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https://github.com/RPCS3/rpcs3.git
synced 2024-11-25 04:02:42 +01:00
Disable stereo render combobox if other resolutions than 720p are selected
Also move to custom configuration
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a21740f260
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c021165483
@ -588,14 +588,10 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
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switch (static_cast<zcull_precision_level>(ui->zcullPrecisionMode->itemData(index).toInt()))
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{
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case zcull_precision_level::precise:
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precise = true; break;
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case zcull_precision_level::approximate:
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break;
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case zcull_precision_level::relaxed:
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relaxed = true; break;
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default:
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fmt::throw_exception("Unexpected selection");
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case zcull_precision_level::precise: precise = true; break;
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case zcull_precision_level::approximate: break;
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case zcull_precision_level::relaxed: relaxed = true; break;
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default: fmt::throw_exception("Unexpected selection");
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}
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m_emu_settings->SetSetting(emu_settings_type::RelaxedZCULL, relaxed ? "true" : "false");
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@ -609,6 +605,21 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
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// 3D
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m_emu_settings->EnhanceComboBox(ui->stereoRenderMode, emu_settings_type::StereoRenderMode);
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SubscribeTooltip(ui->gb_stereo, tooltips.settings.stereo_render_mode);
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if (game)
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{
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const auto on_resolution = [this](int index)
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{
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const auto [text, value] = get_data(ui->resBox, index);
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ui->stereoRenderMode->setEnabled(value == static_cast<int>(video_resolution::_720p));
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};
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connect(ui->resBox, QOverload<int>::of(&QComboBox::currentIndexChanged), this, on_resolution);
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on_resolution(ui->resBox->currentIndex());
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}
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else
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{
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ui->stereoRenderMode->setCurrentIndex(find_item(ui->stereoRenderMode, static_cast<int>(g_cfg.video.stereo_render_mode.def)));
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ui->stereoRenderMode->setEnabled(false);
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}
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// Checkboxes: main options
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m_emu_settings->EnhanceCheckBox(ui->dumpColor, emu_settings_type::WriteColorBuffers);
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@ -118,7 +118,7 @@ public:
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const QString disable_fifo_reordering = tr("Disables RSX FIFO optimizations completely. Draws are processed as they are received by the DMA puller.");
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const QString gpu_texture_scaling = tr("Force all texture transfer, scaling and conversion operations on the GPU.\nMay cause texture corruption in some cases.");
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const QString strict_texture_flushing = tr("Forces texture flushing even in situations where it is not necessary/correct. Known to cause visual artifacts, but useful for debugging certain texture cache issues.");
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const QString stereo_render_mode = tr("Sets the 3D stereo rendering mode.\nAnaglyph uses different colors for each eye, which can then be filtered with certain glasses.\nSide-by-Side is more commonly supported by VR viewer apps.\nOver-Under is closer to the native stereo output, but less commonly supported.");
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const QString stereo_render_mode = tr("Sets the 3D stereo rendering mode (only available in custom configurations with a default resolution of 720p).\nAnaglyph uses different colors for each eye, which can then be filtered with certain glasses.\nSide-by-Side is more commonly supported by VR viewer apps.\nOver-Under is closer to the native stereo output, but less commonly supported.");
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const QString accurate_ppu_128_loop = tr("When enabled, PPU atomic operations will operate on entire cache line data, as opposed to a single 64bit block of memory when disabled.\nNumerical values control whether or not to enable the accurate version based on the atomic operation's length.");
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const QString enable_performance_report = tr("Measure certain events and print a chart after the emulator is stopped. Don't enable if not asked to.");
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const QString num_ppu_threads = tr("Affects maximum amount of PPU threads running concurrently, the value of 1 has very low compatibility with games.\n2 is the default, if unsure do not modify this setting.");
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