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RSX: use getFloatTypeName
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669a54d071
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@ -432,8 +432,8 @@ std::string FragmentProgramDecompiler::Decompile()
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case RSX_FP_OPCODE_EX2: SetDst("exp2($0.xxxx)"); break;
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case RSX_FP_OPCODE_FLR: SetDst("floor($0)"); break;
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case RSX_FP_OPCODE_FRC: SetDst(getFunction(FUNCTION::FUNCTION_FRACT)); break;
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case RSX_FP_OPCODE_LIT: SetDst("vec4(1.0, $0.x, ($0.x > 0.0 ? exp($0.w * log2($0.y)) : 0.0), 1.0)"); break;
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case RSX_FP_OPCODE_LIF: SetDst("vec4(1.0, $0.y, ($0.y > 0 ? pow(2.0, $0.w) : 0.0), 1.0)"); break;
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case RSX_FP_OPCODE_LIT: SetDst(getFloatTypeName(4) + "(1.0, $0.x, ($0.x > 0.0 ? exp($0.w * log2($0.y)) : 0.0), 1.0)"); break;
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case RSX_FP_OPCODE_LIF: SetDst(getFloatTypeName(4) + "(1.0, $0.y, ($0.y > 0 ? pow(2.0, $0.w) : 0.0), 1.0)"); break;
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case RSX_FP_OPCODE_LRP: LOG_ERROR(RSX, "Unimplemented SCB instruction: LRP"); break; // TODO: Is this in the right category?
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case RSX_FP_OPCODE_LG2: SetDst("log2($0.xxxx)"); break;
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case RSX_FP_OPCODE_MAD: SetDst("($0 * $1 + $2)"); break;
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@ -590,4 +590,4 @@ std::string FragmentProgramDecompiler::Decompile()
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main.clear();
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// m_parr.params.clear();
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return m_shader;
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}
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}
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