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gl: Register a few more missing formats for conversion

This commit is contained in:
kd-11 2019-04-03 11:47:16 +03:00 committed by kd-11
parent e4e86455f2
commit cc3809fbfe
2 changed files with 7 additions and 1 deletions

View File

@ -1415,8 +1415,10 @@ namespace gl
rgba8 = GL_RGBA8,
r5g6b5 = GL_RGB565,
r8 = GL_R8,
rg8 = GL_RG8,
r32f = GL_R32F,
rg8 = GL_RG8,
rg16 = GL_RG16,
rg16f = GL_RG16F,
rgba16f = GL_RGBA16F,
rgba32f = GL_RGBA32F
};

View File

@ -107,6 +107,10 @@ namespace gl
return std::make_tuple(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, true);
case texture::internal_format::rg8:
return std::make_tuple(GL_RG, GL_UNSIGNED_BYTE, false);
case texture::internal_format::rg16:
return std::make_tuple(GL_RG, GL_UNSIGNED_SHORT, true);
case texture::internal_format::rg16f:
return std::make_tuple(GL_RG, GL_HALF_FLOAT, true);
case texture::internal_format::rgba8:
return std::make_tuple(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, false);
case texture::internal_format::rgba16f: