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Fix sceNpScoreGetRankingByNpId when no score is registered
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@ -1182,6 +1182,8 @@ namespace np
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vm::ptr<SceNpScoreRankData> rankArray = vm::static_ptr_cast<SceNpScoreRankData>(tdata->rankArray);
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vm::ptr<SceNpScoreRankData_deprecated> rankArray_deprecated = vm::static_ptr_cast<SceNpScoreRankData_deprecated>(tdata->rankArray);
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u32 num_scores_registered = 0;
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for (flatbuffers::uoffset_t i = 0; i < fb_rankarray->size(); i++)
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{
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const auto* fb_rankdata = fb_rankarray->Get(i);
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@ -1190,6 +1192,8 @@ namespace np
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if (fb_rankdata->recordDate() == 0)
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continue;
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num_scores_registered++;
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if (tdata->player_rank_data)
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{
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if (tdata->deprecated)
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@ -1262,7 +1266,7 @@ namespace np
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tdata->lastSortDate->tick = resp->lastSortDate();
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*tdata->totalRecord = resp->totalRecord();
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if (fb_rankarray->size())
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if (num_scores_registered)
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score_trans->result = simple_result ? CELL_OK : not_an_error(fb_rankarray->size());
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else
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score_trans->result = SCE_NP_COMMUNITY_SERVER_ERROR_GAME_RANKING_NOT_FOUND;
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