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rsx: Implement texture border color decode to remapped rgba
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826f805902
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@ -295,6 +295,16 @@ namespace rsx
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return registers[NV4097_SET_TEXTURE_BORDER_COLOR + (m_index * 8)];
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}
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color4f fragment_texture::remapped_border_color() const
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{
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color4f base_color = rsx::decode_border_color(border_color());
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if (remap() == RSX_TEXTURE_REMAP_IDENTITY)
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{
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return base_color;
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}
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return decoded_remap().remap(base_color);
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}
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u16 fragment_texture::depth() const
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{
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return dimension() == rsx::texture_dimension::dimension3d ? (registers[NV4097_SET_TEXTURE_CONTROL3 + m_index] >> 20) : 1;
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@ -367,7 +377,7 @@ namespace rsx
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u32 vertex_texture::remap() const
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{
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// disabled
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return 0xAAE4;
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return RSX_TEXTURE_REMAP_IDENTITY;
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}
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bool vertex_texture::enabled() const
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@ -431,6 +441,11 @@ namespace rsx
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return registers[NV4097_SET_VERTEX_TEXTURE_BORDER_COLOR + (m_index * 8)];
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}
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color4f vertex_texture::remapped_border_color() const
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{
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return rsx::decode_border_color(border_color());
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}
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u16 vertex_texture::depth() const
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{
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return dimension() == rsx::texture_dimension::dimension3d ? (registers[NV4097_SET_VERTEX_TEXTURE_CONTROL3 + (m_index * 8)] >> 20) : 1;
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@ -78,6 +78,8 @@ namespace rsx
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// Border Color
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u32 border_color() const;
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color4f remapped_border_color() const;
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u16 depth() const;
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u32 pitch() const;
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};
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@ -132,6 +134,8 @@ namespace rsx
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// Border Color
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u32 border_color() const;
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color4f remapped_border_color() const;
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u16 depth() const;
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u32 pitch() const;
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@ -421,7 +421,7 @@ namespace vk
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native_component_map.g == VK_COMPONENT_SWIZZLE_G &&
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native_component_map.b == VK_COMPONENT_SWIZZLE_B)
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{
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remap_encoding = 0xAAE4;
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remap_encoding = RSX_TEXTURE_REMAP_IDENTITY;
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}
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}
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@ -439,7 +439,7 @@ namespace vk
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case VK_REMAP_IDENTITY:
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real_mapping = { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
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break;
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case 0xAAE4:
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case RSX_TEXTURE_REMAP_IDENTITY:
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real_mapping = native_component_map;
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break;
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default:
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@ -43,6 +43,14 @@ namespace rsx
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return remap(components, static_cast<T>(0), static_cast<T>(1));
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}
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template <typename T>
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color4_base<T> remap(const color4_base<T>& components)
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{
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const std::array<T, 4> values = { components.a, components.r, components.g, components.b };
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const auto shuffled = remap(values, T{ 0 }, T{ 1 });
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return color4_base<T>(shuffled[1], shuffled[2], shuffled[3], shuffled[0]);
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}
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template <typename T>
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requires std::is_integral_v<T> || std::is_enum_v<T>
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texture_channel_remap_t with_encoding(T encoding) const
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@ -55,7 +63,7 @@ namespace rsx
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static const texture_channel_remap_t default_remap_vector =
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{
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.encoded = 0xAAE4,
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.encoded = RSX_TEXTURE_REMAP_IDENTITY,
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.control_map = { CELL_GCM_TEXTURE_REMAP_REMAP, CELL_GCM_TEXTURE_REMAP_REMAP, CELL_GCM_TEXTURE_REMAP_REMAP, CELL_GCM_TEXTURE_REMAP_REMAP },
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.channel_map = { CELL_GCM_TEXTURE_REMAP_FROM_A, CELL_GCM_TEXTURE_REMAP_FROM_R, CELL_GCM_TEXTURE_REMAP_FROM_G, CELL_GCM_TEXTURE_REMAP_FROM_B }
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};
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@ -419,6 +419,11 @@ namespace gcm
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CELL_GCM_FALSE = 0,
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};
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enum
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{
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RSX_TEXTURE_REMAP_IDENTITY = 0xAAE4,
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};
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enum
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{
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CELL_GCM_POINT_SPRITE_RMODE_ZERO = 0,
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