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https://github.com/RPCS3/rpcs3.git
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vk: Fix some minor spec violation
- Stencil clear pass does not consume an image, do not bind one. - Add push_barrier to allow push-pop semantics for texture barrier insert.
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@ -1190,8 +1190,7 @@ void VKGSRender::clear_surface(u32 mask)
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if (require_mem_load) rtt->write_barrier(*m_current_command_buffer);
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// Add a barrier to ensure previous writes are visible; also transitions into GENERAL layout
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const auto old_layout = rtt->current_layout;
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vk::insert_texture_barrier(*m_current_command_buffer, rtt, VK_IMAGE_LAYOUT_GENERAL);
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rtt->push_barrier(*m_current_command_buffer, VK_IMAGE_LAYOUT_GENERAL);
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if (!renderpass)
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{
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@ -1201,8 +1200,7 @@ void VKGSRender::clear_surface(u32 mask)
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}
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attachment_clear_pass->run(*m_current_command_buffer, rtt, region.rect, renderpass);
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rtt->change_layout(*m_current_command_buffer, old_layout);
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rtt->pop_layout(*m_current_command_buffer);
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}
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else
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fmt::throw_exception("Unreachable" HERE);
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@ -1518,6 +1518,12 @@ private:
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change_image_layout(cmd, this, layout);
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}
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void push_barrier(VkCommandBuffer cmd, VkImageLayout layout)
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{
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m_layout_stack.push(current_layout);
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insert_texture_barrier(cmd, this, layout);
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}
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void pop_layout(VkCommandBuffer cmd)
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{
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verify(HERE), !m_layout_stack.empty();
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@ -1027,8 +1027,7 @@ namespace vk
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// Coverage sampling disabled, but actually report correct number of samples
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renderpass_config.set_multisample_state(target->samples(), 0xFFFF, false, false, false);
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overlay_pass::run(cmd, { 0, 0, target->width(), target->height() }, target,
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target->get_view(0xAAE4, rsx::default_remap_vector), render_pass);
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overlay_pass::run(cmd, { 0, 0, target->width(), target->height() }, target, std::vector<vk::image_view*>{}, render_pass);
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}
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};
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