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vk: Handle out of memory errors that are deferred during texture binding
- Set out-of-memory flag if we have a failure to build a subresource. - Mark textures as requiring reload in case of references to invalid data. - TODO: This is overly complicated and can be handled better with a smart restructure.
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@ -157,6 +157,7 @@ void VKGSRender::load_texture_env()
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return false;
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};
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vk::clear_status_interrupt(vk::out_of_memory);
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std::lock_guard lock(m_sampler_mutex);
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for (u32 textures_ref = current_fp_metadata.referenced_textures_mask, i = 0; textures_ref; textures_ref >>= 1, ++i)
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@ -382,7 +383,10 @@ void VKGSRender::bind_texture_env()
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if (view = sampler_state->image_handle; !view)
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{
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//Requires update, copy subresource
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view = m_texture_cache.create_temporary_subresource(*m_current_command_buffer, sampler_state->external_subresource_desc);
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if (!(view = m_texture_cache.create_temporary_subresource(*m_current_command_buffer, sampler_state->external_subresource_desc)))
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{
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vk::raise_status_interrupt(vk::out_of_memory);
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}
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}
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else
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{
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@ -509,8 +513,10 @@ void VKGSRender::bind_texture_env()
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if (!image_ptr && sampler_state->validate())
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{
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image_ptr = m_texture_cache.create_temporary_subresource(*m_current_command_buffer, sampler_state->external_subresource_desc);
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m_vertex_textures_dirty[i] = true;
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if (!(image_ptr = m_texture_cache.create_temporary_subresource(*m_current_command_buffer, sampler_state->external_subresource_desc)))
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{
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vk::raise_status_interrupt(vk::out_of_memory);
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}
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}
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if (!image_ptr)
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@ -630,7 +636,10 @@ void VKGSRender::bind_interpreter_texture_env()
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if (view = sampler_state->image_handle; !view)
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{
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//Requires update, copy subresource
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view = m_texture_cache.create_temporary_subresource(*m_current_command_buffer, sampler_state->external_subresource_desc);
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if (!(view = m_texture_cache.create_temporary_subresource(*m_current_command_buffer, sampler_state->external_subresource_desc)))
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{
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vk::raise_status_interrupt(vk::out_of_memory);
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}
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}
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else
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{
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@ -975,13 +984,40 @@ void VKGSRender::end()
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ev->gpu_wait(*m_current_command_buffer);
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}
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if (!m_shader_interpreter.is_interpreter(m_program)) [[likely]]
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int binding_attempts = 0;
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while (binding_attempts++ < 3)
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{
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bind_texture_env();
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}
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else
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{
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bind_interpreter_texture_env();
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if (!m_shader_interpreter.is_interpreter(m_program)) [[likely]]
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{
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bind_texture_env();
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}
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else
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{
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bind_interpreter_texture_env();
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}
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// TODO: Replace OOO tracking with ref-counting to simplify the logic
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if (!vk::test_status_interrupt(vk::out_of_memory))
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{
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break;
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}
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if (!on_vram_exhausted(rsx::problem_severity::fatal))
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{
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// It is not possible to free memory. Just use placeholder textures. Can cause graphics glitches but shouldn't crash otherwise
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break;
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}
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if (m_samplers_dirty)
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{
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// Reload texture env if referenced objects were invalidated during OOO handling.
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load_texture_env();
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}
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else
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{
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// Nothing to reload, only texture cache references held. Simply attempt to bind again.
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vk::clear_status_interrupt(vk::out_of_memory);
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}
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}
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m_texture_cache.release_uncached_temporary_subresources();
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@ -838,18 +838,18 @@ bool VKGSRender::on_vram_exhausted(rsx::problem_severity severity)
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{
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// Evict some unused textures. Do not evict any active references
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std::set<u32> exclusion_list;
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for (auto i = 0; i < rsx::limits::fragment_textures_count; ++i)
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auto scan_array = [&](const auto& texture_array)
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{
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const auto& tex = rsx::method_registers.fragment_textures[i];
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const auto addr = rsx::get_address(tex.offset(), tex.location());
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exclusion_list.insert(addr);
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}
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for (auto i = 0; i < rsx::limits::vertex_textures_count; ++i)
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{
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const auto& tex = rsx::method_registers.vertex_textures[i];
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const auto addr = rsx::get_address(tex.offset(), tex.location());
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exclusion_list.insert(addr);
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}
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for (auto i = 0ull; i < texture_array.size(); ++i)
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{
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const auto& tex = texture_array[i];
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const auto addr = rsx::get_address(tex.offset(), tex.location());
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exclusion_list.insert(addr);
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}
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};
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scan_array(rsx::method_registers.fragment_textures);
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scan_array(rsx::method_registers.vertex_textures);
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// Hold the secondary lock guard to prevent threads from trying to touch access violation handler stuff
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std::lock_guard lock(m_secondary_cb_guard);
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@ -884,6 +884,30 @@ bool VKGSRender::on_vram_exhausted(rsx::problem_severity severity)
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surface_cache_relieved = true;
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m_rtts.free_invalidated(*m_current_command_buffer, severity);
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}
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if (severity >= rsx::problem_severity::fatal && surface_cache_relieved && !m_samplers_dirty)
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{
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// If surface cache was modified destructively, then we must reload samplers touching the surface cache.
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bool invalidate_samplers = false;
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auto scan_array = [&](const auto& texture_array, const auto& sampler_states)
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{
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for (auto i = 0ull; i < texture_array.size() && !invalidate_samplers; ++i)
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{
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if (texture_array[i].enabled() && sampler_states[i])
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{
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invalidate_samplers = (sampler_states[i]->upload_context == rsx::texture_upload_context::framebuffer_storage);
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}
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}
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};
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scan_array(rsx::method_registers.fragment_textures, fs_sampler_state);
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scan_array(rsx::method_registers.vertex_textures, vs_sampler_state);
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if (invalidate_samplers)
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{
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m_samplers_dirty.store(true);
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}
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}
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}
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const bool any_cache_relieved = (texture_cache_relieved || surface_cache_relieved);
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@ -38,7 +38,8 @@ namespace vk
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{
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uninterruptible = 1,
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heap_dirty = 2,
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heap_changed = 3
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heap_changed = 3,
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out_of_memory = 4
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};
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const vk::render_device *get_current_renderer();
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