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sceNpTrophyRegisterContext: Fix off by one progress callbacks count
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@ -560,10 +560,10 @@ error_code sceNpTrophyRegisterContext(ppu_thread& ppu, u32 context, u32 handle,
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}
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// This emulates vsh sending the events and ensures that not 2 events are processed at once
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const std::pair<u32, u32> statuses[] =
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const std::pair<u32, s32> statuses[] =
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{
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{ SCE_NP_TROPHY_STATUS_PROCESSING_SETUP, 3 },
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{ SCE_NP_TROPHY_STATUS_PROCESSING_PROGRESS, tropusr->GetTrophiesCount() },
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{ SCE_NP_TROPHY_STATUS_PROCESSING_PROGRESS, ::narrow<s32>(tropusr->GetTrophiesCount()) - 1 },
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{ SCE_NP_TROPHY_STATUS_PROCESSING_FINALIZE, 4 },
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{ SCE_NP_TROPHY_STATUS_PROCESSING_COMPLETE, 0 }
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};
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@ -578,7 +578,7 @@ error_code sceNpTrophyRegisterContext(ppu_thread& ppu, u32 context, u32 handle,
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{
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// One status max per cellSysutilCheckCallback call
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*queued += status.second;
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for (u32 completed = 0; completed <= status.second; completed++)
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for (s32 completed = 0; completed <= status.second; completed++)
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{
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sysutil_register_cb([statusCb, status, context, completed, arg, wkptr](ppu_thread& cb_ppu) -> s32
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{
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