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Do not allow to unpause after fatal error occured in emulation
* Plus fix #10590
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69faf14a79
commit
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@ -1580,7 +1580,7 @@ bool handle_access_violation(u32 addr, bool is_writing, x64_context* context) no
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}
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}
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Emu.Pause();
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Emu.Pause(true);
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if (!g_tls_access_violation_recovered)
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{
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@ -9489,7 +9489,6 @@ struct spu_llvm_worker
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else
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{
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spu_log.fatal("[0x%05x] Compilation failed.", func.entry_point);
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Emu.Pause();
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return;
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}
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@ -1404,17 +1404,27 @@ void Emulator::Run(bool start_playtime)
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}
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}
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bool Emulator::Pause()
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bool Emulator::Pause(bool freeze_emulation)
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{
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const u64 start = get_system_time();
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const system_state pause_state = freeze_emulation ? system_state::frozen : system_state::paused;
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// Try to pause
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if (!m_state.compare_and_swap_test(system_state::running, system_state::paused))
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if (!m_state.compare_and_swap_test(system_state::running, pause_state))
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{
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if (!m_state.compare_and_swap_test(system_state::ready, system_state::paused))
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if (!freeze_emulation)
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{
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return false;
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}
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if (!m_state.compare_and_swap_test(system_state::ready, pause_state))
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{
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if (!m_state.compare_and_swap_test(system_state::paused, pause_state))
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{
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return false;
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}
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}
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}
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// Signal profilers to print results (if enabled)
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@ -1424,7 +1434,14 @@ bool Emulator::Pause()
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static atomic_t<u32> pause_mark = 0;
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sys_log.success("Emulation is being paused... (mark=%u)", pause_mark++);
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if (freeze_emulation)
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{
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sys_log.warning("Emulation has been frozen! You can either use debugger tools to inspect current emulation state or terminate it.");
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}
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else
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{
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sys_log.success("Emulation is being paused... (mark=%u)", pause_mark++);
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}
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// Update pause start time
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if (m_pause_start_time.exchange(start))
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@ -26,6 +26,7 @@ enum class system_state : u32
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running,
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stopped,
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paused,
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frozen, // paused but cannot resume
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ready,
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};
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@ -221,7 +222,7 @@ public:
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game_boot_result Load(const std::string& title_id = "", bool add_only = false, bool force_global_config = false, bool is_disc_patch = false);
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void Run(bool start_playtime);
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bool Pause();
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bool Pause(bool freeze_emulation = false);
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void Resume();
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void Stop(bool restart = false);
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void Restart() { Stop(true); }
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@ -232,7 +233,7 @@ public:
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bool IsPaused() const { return m_state >= system_state::paused; } // ready is also considered paused by this function
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bool IsStopped() const { return m_state == system_state::stopped; }
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bool IsReady() const { return m_state == system_state::ready; }
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auto GetStatus() const { return m_state.load(); }
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auto GetStatus() const { system_state state = m_state; return state == system_state::frozen ? system_state::paused : state; }
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bool HasGui() const { return m_has_gui; }
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void SetHasGui(bool has_gui) { m_has_gui = has_gui; }
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@ -221,7 +221,7 @@ struct fatal_error_listener final : logs::listener
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}
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#endif
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// Pause emulation if fatal error encountered
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Emu.Pause();
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Emu.Pause(true);
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}
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}
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};
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