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VK/GL: honor game's aspect ratio when scaling
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@ -203,7 +203,7 @@ error_code cellVideoOutConfigure(u32 videoOut, vm::ptr<CellVideoOutConfiguration
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conf.aspect = g_video_out_aspect_id.at(g_cfg.video.aspect_ratio);
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}
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cellSysutil.notice("Selected video resolution 0x%x", config->resolutionId);
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cellSysutil.notice("Selected video configuration: resolutionId=0x%x, aspect=0x%x, format=0x%x", config->resolutionId, config->aspect, config->format);
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return CELL_OK;
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}
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@ -34,7 +34,7 @@ enum CellVideoOutResolutionId : s32
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CELL_VIDEO_OUT_RESOLUTION_1280x1080 = 0xc,
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CELL_VIDEO_OUT_RESOLUTION_960x1080 = 0xd,
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CELL_VIDEO_OUT_RESOLUTION_720_3D_FRAME_PACKING = 0x81,
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CELL_VIDEO_OUT_RESOLUTION_1024x720_3D_FRAME_PACKING = 0x88,
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CELL_VIDEO_OUT_RESOLUTION_1024x720_3D_FRAME_PACKING = 0x88,
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CELL_VIDEO_OUT_RESOLUTION_960x720_3D_FRAME_PACKING = 0x89,
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CELL_VIDEO_OUT_RESOLUTION_800x720_3D_FRAME_PACKING = 0x8a,
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CELL_VIDEO_OUT_RESOLUTION_640x720_3D_FRAME_PACKING = 0x8b,
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@ -137,7 +137,7 @@ void GLGSRender::flip(const rsx::display_flip_info_t& info)
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if (!buffer_pitch)
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buffer_pitch = buffer_width * avconfig.get_bpp();
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const u32 video_frame_height = (!avconfig._3d? avconfig.resolution_y : (avconfig.resolution_y - 30) / 2);
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const u32 video_frame_height = (!avconfig._3d ? avconfig.resolution_y : (avconfig.resolution_y - 30) / 2);
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buffer_width = std::min(buffer_width, avconfig.resolution_x);
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buffer_height = std::min(buffer_height, video_frame_height);
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}
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@ -200,25 +200,12 @@ void GLGSRender::flip(const rsx::display_flip_info_t& info)
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// Calculate blit coordinates
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coordi aspect_ratio;
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sizei csize(width, height);
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const sizei csize(width, height);
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sizei new_size = csize;
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if (!g_cfg.video.stretch_to_display_area)
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{
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const double aq = 1. * buffer_width / buffer_height;
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const double rq = 1. * new_size.width / new_size.height;
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const double q = aq / rq;
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if (q > 1.0)
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{
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new_size.height = static_cast<int>(new_size.height / q);
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aspect_ratio.y = (csize.height - new_size.height) / 2;
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}
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else if (q < 1.0)
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{
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new_size.width = static_cast<int>(new_size.width * q);
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aspect_ratio.x = (csize.width - new_size.width) / 2;
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}
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avconfig.downscale_to_aspect_ratio(aspect_ratio.x, aspect_ratio.y, new_size.width, new_size.height);
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}
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aspect_ratio.size = new_size;
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@ -551,25 +551,12 @@ void VKGSRender::flip(const rsx::display_flip_info_t& info)
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// Calculate output dimensions. Done after swapchain acquisition in case it was recreated.
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coordi aspect_ratio;
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sizei csize = static_cast<sizei>(m_swapchain_dims);
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const sizei csize = static_cast<sizei>(m_swapchain_dims);
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sizei new_size = csize;
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if (!g_cfg.video.stretch_to_display_area)
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{
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const double aq = 1. * buffer_width / buffer_height;
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const double rq = 1. * new_size.width / new_size.height;
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const double q = aq / rq;
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if (q > 1.0)
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{
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new_size.height = static_cast<int>(new_size.height / q);
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aspect_ratio.y = (csize.height - new_size.height) / 2;
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}
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else if (q < 1.0)
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{
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new_size.width = static_cast<int>(new_size.width * q);
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aspect_ratio.x = (csize.width - new_size.width) / 2;
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}
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avconfig.downscale_to_aspect_ratio(aspect_ratio.x, aspect_ratio.y, new_size.width, new_size.height);
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}
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aspect_ratio.size = new_size;
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@ -2,6 +2,7 @@
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#include "rsx_utils.h"
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#include "rsx_methods.h"
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#include "Emu/RSX/GCM.h"
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#include "Emu/Cell/Modules/cellVideoOut.h"
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#include "Overlays/overlays.h"
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#ifdef _MSC_VER
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@ -102,6 +103,94 @@ namespace rsx
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}
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}
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u32 avconf::get_compatible_gcm_format() const
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{
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switch (format)
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{
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default:
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rsx_log.error("Invalid AV format 0x%x", format);
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[[fallthrough]];
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case CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_X8R8G8B8:
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case CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_X8B8G8R8:
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return CELL_GCM_TEXTURE_A8R8G8B8;
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case CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_R16G16B16X16_FLOAT:
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return CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT;
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}
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}
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u8 avconf::get_bpp() const
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{
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switch (format)
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{
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default:
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rsx_log.error("Invalid AV format 0x%x", format);
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[[fallthrough]];
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case CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_X8R8G8B8:
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case CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_X8B8G8R8:
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return 4;
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case CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_R16G16B16X16_FLOAT:
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return 8;
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}
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}
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double avconf::get_aspect_ratio() const
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{
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video_aspect v_aspect;
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switch (aspect)
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{
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case CELL_VIDEO_OUT_ASPECT_16_9: v_aspect = video_aspect::_16_9; break;
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case CELL_VIDEO_OUT_ASPECT_4_3: v_aspect = video_aspect::_4_3; break;
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case CELL_VIDEO_OUT_ASPECT_AUTO:
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default: v_aspect = g_cfg.video.aspect_ratio; break;
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}
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double aspect_ratio;
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switch (v_aspect)
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{
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case video_aspect::_4_3: aspect_ratio = 4.0 / 3.0; break;
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case video_aspect::_16_9: aspect_ratio = 16.0 / 9.0; break;
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}
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return aspect_ratio;
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}
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void avconf::upscale_to_aspect_ratio(int& width, int& height) const
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{
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if (width == 0 || height == 0) return;
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const double old_aspect = 1. * width / height;
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const double scaling_factor = get_aspect_ratio() / old_aspect;
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if (scaling_factor > 1.0)
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{
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width = static_cast<int>(width * scaling_factor);
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}
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else if (scaling_factor < 1.0)
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{
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height = static_cast<int>(height / scaling_factor);
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}
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}
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void avconf::downscale_to_aspect_ratio(int& x, int& y, int& width, int& height) const
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{
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if (width == 0 || height == 0) return;
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const double old_aspect = 1. * width / height;
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const double scaling_factor = get_aspect_ratio() / old_aspect;
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if (scaling_factor > 1.0)
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{
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const int new_height = static_cast<int>(height / scaling_factor);
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y = (height - new_height) / 2;
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height = new_height;
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}
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else if (scaling_factor < 1.0)
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{
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const int new_width = static_cast<int>(width * scaling_factor);
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x = (width - new_width) / 2;
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width = new_width;
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}
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}
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#ifdef TEXTURE_CACHE_DEBUG
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tex_cache_checker_t tex_cache_checker = {};
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#endif
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@ -161,35 +161,12 @@ namespace rsx
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u32 resolution_y = 720; // Y RES
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atomic_t<u32> state = 0; // 1 after cellVideoOutConfigure was called
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u32 get_compatible_gcm_format() const
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{
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switch (format)
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{
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default:
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rsx_log.error("Invalid AV format 0x%x", format);
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[[fallthrough]];
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case 0: // CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_X8R8G8B8:
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case 1: // CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_X8B8G8R8:
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return CELL_GCM_TEXTURE_A8R8G8B8;
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case 2: // CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_R16G16B16X16_FLOAT:
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return CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT;
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}
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}
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u32 get_compatible_gcm_format() const;
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u8 get_bpp() const;
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double get_aspect_ratio() const;
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u8 get_bpp() const
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{
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switch (format)
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{
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default:
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rsx_log.error("Invalid AV format 0x%x", format);
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[[fallthrough]];
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case 0: // CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_X8R8G8B8:
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case 1: // CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_X8B8G8R8:
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return 4;
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case 2: // CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_R16G16B16X16_FLOAT:
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return 8;
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}
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}
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void upscale_to_aspect_ratio(int& width, int& height) const;
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void downscale_to_aspect_ratio(int& x, int& y, int& width, int& height) const;
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};
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struct blit_src_info
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@ -10,6 +10,7 @@
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#include "Emu/system_progress.hpp"
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#include "Emu/IdManager.h"
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#include "Emu/Cell/Modules/cellScreenshot.h"
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#include "Emu/Cell/Modules/cellVideoOut.h"
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#include "Emu/RSX/rsx_utils.h"
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#include <QApplication>
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@ -618,16 +619,32 @@ void gs_frame::take_screenshot(std::vector<u8> data, const u32 sshot_width, cons
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text[num_text].key = const_cast<char*>("Comment");
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text[num_text].text = const_cast<char*>(game_comment.c_str());
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std::vector<u8*> rows(sshot_height);
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for (usz y = 0; y < sshot_height; y++)
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rows[y] = sshot_data_alpha.data() + y * sshot_width * 4;
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// Create image from data
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QImage img(sshot_data_alpha.data(), sshot_width, sshot_height, sshot_width * 4, QImage::Format_RGBA8888);
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// Scale image if necessary
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int new_width = img.width();
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int new_height = img.height();
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auto& avconf = g_fxo->get<rsx::avconf>();
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avconf.upscale_to_aspect_ratio(new_width, new_height);
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if (new_width != img.width() || new_height != img.height())
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{
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img = img.scaled(QSize(new_width, new_height), Qt::AspectRatioMode::IgnoreAspectRatio, Qt::TransformationMode::SmoothTransformation);
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img.convertTo(QImage::Format_RGBA8888); // The current Qt version changes the image format during smooth scaling, so we have to change it back.
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}
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// Create row pointers for libpng
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std::vector<u8*> rows(img.height());
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for (int y = 0; y < img.height(); y++)
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rows[y] = img.scanLine(y);
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std::vector<u8> encoded_png;
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const auto write_png = [&]()
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{
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const scoped_png_ptrs ptrs;
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png_set_IHDR(ptrs.write_ptr, ptrs.info_ptr, sshot_width, sshot_height, 8, PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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png_set_IHDR(ptrs.write_ptr, ptrs.info_ptr, img.width(), img.height(), 8, PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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png_set_text(ptrs.write_ptr, ptrs.info_ptr, text, 6);
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png_set_rows(ptrs.write_ptr, ptrs.info_ptr, &rows[0]);
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png_set_write_fn(ptrs.write_ptr, &encoded_png, [](png_structp png_ptr, png_bytep data, png_size_t length)
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@ -660,10 +677,13 @@ void gs_frame::take_screenshot(std::vector<u8> data, const u32 sshot_width, cons
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// Games choose the overlay file and the offset based on the current video resolution.
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// We need to scale the overlay if our resolution scaling causes the image to have a different size.
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auto& avconf = g_fxo->get<rsx::avconf>();
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// TODO: handle wacky PS3 resolutions (without resolution scaling)
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if (avconf.resolution_x != sshot_width || avconf.resolution_y != sshot_height)
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// Scale the resolution first (as seen before with the image)
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new_width = avconf.resolution_x;
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new_height = avconf.resolution_y;
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avconf.upscale_to_aspect_ratio(new_width, new_height);
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if (new_width != img.width() || new_height != img.height())
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{
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const int scale = rsx::get_resolution_scale_percent();
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const int x = (scale * manager.overlay_offset_x) / 100;
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@ -679,16 +699,16 @@ void gs_frame::take_screenshot(std::vector<u8> data, const u32 sshot_width, cons
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overlay_img = overlay_img.scaled(QSize(width, height), Qt::AspectRatioMode::IgnoreAspectRatio, Qt::TransformationMode::SmoothTransformation);
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}
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if (manager.overlay_offset_x < static_cast<s64>(sshot_width) &&
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manager.overlay_offset_y < static_cast<s64>(sshot_height) &&
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if (manager.overlay_offset_x < static_cast<s64>(img.width()) &&
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manager.overlay_offset_y < static_cast<s64>(img.height()) &&
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manager.overlay_offset_x + overlay_img.width() > 0 &&
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manager.overlay_offset_y + overlay_img.height() > 0)
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{
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QImage screenshot_img(rows[0], sshot_width, sshot_height, QImage::Format_RGBA8888);
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QImage screenshot_img(rows[0], img.width(), img.height(), QImage::Format_RGBA8888);
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QPainter painter(&screenshot_img);
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painter.drawImage(manager.overlay_offset_x, manager.overlay_offset_y, overlay_img);
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std::memcpy(rows[0], screenshot_img.constBits(), static_cast<usz>(sshot_height) * screenshot_img.bytesPerLine());
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std::memcpy(rows[0], screenshot_img.constBits(), screenshot_img.sizeInBytes());
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screenshot_log.success("Applied screenshot overlay '%s'", cell_sshot_overlay_path);
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}
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