBA16, GL_RGB32F, GL_RGBA16F, GL_RGBA8, GL_RGBA16I, GL_RGBA16, GL_RGBA8UI }; //VEC3 COMPONENTS NOT SUPPORTED!
const u32 vec4_types[] = { GL_RGBA16, GL_RGBA32F, GL_RGBA16F, GL_RGBA8, GL_RGBA16I, GL_RGBA16, GL_RGBA8UI };
const u32* vec_selectors[] = { 0, vec1_types, vec2_types, vec3_types, vec4_types };
if (type > rsx::vertex_base_type::ub256)
throw EXCEPTION("OpenGL error: unknown vertex base type 0x%X.", (u32)type);
return vec_selectors[size][(int)type];
}
void prepare_buffer_for_writing(void *data, rsx::vertex_base_type type, u8 vertex_size, u32 vertex_count)
{
switch (type)
{
case rsx::vertex_base_type::sf:
{
if (vertex_size == 3)
{
/**
* Pad the 4th component for half-float arrays to 1, since texelfetch does not mask components
*/
u16 *dst = reinterpret_cast<u16*>(data);
for (u32 i = 0, idx = 3; i < vertex_count; ++i, idx += 4)
dst[idx] = 0x3c00;
}
break;
}
}
}
}
GLGSRender::GLGSRender() : GSRender(frame_type::OpenGL)
@ -266,6 +226,8 @@ void GLGSRender::begin()
__glcheck glCullFace(rsx::method_registers[NV4097_SET_CULL_FACE]);
}
glDisable(GL_CULL_FACE);
__glcheck glFrontFace(rsx::method_registers[NV4097_SET_FRONT_FACE] ^ 1);
__glcheck enable(rsx::method_registers[NV4097_SET_POLY_SMOOTH_ENABLE], GL_POLYGON_SMOOTH);
@ -282,117 +244,6 @@ void GLGSRender::begin()
}
}
template<typename T, int count>
struct apply_attrib_t;
template<typename T>
struct apply_attrib_t<T, 1>
{
static void func(gl::glsl::program& program, int location, const T* data)
{
program.attribs[location] = data[0];
}
};
template<typename T>
struct apply_attrib_t<T, 2>
{
static void func(gl::glsl::program& program, int location, const T* data)
{
program.attribs[location] = color2_base<T>{ data[0], data[1] };
}
};
template<typename T>
struct apply_attrib_t<T, 3>
{
static void func(gl::glsl::program& program, int location, const T* data)
{
program.attribs[location] = color3_base<T>{ data[0], data[1], data[2] };
}
};
template<typename T>
struct apply_attrib_t<T, 4>
{
static void func(gl::glsl::program& program, int location, const T* data)
{
program.attribs[location] = color4_base<T>{ data[0], data[1], data[2], data[3] };
}
};
template<typename T, int count>
void apply_attrib_array(gl::glsl::program& program, int location, const std::vector<u8>& data)
{
for (size_t offset = 0; offset < data.size(); offset += count * sizeof(T))
{
apply_attrib_t<T, count>::func(program, location, (T*)(data.data() + offset));
}
}
namespace
{
gl::buffer_pointer::type gl_types(rsx::vertex_base_type type)
{
switch (type)
{
case rsx::vertex_base_type::s1: return gl::buffer_pointer::type::s16;
case rsx::vertex_base_type::f: return gl::buffer_pointer::type::f32;
case rsx::vertex_base_type::sf: return gl::buffer_pointer::type::f16;
case rsx::vertex_base_type::ub: return gl::buffer_pointer::type::u8;
case rsx::vertex_base_type::s32k: return gl::buffer_pointer::type::s32;
case rsx::vertex_base_type::cmp: return gl::buffer_pointer::type::s16; // Needs conversion
case rsx::vertex_base_type::ub256: gl::buffer_pointer::type::u8;
}
throw EXCEPTION("unknow vertex type");
}
bool gl_normalized(rsx::vertex_base_type type)
{
switch (type)
{
case rsx::vertex_base_type::s1:
case rsx::vertex_base_type::ub:
case rsx::vertex_base_type::cmp:
return true;
case rsx::vertex_base_type::f:
case rsx::vertex_base_type::sf:
case rsx::vertex_base_type::ub256:
case rsx::vertex_base_type::s32k:
return false;
}
throw EXCEPTION("unknow vertex type");
}
}
namespace
{
// return vertex count and filled index array if primitive type is not native (empty array otherwise)
std::tuple<u32, std::vector<u8>> get_index_array_for_emulated_non_indexed_draw(const std::vector<std::pair<u32, u32>> &first_count_commands, rsx::primitive_type primitive_mode)
{
u32 vertex_draw_count = 0;
assert(!is_primitive_native(primitive_mode));
for (const auto &pair : first_count_commands)
{
vertex_draw_count += (u32)get_index_count(primitive_mode, pair.second);
}
std::vector<u8> vertex_index_array(vertex_draw_count * sizeof(u16));
u32 first = 0;
char* mapped_buffer = (char*)vertex_index_array.data();
for (const auto &pair : first_count_commands)
{
size_t element_count = get_index_count(primitive_mode, pair.second);
write_index_array_for_non_indexed_non_native_primitive_to_buffer(mapped_buffer, primitive_mode, first, pair.second);
mapped_buffer = (char*)mapped_buffer + element_count * sizeof(u16);
first += pair.second;
}
return std::make_tuple(vertex_draw_count, vertex_index_array);
}
}
namespace
{
GLenum get_gl_target_for_texture(const rsx::texture& tex)
@ -442,261 +293,7 @@ void GLGSRender::end()
}
}
//initialize vertex attributes
//merge all vertex arrays
std::vector<u8> vertex_arrays_data;
u32 vertex_arrays_offsets[rsx::limits::vertex_count];
const std::string reg_table[] =
{
"in_pos", "in_weight", "in_normal",
"in_diff_color", "in_spec_color",
"in_fog",
"in_point_size", "in_7",
"in_tc0", "in_tc1", "in_tc2", "in_tc3",
"in_tc4", "in_tc5", "in_tc6", "in_tc7"
};
u32 input_mask = rsx::method_registers[NV4097_SET_VERTEX_ATTRIB_INPUT_MASK];
std::vector<u8> vertex_index_array;
vertex_draw_count = 0;
u32 min_index, max_index;
if (draw_command == rsx::draw_command::indexed)
{
rsx::index_array_type type = rsx::to_index_array_type(rsx::method_registers[NV4097_SET_INDEX_ARRAY_DMA] >> 4);
u32 type_size = gsl::narrow<u32>(get_index_type_size(type));
for (const auto& first_count : first_count_commands)
{
vertex_draw_count += first_count.second;
}
// Index count
vertex_draw_count = (u32)get_index_count(draw_mode, gsl::narrow<int>(vertex_draw_count));
vertex_index_array.resize(vertex_draw_count * type_size);
switch (type)
{
case rsx::index_array_type::u32:
std::tie(min_index, max_index) = write_index_array_data_to_buffer(gsl::span<u32>((u32*)vertex_index_array.data(), vertex_draw_count), draw_mode, first_count_commands);
break;
case rsx::index_array_type::u16:
std::tie(min_index, max_index) = write_index_array_data_to_buffer(gsl::span<u16>((u16*)vertex_index_array.data(), vertex_draw_count), draw_mode, first_count_commands);
break;
}
}
if (draw_command == rsx::draw_command::inlined_array)
{
u32 stride = 0;
u32 offsets[rsx::limits::vertex_count] = { 0 };
for (u32 i = 0; i < rsx::limits::vertex_count; ++i)
{
const auto &info = vertex_arrays_info[i];
if (!info.size) continue;
offsets[i] = stride;
stride += rsx::get_vertex_type_size_on_host(info.type, info.size);
}
vertex_draw_count = (u32)(inline_vertex_array.size() * sizeof(u32)) / stride;
for (int index = 0; index < rsx::limits::vertex_count; ++index)
{
auto &vertex_info = vertex_arrays_info[index];
int location;
if (!m_program->uniforms.has_location(reg_table[index] + "_buffer", &location))
continue;
if (!vertex_info.size) // disabled, bind a null sampler
{
glActiveTexture(GL_TEXTURE0 + index + rsx::limits::textures_count);
glBindTexture(GL_TEXTURE_BUFFER, 0);
glProgramUniform1i(m_program->id(), location, index + rsx::limits::textures_count);
continue;
}
const u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
u32 data_size = element_size * vertex_draw_count;
u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
auto &buffer = m_gl_attrib_buffers[index].buffer;
auto &texture = m_gl_attrib_buffers[index].texture;
vertex_arrays_data.resize(data_size);
u8 *src = reinterpret_cast<u8*>(inline_vertex_array.data());
u8 *dst = vertex_arrays_data.data();
src += offsets[index];
prepare_buffer_for_writing(dst, vertex_info.type, vertex_info.size, vertex_draw_count);
//TODO: properly handle compressed data
for (u32 i = 0; i < vertex_draw_count; ++i)
{
if (vertex_info.type == rsx::vertex_base_type::ub && vertex_info.size == 4)
{
dst[0] = src[3];
dst[1] = src[2];
dst[2] = src[1];
dst[3] = src[0];
}
else
memcpy(dst, src, element_size);
src += stride;
dst += element_size;
}
buffer->data(data_size, nullptr);
buffer->sub_data(0, data_size, vertex_arrays_data.data());
//Attach buffer to texture
texture->copy_from(*buffer, gl_type);
//Link texture to uniform
m_program->uniforms.texture(location, index + rsx::limits::textures_count, *texture);
if (!is_primitive_native(draw_mode))
{
std::tie(vertex_draw_count, vertex_index_array) = get_index_array_for_emulated_non_indexed_draw({ {0, vertex_draw_count} }, draw_mode);
}
}
}
if (draw_command == rsx::draw_command::array)
{
for (const auto &first_count : first_count_commands)
{
vertex_draw_count += first_count.second;
}
}
if (draw_command == rsx::draw_command::array || draw_command == rsx::draw_command::indexed)
{
for (int index = 0; index < rsx::limits::vertex_count; ++index)
{
int location;
if (!m_program->uniforms.has_location(reg_table[index]+"_buffer", &location))
continue;
bool enabled = !!(input_mask & (1 << index));
if (!enabled)
{
glActiveTexture(GL_TEXTURE0 + index + rsx::limits::textures_count);
glBindTexture(GL_TEXTURE_BUFFER, 0);
glProgramUniform1i(m_program->id(), location, index + rsx::limits::textures_count);
continue;
}
if (vertex_arrays_info[index].size > 0)
{
auto &vertex_info = vertex_arrays_info[index];
// Active vertex array
std::vector<gsl::byte> vertex_array;
// Fill vertex_array
u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
vertex_array.resize(vertex_draw_count * element_size);
// Get source pointer
u32 base_offset = rsx::method_registers[NV4097_SET_VERTEX_DATA_BASE_OFFSET];
u32 offset = rsx::method_registers[NV4097_SET_VERTEX_DATA_ARRAY_OFFSET + index];
u32 address = base_offset + rsx::get_address(offset & 0x7fffffff, offset >> 31);
const gsl::byte *src_ptr = gsl::narrow_cast<const gsl::byte*>(vm::base(address));
if (draw_command == rsx::draw_command::array)
{
size_t offset = 0;
gsl::span<gsl::byte> dest_span(vertex_array);
prepare_buffer_for_writing(vertex_array.data(), vertex_info.type, vertex_info.size, vertex_draw_count);
for (const auto &first_count : first_count_commands)
{
write_vertex_array_data_to_buffer(dest_span.subspan(offset), src_ptr, first_count.first, first_count.second, vertex_info.type, vertex_info.size, vertex_info.stride);
offset += first_count.second * element_size;
}
}
if (draw_command == rsx::draw_command::indexed)
{
vertex_array.resize((max_index + 1) * element_size);
gsl::span<gsl::byte> dest_span(vertex_array);
prepare_buffer_for_writing(vertex_array.data(), vertex_info.type, vertex_info.size, vertex_draw_count);
write_vertex_array_data_to_buffer(dest_span, src_ptr, 0, max_index + 1, vertex_info.type, vertex_info.size, vertex_info.stride);
}
size_t size = vertex_array.size();
size_t position = vertex_arrays_data.size();
vertex_arrays_offsets[index] = gsl::narrow<u32>(position);
vertex_arrays_data.resize(position + size);
u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
u32 data_size = element_size * vertex_draw_count;
auto &buffer = m_gl_attrib_buffers[index].buffer;
auto &texture = m_gl_attrib_buffers[index].texture;
buffer->data(data_size, nullptr);
buffer->sub_data(0, data_size, vertex_array.data());
//Attach buffer to texture
texture->copy_from(*buffer, gl_type);
//Link texture to uniform
m_program->uniforms.texture(location, index + rsx::limits::textures_count, *texture);
}
else if (register_vertex_info[index].size > 0)
{
//Untested!
auto &vertex_data = register_vertex_data[index];
auto &vertex_info = register_vertex_info[index];
switch (vertex_info.type)
{
case rsx::vertex_base_type::f:
{
const u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
const u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
const size_t data_size = vertex_data.size();
auto &buffer = m_gl_attrib_buffers[index].buffer;
auto &texture = m_gl_attrib_buffers[index].texture;
buffer->data(data_size, nullptr);
buffer->sub_data(0, data_size, vertex_data.data());
//Attach buffer to texture
texture->copy_from(*buffer, gl_type);
//Link texture to uniform
m_program->uniforms.texture(location, index + rsx::limits::textures_count, *texture);
break;
}
default:
LOG_ERROR(RSX, "bad non array vertex data format (type = %d, size = %d)", vertex_info.type, vertex_info.size);
break;
}
}
else
{
glActiveTexture(GL_TEXTURE0 + index + rsx::limits::textures_count);
glBindTexture(GL_TEXTURE_BUFFER, 0);
glProgramUniform1i(m_program->id(), location, index + rsx::limits::textures_count);
continue;
}
}
if (draw_command == rsx::draw_command::array && !is_primitive_native(draw_mode))
{
std::tie(vertex_draw_count, vertex_index_array) = get_index_array_for_emulated_non_indexed_draw(first_count_commands, draw_mode);
}
}
// glDraw* will fail without at least attrib0 defined if we are on compatibility profile
// Someone should really test AMD behaviour here, Nvidia is too permissive. There is no buffer currently bound, but on NV it works ok
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, false, 0, 0);
set_vertex_buffer();
/**
* Validate fails if called right after linking a program because the VS and FS both use textures bound using different
@ -707,8 +304,6 @@ void GLGSRender::end()
if (draw_command == rsx::draw_command::indexed)
{
m_ebo.data(vertex_index_array.size(), vertex_index_array.data());
rsx::index_array_type indexed_type = rsx::to_index_array_type(rsx::method_registers[NV4097_SET_INDEX_ARRAY_DMA] >> 4);
if (indexed_type == rsx::index_array_type::u32)
@ -718,7 +313,6 @@ void GLGSRender::end()
}
else if (!is_primitive_native(draw_mode))
{
m_ebo.data(vertex_index_array.size(), vertex_index_array.data());
__glcheck glDrawElements(gl::draw_mode(draw_mode), vertex_draw_count, GL_UNSIGNED_SHORT, nullptr);
}
else

View File

@ -58,6 +58,7 @@ public:
private:
static u32 enable(u32 enable, u32 cap);
static u32 enable(u32 enable, u32 cap, u32 index);
void set_vertex_buffer();
public:
bool load_program();

View File

@ -0,0 +1,422 @@
#include "stdafx.h"
#include "GLGSRender.h"
#include "../rsx_methods.h"
#include "../Common/BufferUtils.h"
#include "gl_helpers.h"
namespace
{
u32 to_gl_internal_type(rsx::vertex_base_type type, u8 size)
{
/**
* The buffer texture spec only allows fetches aligned to 8, 16, 32, etc...
* This rules out most 3-component formats, except for the 32-wide RGB32F, RGB32I, RGB32UI
*/
const u32 vec1_types[] = { GL_R16, GL_R32F, GL_R16F, GL_R8, GL_R16I, GL_R16, GL_R8UI };
const u32 vec2_types[] = { GL_RG16, GL_RG32F, GL_RG16F, GL_RG8, GL_RG16I, GL_RG16, GL_RG8UI };
const u32 vec3_types[] = { GL_RGBA16, GL_RGB32F, GL_RGBA16F, GL_RGBA8, GL_RGBA16I, GL_RGBA16, GL_RGBA8UI }; //VEC3 COMPONENTS NOT SUPPORTED!
const u32 vec4_types[] = { GL_RGBA16, GL_RGBA32F, GL_RGBA16F, GL_RGBA8, GL_RGBA16I, GL_RGBA16, GL_RGBA8UI };
const u32* vec_selectors[] = { 0, vec1_types, vec2_types, vec3_types, vec4_types };
if (type > rsx::vertex_base_type::ub256)
throw EXCEPTION("OpenGL error: unknown vertex base type 0x%X.", (u32)type);
return vec_selectors[size][(int)type];
}
void prepare_buffer_for_writing(void *data, rsx::vertex_base_type type, u8 vertex_size, u32 vertex_count)
{
switch (type)
{
case rsx::vertex_base_type::sf:
{
if (vertex_size == 3)
{
/**
* Pad the 4th component for half-float arrays to 1, since texelfetch does not mask components
*/
u16 *dst = reinterpret_cast<u16*>(data);
for (u32 i = 0, idx = 3; i < vertex_count; ++i, idx += 4)
dst[idx] = 0x3c00;
}
break;
}
}
}
template<typename T, int count>
struct apply_attrib_t;
template<typename T>
struct apply_attrib_t<T, 1>
{
static void func(gl::glsl::program& program, int location, const T* data)
{
program.attribs[location] = data[0];
}
};
template<typename T>
struct apply_attrib_t<T, 2>
{
static void func(gl::glsl::program& program, int location, const T* data)
{
program.attribs[location] = color2_base<T>{ data[0], data[1] };
}
};
template<typename T>
struct apply_attrib_t<T, 3>
{
static void func(gl::glsl::program& program, int location, const T* data)
{
program.attribs[location] = color3_base<T>{ data[0], data[1], data[2] };
}
};
template<typename T>
struct apply_attrib_t<T, 4>
{
static void func(gl::glsl::program& program, int location, const T* data)
{
program.attribs[location] = color4_base<T>{ data[0], data[1], data[2], data[3] };
}
};
template<typename T, int count>
void apply_attrib_array(gl::glsl::program& program, int location, const std::vector<u8>& data)
{
for (size_t offset = 0; offset < data.size(); offset += count * sizeof(T))
{
apply_attrib_t<T, count>::func(program, location, (T*)(data.data() + offset));
}
}
gl::buffer_pointer::type gl_types(rsx::vertex_base_type type)
{
switch (type)
{
case rsx::vertex_base_type::s1: return gl::buffer_pointer::type::s16;
case rsx::vertex_base_type::f: return gl::buffer_pointer::type::f32;
case rsx::vertex_base_type::sf: return gl::buffer_pointer::type::f16;
case rsx::vertex_base_type::ub: return gl::buffer_pointer::type::u8;
case rsx::vertex_base_type::s32k: return gl::buffer_pointer::type::s32;
case rsx::vertex_base_type::cmp: return gl::buffer_pointer::type::s16; // Needs conversion
case rsx::vertex_base_type::ub256: gl::buffer_pointer::type::u8;
}
throw EXCEPTION("unknow vertex type");
}
bool gl_normalized(rsx::vertex_base_type type)
{
switch (type)
{
case rsx::vertex_base_type::s1:
case rsx::vertex_base_type::ub:
case rsx::vertex_base_type::cmp:
return true;
case rsx::vertex_base_type::f:
case rsx::vertex_base_type::sf:
case rsx::vertex_base_type::ub256:
case rsx::vertex_base_type::s32k:
return false;
}
throw EXCEPTION("unknow vertex type");
}
// return vertex count and filled index array if primitive type is not native (empty array otherwise)
std::tuple<u32, std::vector<u8>> get_index_array_for_emulated_non_indexed_draw(const std::vector<std::pair<u32, u32>> &first_count_commands, rsx::primitive_type primitive_mode)
{
u32 vertex_draw_count = 0;
assert(!is_primitive_native(primitive_mode));
for (const auto &pair : first_count_commands)
{
vertex_draw_count += (u32)get_index_count(primitive_mode, pair.second);
}
std::vector<u8> vertex_index_array(vertex_draw_count * sizeof(u16));
u32 first = 0;
char* mapped_buffer = (char*)vertex_index_array.data();
for (const auto &pair : first_count_commands)
{
size_t element_count = get_index_count(primitive_mode, pair.second);
write_index_array_for_non_indexed_non_native_primitive_to_buffer(mapped_buffer, primitive_mode, first, pair.second);
mapped_buffer = (char*)mapped_buffer + element_count * sizeof(u16);
first += pair.second;
}
return std::make_tuple(vertex_draw_count, vertex_index_array);
}
}
void GLGSRender::set_vertex_buffer()
{
//initialize vertex attributes
//merge all vertex arrays
std::vector<u8> vertex_arrays_data;
u32 vertex_arrays_offsets[rsx::limits::vertex_count];
const std::string reg_table[] =
{
"in_pos", "in_weight", "in_normal",
"in_diff_color", "in_spec_color",
"in_fog",
"in_point_size", "in_7",
"in_tc0", "in_tc1", "in_tc2", "in_tc3",
"in_tc4", "in_tc5", "in_tc6", "in_tc7"
};
u32 input_mask = rsx::method_registers[NV4097_SET_VERTEX_ATTRIB_INPUT_MASK];
std::vector<u8> vertex_index_array;
vertex_draw_count = 0;
u32 min_index, max_index;
if (draw_command == rsx::draw_command::indexed)
{
rsx::index_array_type type = rsx::to_index_array_type(rsx::method_registers[NV4097_SET_INDEX_ARRAY_DMA] >> 4);
u32 type_size = gsl::narrow<u32>(get_index_type_size(type));
for (const auto& first_count : first_count_commands)
{
vertex_draw_count += first_count.second;
}
// Index count
vertex_draw_count = (u32)get_index_count(draw_mode, gsl::narrow<int>(vertex_draw_count));
vertex_index_array.resize(vertex_draw_count * type_size);
switch (type)
{
case rsx::index_array_type::u32:
std::tie(min_index, max_index) = write_index_array_data_to_buffer(gsl::span<u32>((u32*)vertex_index_array.data(), vertex_draw_count), draw_mode, first_count_commands);
break;
case rsx::index_array_type::u16:
std::tie(min_index, max_index) = write_index_array_data_to_buffer(gsl::span<u16>((u16*)vertex_index_array.data(), vertex_draw_count), draw_mode, first_count_commands);
break;
}
}
if (draw_command == rsx::draw_command::inlined_array)
{
u32 stride = 0;
u32 offsets[rsx::limits::vertex_count] = { 0 };
for (u32 i = 0; i < rsx::limits::vertex_count; ++i)
{
const auto &info = vertex_arrays_info[i];
if (!info.size) continue;
offsets[i] = stride;
stride += rsx::get_vertex_type_size_on_host(info.type, info.size);
}
vertex_draw_count = (u32)(inline_vertex_array.size() * sizeof(u32)) / stride;
for (int index = 0; index < rsx::limits::vertex_count; ++index)
{
auto &vertex_info = vertex_arrays_info[index];
int location;
if (!m_program->uniforms.has_location(reg_table[index] + "_buffer", &location))
continue;
if (!vertex_info.size) // disabled, bind a null sampler
{
glActiveTexture(GL_TEXTURE0 + index + rsx::limits::textures_count);
glBindTexture(GL_TEXTURE_BUFFER, 0);
glProgramUniform1i(m_program->id(), location, index + rsx::limits::textures_count);
continue;
}
const u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
u32 data_size = element_size * vertex_draw_count;
u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
auto &buffer = m_gl_attrib_buffers[index].buffer;
auto &texture = m_gl_attrib_buffers[index].texture;
vertex_arrays_data.resize(data_size);
u8 *src = reinterpret_cast<u8*>(inline_vertex_array.data());
u8 *dst = vertex_arrays_data.data();
src += offsets[index];
prepare_buffer_for_writing(dst, vertex_info.type, vertex_info.size, vertex_draw_count);
//TODO: properly handle compressed data
for (u32 i = 0; i < vertex_draw_count; ++i)
{
if (vertex_info.type == rsx::vertex_base_type::ub && vertex_info.size == 4)
{
dst[0] = src[3];
dst[1] = src[2];
dst[2] = src[1];
dst[3] = src[0];
}
else
memcpy(dst, src, element_size);
src += stride;
dst += element_size;
}
buffer->data(data_size, nullptr);
buffer->sub_data(0, data_size, vertex_arrays_data.data());
//Attach buffer to texture
texture->copy_from(*buffer, gl_type);
//Link texture to uniform
m_program->uniforms.texture(location, index + rsx::limits::textures_count, *texture);
if (!is_primitive_native(draw_mode))
{
std::tie(vertex_draw_count, vertex_index_array) = get_index_array_for_emulated_non_indexed_draw({ { 0, vertex_draw_count } }, draw_mode);
}
}
}
if (draw_command == rsx::draw_command::array)
{
for (const auto &first_count : first_count_commands)
{
vertex_draw_count += first_count.second;
}
}
if (draw_command == rsx::draw_command::array || draw_command == rsx::draw_command::indexed)
{
for (int index = 0; index < rsx::limits::vertex_count; ++index)
{
int location;
if (!m_program->uniforms.has_location(reg_table[index] + "_buffer", &location))
continue;
bool enabled = !!(input_mask & (1 << index));
if (!enabled)
{
glActiveTexture(GL_TEXTURE0 + index + rsx::limits::textures_count);
glBindTexture(GL_TEXTURE_BUFFER, 0);
glProgramUniform1i(m_program->id(), location, index + rsx::limits::textures_count);
continue;
}
if (vertex_arrays_info[index].size > 0)
{
auto &vertex_info = vertex_arrays_info[index];
// Active vertex array
std::vector<gsl::byte> vertex_array;
// Fill vertex_array
u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
vertex_array.resize(vertex_draw_count * element_size);
// Get source pointer
u32 base_offset = rsx::method_registers[NV4097_SET_VERTEX_DATA_BASE_OFFSET];
u32 offset = rsx::method_registers[NV4097_SET_VERTEX_DATA_ARRAY_OFFSET + index];
u32 address = base_offset + rsx::get_address(offset & 0x7fffffff, offset >> 31);
const gsl::byte *src_ptr = gsl::narrow_cast<const gsl::byte*>(vm::base(address));
if (draw_command == rsx::draw_command::array)
{
size_t offset = 0;
gsl::span<gsl::byte> dest_span(vertex_array);
prepare_buffer_for_writing(vertex_array.data(), vertex_info.type, vertex_info.size, vertex_draw_count);
for (const auto &first_count : first_count_commands)
{
write_vertex_array_data_to_buffer(dest_span.subspan(offset), src_ptr, first_count.first, first_count.second, vertex_info.type, vertex_info.size, vertex_info.stride);
offset += first_count.second * element_size;
}
}
if (draw_command == rsx::draw_command::indexed)
{
vertex_array.resize((max_index + 1) * element_size);
gsl::span<gsl::byte> dest_span(vertex_array);
prepare_buffer_for_writing(vertex_array.data(), vertex_info.type, vertex_info.size, vertex_draw_count);
write_vertex_array_data_to_buffer(dest_span, src_ptr, 0, max_index + 1, vertex_info.type, vertex_info.size, vertex_info.stride);
}
size_t size = vertex_array.size();
size_t position = vertex_arrays_data.size();
vertex_arrays_offsets[index] = gsl::narrow<u32>(position);
vertex_arrays_data.resize(position + size);
u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
u32 data_size = element_size * vertex_draw_count;
auto &buffer = m_gl_attrib_buffers[index].buffer;
auto &texture = m_gl_attrib_buffers[index].texture;
buffer->data(data_size, nullptr);
buffer->sub_data(0, data_size, vertex_array.data());
//Attach buffer to texture
texture->copy_from(*buffer, gl_type);
//Link texture to uniform
m_program->uniforms.texture(location, index + rsx::limits::textures_count, *texture);
}
else if (register_vertex_info[index].size > 0)
{
//Untested!
auto &vertex_data = register_vertex_data[index];
auto &vertex_info = register_vertex_info[index];
switch (vertex_info.type)
{
case rsx::vertex_base_type::f:
{
const u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
const u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
const size_t data_size = vertex_data.size();
auto &buffer = m_gl_attrib_buffers[index].buffer;
auto &texture = m_gl_attrib_buffers[index].texture;
buffer->data(data_size, nullptr);
buffer->sub_data(0, data_size, vertex_data.data());
//Attach buffer to texture
texture->copy_from(*buffer, gl_type);
//Link texture to uniform
m_program->uniforms.texture(location, index + rsx::limits::textures_count, *texture);
break;
}
default:
LOG_ERROR(RSX, "bad non array vertex data format (type = %d, size = %d)", vertex_info.type, vertex_info.size);
break;
}
}
else
{
glActiveTexture(GL_TEXTURE0 + index + rsx::limits::textures_count);
glBindTexture(GL_TEXTURE_BUFFER, 0);
glProgramUniform1i(m_program->id(), location, index + rsx::limits::textures_count);
continue;
}
}
if (draw_command == rsx::draw_command::array && !is_primitive_native(draw_mode))
{
std::tie(vertex_draw_count, vertex_index_array) = get_index_array_for_emulated_non_indexed_draw(first_count_commands, draw_mode);
}
}
// glDraw* will fail without at least attrib0 defined if we are on compatibility profile
// Someone should really test AMD behaviour here, Nvidia is too permissive. There is no buffer currently bound, but on NV it works ok
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, false, 0, 0);
if (draw_command == rsx::draw_command::indexed)
{
m_ebo.data(vertex_index_array.size(), vertex_index_array.data());
}
else if (!is_primitive_native(draw_mode))
{
m_ebo.data(vertex_index_array.size(), vertex_index_array.data());
}
}

View File

@ -93,6 +93,7 @@
<ClCompile Include="Emu\RSX\GL\gl_render_targets.cpp" />
<ClCompile Include="Emu\RSX\GL\OpenGL.cpp" />
<ClCompile Include="Emu\RSX\GL\rsx_gl_texture.cpp" />
<ClCompile Include="Emu\RSX\GL\vertex_buffer.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -9,6 +9,7 @@
<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp" />
<ClCompile Include="Emu\RSX\GL\OpenGL.cpp" />
<ClCompile Include="Emu\RSX\GL\gl_render_targets.cpp" />
<ClCompile Include="Emu\RSX\GL\vertex_buffer.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Emu\RSX\GL\rsx_gl_texture.h" />