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https://github.com/RPCS3/rpcs3.git
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Debugger improved: Instruction editor added
How to use the instruction editor: 1. Load an .ELF file 2. Select an instruction from any valid memory address inside any thread. 3. Press 'E' key and have fun. :P Note1: I suggest to remove the function InterpreterDisAsmFrame::DClick and use InterpreterDisAsmFrame::InstrKey to do all debugging-related actions (Add breakpoint, Edit, Step, Run, etc.) using the same keyboard layout as debuggers like OllyDbg. Note2: The final binary is 200 KB larger due to this feature. This issue should be fixed in the future. This has probably something to do with the #include's.
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88
rpcs3/Gui/InstructionEditor.cpp
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88
rpcs3/Gui/InstructionEditor.cpp
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@ -0,0 +1,88 @@
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#include "stdafx.h"
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#include "InstructionEditor.h"
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InstructionEditorDialog::InstructionEditorDialog(wxPanel *parent, u64 _pc, PPCThread* _CPU, PPC_Decoder* _decoder, PPC_DisAsm* _disasm)
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: wxDialog(parent, wxID_ANY, "Edit instruction", wxDefaultPosition)
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, pc(_pc)
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, CPU(_CPU)
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, decoder(_decoder)
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, disasm(_disasm)
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{
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wxBoxSizer* s_panel_margin_x(new wxBoxSizer(wxHORIZONTAL));
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wxBoxSizer* s_panel_margin_y(new wxBoxSizer(wxVERTICAL));
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wxBoxSizer* s_panel(new wxBoxSizer(wxVERTICAL));
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wxBoxSizer* s_t1_panel(new wxBoxSizer(wxHORIZONTAL));
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wxBoxSizer* s_t2_panel(new wxBoxSizer(wxHORIZONTAL));
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wxBoxSizer* s_t3_panel(new wxBoxSizer(wxHORIZONTAL));
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wxBoxSizer* s_b_panel(new wxBoxSizer(wxHORIZONTAL));
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wxStaticText* t1_text = new wxStaticText(this, wxID_ANY, "Address: ");
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wxStaticText* t1_addr = new wxStaticText(this, wxID_ANY, wxString::Format("%08x",pc));
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wxStaticText* t2_text = new wxStaticText(this, wxID_ANY, "Instruction:");
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t2_instr = new wxTextCtrl(this, wxID_ANY);
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wxStaticText* t3_text = new wxStaticText(this, wxID_ANY, "Preview: ");
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t3_preview = new wxStaticText(this, wxID_ANY, "");
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s_t1_panel->Add(t1_text);
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s_t1_panel->AddSpacer(8);
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s_t1_panel->Add(t1_addr);
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s_t2_panel->Add(t2_text);
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s_t2_panel->AddSpacer(8);
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s_t2_panel->Add(t2_instr);
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s_t3_panel->Add(t3_text);
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s_t3_panel->AddSpacer(8);
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s_t3_panel->Add(t3_preview);
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s_b_panel->Add(new wxButton(this, wxID_OK), wxLEFT, 0, 5);
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s_b_panel->AddSpacer(5);
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s_b_panel->Add(new wxButton(this, wxID_CANCEL), wxRIGHT, 0, 5);
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s_panel->Add(s_t1_panel);
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s_panel->AddSpacer(8);
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s_panel->Add(s_t3_panel);
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s_panel->AddSpacer(8);
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s_panel->Add(s_t2_panel);
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s_panel->AddSpacer(16);
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s_panel->Add(s_b_panel);
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s_panel_margin_y->AddSpacer(12);
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s_panel_margin_y->Add(s_panel);
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s_panel_margin_y->AddSpacer(12);
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s_panel_margin_x->AddSpacer(12);
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s_panel_margin_x->Add(s_panel_margin_y);
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s_panel_margin_x->AddSpacer(12);
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this->Connect(wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler(InstructionEditorDialog::updatePreview));
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t2_instr->SetValue(wxString::Format("%08x", Memory.Read32(pc)));
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this->SetSizerAndFit(s_panel_margin_x);
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if(this->ShowModal() == wxID_OK)
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{
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unsigned long opcode;
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if (!t2_instr->GetValue().ToULong(&opcode, 16))
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wxMessageBox("This instruction could not be parsed.\nNo changes were made.","Error");
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else
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Memory.Write32(CPU->GetOffset() + pc, (u32)opcode);
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}
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}
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void InstructionEditorDialog::updatePreview(wxCommandEvent& event)
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{
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unsigned long opcode;
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if (t2_instr->GetValue().ToULong(&opcode, 16))
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{
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decoder->Decode((u32)opcode);
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wxString preview = disasm->last_opcode;
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while (preview[0] != ':') preview.Remove(0,1);
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preview.Remove(0,1);
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t3_preview->SetLabel(preview);
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}
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else
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{
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t3_preview->SetLabel("Could not parse instruction.");
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}
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}
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24
rpcs3/Gui/InstructionEditor.h
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24
rpcs3/Gui/InstructionEditor.h
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#pragma once
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#include "Emu/Cell/PPCThread.h"
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#include "Emu/Cell/PPUDecoder.h"
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#include "Emu/Cell/PPUDisAsm.h"
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#include "Emu/Cell/SPUDecoder.h"
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#include "Emu/Cell/SPUDisAsm.h"
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class InstructionEditorDialog
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: public wxDialog
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{
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u64 pc;
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PPC_DisAsm* disasm;
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PPC_Decoder* decoder;
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wxTextCtrl* t2_instr;
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wxStaticText* t3_preview;
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public:
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PPCThread* CPU;
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public:
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InstructionEditorDialog(wxPanel *parent, u64 _pc, PPCThread* _CPU, PPC_Decoder* _decoder, PPC_DisAsm* _disasm);
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void updatePreview(wxCommandEvent& event);
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};
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "InterpreterDisAsm.h"
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#include "InstructionEditor.h"
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//static const int show_lines = 30;
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@ -67,6 +68,7 @@ InterpreterDisAsmFrame::InterpreterDisAsmFrame(wxWindow* parent)
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Connect(m_btn_step->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(InterpreterDisAsmFrame::DoStep));
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Connect(m_btn_run->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(InterpreterDisAsmFrame::DoRun));
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Connect(m_btn_pause->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(InterpreterDisAsmFrame::DoPause));
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Connect(m_list->GetId(), wxEVT_COMMAND_LIST_KEY_DOWN, wxListEventHandler(InterpreterDisAsmFrame::InstrKey));
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Connect(m_list->GetId(), wxEVT_COMMAND_LIST_ITEM_ACTIVATED, wxListEventHandler(InterpreterDisAsmFrame::DClick));
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Connect(m_choice_units->GetId(),wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler(InterpreterDisAsmFrame::OnSelectUnit));
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Connect(wxEVT_SIZE, wxSizeEventHandler(InterpreterDisAsmFrame::OnResize));
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@ -442,6 +444,23 @@ void InterpreterDisAsmFrame::DoStep(wxCommandEvent& WXUNUSED(event))
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ThreadBase::Start();
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}
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void InterpreterDisAsmFrame::InstrKey(wxListEvent& event)
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{
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long i = m_list->GetFirstSelected();
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if(i < 0) return;
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const u64 start_pc = PC - m_item_count*4;
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const u64 pc = start_pc + i*4;
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switch(event.GetKeyCode())
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{
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case 'E':
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InstructionEditorDialog(this, pc, CPU, decoder, disasm);
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DoUpdate();
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return;
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}
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}
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void InterpreterDisAsmFrame::DClick(wxListEvent& event)
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{
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long i = m_list->GetFirstSelected();
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void DoRun(wxCommandEvent& event);
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void DoPause(wxCommandEvent& event);
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void DoStep(wxCommandEvent& event);
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void InstrKey(wxListEvent& event);
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void DClick(wxListEvent& event);
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void MouseWheel(wxMouseEvent& event);
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@ -265,6 +265,7 @@
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<ClCompile Include="Gui\Debugger.cpp" />
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<ClCompile Include="Gui\DisAsmFrame.cpp" />
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<ClCompile Include="Gui\GameViewer.cpp" />
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<ClCompile Include="Gui\InstructionEditor.cpp" />
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<ClCompile Include="Gui\InterpreterDisAsm.cpp" />
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<ClCompile Include="Gui\MainFrame.cpp" />
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<ClCompile Include="Gui\MemoryViewer.cpp" />
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<ClCompile Include="Emu\SysCalls\lv2\SC_Mouse.cpp">
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<Filter>Emu\SysCalls\lv2</Filter>
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</ClCompile>
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<ClCompile Include="Gui\InstructionEditor.cpp">
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<Filter>Gui</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="rpcs3.rc" />
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