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Perform cleanup after Emulator::Load failures
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parent
dc48944979
commit
c887865d54
@ -461,7 +461,6 @@ void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> ar
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if (res != game_boot_result::no_errors)
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{
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sys_process.fatal("Failed to boot from exitspawn! (path=\"%s\", error=%s)", path, res);
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Emu.Kill();
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}
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});
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@ -672,11 +672,6 @@ game_boot_result Emulator::BootGame(const std::string& path, const std::string&
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auto error = Load(title_id, add_only);
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if (is_error(error))
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{
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m_ar.reset();
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}
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if (g_cfg.savestate.suspend_emu && m_ar)
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{
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fs::remove_file(path);
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@ -765,6 +760,20 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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sys_log.notice("Selected config: mode=%s, path=\"%s\"", m_config_mode, m_config_path);
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sys_log.notice("Path: %s", m_path);
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struct cleanup_t
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{
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Emulator* _this;
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bool cleanup = true;
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~cleanup_t()
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{
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if (cleanup && _this->IsStopped())
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{
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_this->Kill(false);
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}
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}
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} cleanup{this};
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{
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Init(add_only);
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