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Qt: move compat_status to game_compatibility.h

This commit is contained in:
Megamouse 2018-03-16 23:54:56 +01:00 committed by Ivan
parent 5492e0eae1
commit c10e195dba
4 changed files with 19 additions and 19 deletions

View File

@ -70,13 +70,13 @@ void game_compatibility::RequestCompatibility(bool online)
QJsonObject json_result = json_results[key].toObject();
// Retrieve compatibility information from json
Compat_Status compat_status = Status_Data.at(json_result.value("status").toString("NoResult"));
compat_status status = Status_Data.at(json_result.value("status").toString("NoResult"));
// Add date if possible
compat_status.date = json_result.value("date").toString();
status.date = json_result.value("date").toString();
// Add status to map
m_compat_database.emplace(std::pair<std::string, Compat_Status>(sstr(key), compat_status));
m_compat_database.emplace(std::pair<std::string, compat_status>(sstr(key), status));
}
return true;
@ -220,7 +220,7 @@ void game_compatibility::RequestCompatibility(bool online)
Q_EMIT DownloadStarted();
}
Compat_Status game_compatibility::GetCompatibility(const std::string& title_id)
compat_status game_compatibility::GetCompatibility(const std::string& title_id)
{
if (m_compat_database.empty())
{
@ -234,7 +234,7 @@ Compat_Status game_compatibility::GetCompatibility(const std::string& title_id)
return Status_Data.at("NoResult");
}
Compat_Status game_compatibility::GetStatusData(const QString& status)
compat_status game_compatibility::GetStatusData(const QString& status)
{
return Status_Data.at(status);
}

View File

@ -15,11 +15,20 @@
#include "gui_settings.h"
struct compat_status
{
int index;
QString date;
QString color;
QString text;
QString tooltip;
};
class game_compatibility : public QObject
{
Q_OBJECT
const std::map<QString, Compat_Status> Status_Data =
const std::map<QString, compat_status> Status_Data =
{
{ "Playable", { 0, "", "#1ebc61", QObject::tr("Playable"), QObject::tr("Games that can be properly played from start to finish") } },
{ "Ingame", { 1, "", "#f9b32f", QObject::tr("Ingame"), QObject::tr("Games that either can't be finished, have serious glitches or have insufficient performance") } },
@ -38,7 +47,7 @@ class game_compatibility : public QObject
std::unique_ptr<QTimer> m_progress_timer;
std::unique_ptr<QProgressDialog> m_progress_dialog;
std::unique_ptr<QNetworkAccessManager> m_network_access_manager;
std::map<std::string, Compat_Status> m_compat_database;
std::map<std::string, compat_status> m_compat_database;
public:
/** Handles reads, writes and downloads for the compatibility database */
@ -48,10 +57,10 @@ public:
void RequestCompatibility(bool online = false);
/** Returns the compatibility status for the requested title */
Compat_Status GetCompatibility(const std::string& title_id);
compat_status GetCompatibility(const std::string& title_id);
/** Returns the data for the requested status */
Compat_Status GetStatusData(const QString& status);
compat_status GetStatusData(const QString& status);
Q_SIGNALS:
void DownloadStarted();

View File

@ -163,7 +163,7 @@ namespace sound
struct GUI_GameInfo
{
GameInfo info;
Compat_Status compat;
compat_status compat;
QImage icon;
QPixmap pxmap;
bool bootable;

View File

@ -10,15 +10,6 @@
#include <QBitmap>
#include <QLabel>
struct Compat_Status
{
int index;
QString date;
QString color;
QString text;
QString tooltip;
};
struct gui_save
{
QString key;