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Qt: simplify occasions of restoreState
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parent
31101b4828
commit
bff9a06f9f
@ -172,18 +172,12 @@ void debugger_frame::closeEvent(QCloseEvent *event)
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void debugger_frame::showEvent(QShowEvent * event)
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{
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// resize splitter widgets
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QByteArray state = xgui_settings->GetValue(gui::d_splitterState).toByteArray();
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if (state.isEmpty()) // resize 2:1
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if (!m_splitter->restoreState(xgui_settings->GetValue(gui::d_splitterState).toByteArray()))
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{
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const int width_right = width() / 3;
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const int width_left = width() - width_right;
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m_splitter->setSizes({width_left, width_right});
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}
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else
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{
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m_splitter->restoreState(state);
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}
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QDockWidget::showEvent(event);
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}
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@ -174,12 +174,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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void game_list_frame::LoadSettings()
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{
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QByteArray state = xgui_settings->GetValue(gui::gl_state).toByteArray();
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if (!state.isEmpty())
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{
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m_gameList->horizontalHeader()->restoreState(state);
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}
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else if (m_gameList->rowCount() > 0)
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if (!m_gameList->horizontalHeader()->restoreState(state) && m_gameList->rowCount())
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{
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// If no settings exist, go to default.
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m_gameList->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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@ -198,9 +193,7 @@ void game_list_frame::LoadSettings()
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m_gameList->horizontalHeader()->restoreState(m_gameList->horizontalHeader()->saveState());
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m_colSortOrder = xgui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sortColumn = xgui_settings->GetValue(gui::gl_sortCol).toInt();
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m_categoryFilters = xgui_settings->GetGameListCategoryFilters();
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Refresh(true);
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@ -243,24 +243,15 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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if (!restoreGeometry(m_gui_settings->GetValue(gui::tr_geometry).toByteArray()))
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resize(QDesktopWidget().availableGeometry().size() * 0.7);
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QByteArray splitterstate = m_gui_settings->GetValue(gui::tr_splitterState).toByteArray();
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if (splitterstate.isEmpty())
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if (!m_splitter->restoreState(m_gui_settings->GetValue(gui::tr_splitterState).toByteArray()))
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{
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const int width_left = m_splitter->width() * 0.4;
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const int width_right = m_splitter->width() - width_left;
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m_splitter->setSizes({ width_left, width_right });
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}
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else
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{
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m_splitter->restoreState(splitterstate);
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}
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QByteArray game_table_state = m_gui_settings->GetValue(gui::tr_games_state).toByteArray();
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if (!game_table_state.isEmpty())
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{
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m_game_table->horizontalHeader()->restoreState(game_table_state);
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}
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else if (m_game_table->rowCount() > 0)
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if (!m_game_table->horizontalHeader()->restoreState(game_table_state) && m_game_table->rowCount())
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{
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// If no settings exist, go to default.
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m_game_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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@ -268,11 +259,7 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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}
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QByteArray trophy_table_state = m_gui_settings->GetValue(gui::tr_trophy_state).toByteArray();
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if (!trophy_table_state.isEmpty())
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{
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m_trophy_table->horizontalHeader()->restoreState(trophy_table_state);
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}
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else if (m_trophy_table->rowCount() > 0)
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if (!m_trophy_table->horizontalHeader()->restoreState(trophy_table_state) && m_trophy_table->rowCount())
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{
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// If no settings exist, go to default.
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m_trophy_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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