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rsx: Skip CPU optimization if writing to tiled region
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@ -2548,6 +2548,13 @@ namespace rsx
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src_address += (src.width - src_w) * src_bpp;
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}
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const auto is_tiled = [&]()
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{
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auto rsxthr = rsx::get_current_renderer();
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auto region = rsxthr->get_tiled_memory_region(utils::address_range::start_length(dst_address, dst.pitch * dst.clip_height));
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return region.tile != nullptr;
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}();
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auto rtt_lookup = [&m_rtts, &cmd, &scale_x, &scale_y, this](u32 address, u32 width, u32 height, u32 pitch, u8 bpp, rsx::flags32_t access, bool allow_clipped) -> typename surface_store_type::surface_overlap_info
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{
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const auto list = m_rtts.get_merged_texture_memory_region(cmd, address, width, height, pitch, bpp, access);
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@ -2686,7 +2693,7 @@ namespace rsx
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else
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{
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// Determine whether to perform this transfer on CPU or GPU (src data may not be graphical)
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const bool is_trivial_copy = is_copy_op && !is_format_convert && !dst.swizzled;
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const bool is_trivial_copy = is_copy_op && !is_format_convert && !dst.swizzled && !is_tiled;
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const bool is_block_transfer = (dst_w == src_w && dst_h == src_h && (src.pitch == dst.pitch || src_h == 1));
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const bool is_mirror_op = (dst.scale_x < 0.f || dst.scale_y < 0.f);
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@ -2721,6 +2728,12 @@ namespace rsx
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if (dst.swizzled)
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{
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// Swizzle operation requested. Use fallback
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if (is_tiled)
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{
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// Corner case
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// FIXME: We have had hw-accelerated swizzle support for some time now
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rsx_log.error("Swizzled write to tiled area.");
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}
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return false;
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}
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