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High-Resolution Game Background for loading
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parent
7858053bb9
commit
c782b45b97
@ -732,37 +732,56 @@ std::string Emulator::GetBackgroundPicturePath() const
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return path;
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}
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path = m_sfo_dir + "/PIC1.PNG";
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std::string disc_dir = vfs::get("/dev_bdvd/PS3_GAME");
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if (!fs::is_file(path))
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if (m_sfo_dir == disc_dir)
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{
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const std::string disc_dir = vfs::get("/dev_bdvd/PS3_GAME");
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disc_dir.clear();
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}
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if (disc_dir.empty())
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std::initializer_list<std::string> testees =
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{
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m_sfo_dir + "/ICON0.PNG",
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m_sfo_dir + "/PIC0.PNG",
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m_sfo_dir + "/PIC1.PNG",
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m_sfo_dir + "/PIC2.PNG",
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m_sfo_dir + "/PIC3.PNG",
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disc_dir.empty() ? (disc_dir + "/ICON0.PNG") : disc_dir,
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disc_dir.empty() ? (disc_dir + "/PIC0.PNG") : disc_dir,
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disc_dir.empty() ? (disc_dir + "/PIC1.PNG") : disc_dir,
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disc_dir.empty() ? (disc_dir + "/PIC2.PNG") : disc_dir,
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disc_dir.empty() ? (disc_dir + "/PIC3.PNG") : disc_dir,
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};
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// Try to return the picture with the highest resultion
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// Be naive and assume that its the one that spans over the most bytes
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usz max_file_size = 0;
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usz index_of_largest_file = umax;
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for (usz index = 0; index < testees.size(); index++)
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{
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const std::string& path = testees.begin()[index];
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fs::stat_t file_stat{};
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if (path.empty() || !fs::get_stat(path, file_stat))
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{
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// Fallback to ICON0.PNG
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path = m_sfo_dir + "/ICON0.PNG";
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continue;
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}
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else
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if (max_file_size < file_stat.size)
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{
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// Fallback to PIC1.PNG in disc dir
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path = disc_dir + "/PIC1.PNG";
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if (!fs::is_file(path))
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{
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// Fallback to ICON0.PNG in update dir
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path = m_sfo_dir + "/ICON0.PNG";
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if (!fs::is_file(path))
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{
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// Fallback to ICON0.PNG in disc dir
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path = disc_dir + "/ICON0.PNG";
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}
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}
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max_file_size = file_stat.size;
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index_of_largest_file = index;
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}
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}
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return path;
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if (index_of_largest_file == umax)
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{
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return {};
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}
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return testees.begin()[index_of_largest_file];
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}
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bool Emulator::BootRsxCapture(const std::string& path)
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