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dx12: Constant color/alpha blending
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e1ff3f4674
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d3837de571
@ -40,16 +40,10 @@ D3D12_BLEND get_blend_factor(rsx::blend_factor factor)
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case rsx::blend_factor::src_alpha_saturate: return D3D12_BLEND_SRC_ALPHA_SAT;
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case rsx::blend_factor::constant_color:
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case rsx::blend_factor::constant_alpha:
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{
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LOG_ERROR(RSX, "Constant blend factor not supported. Using ZERO instead");
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return D3D12_BLEND_ZERO;
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}
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return D3D12_BLEND_BLEND_FACTOR;
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case rsx::blend_factor::one_minus_constant_color:
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case rsx::blend_factor::one_minus_constant_alpha:
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{
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LOG_ERROR(RSX, "Inv Constant blend factor not supported. Using ONE instead");
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return D3D12_BLEND_ONE;
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}
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return D3D12_BLEND_INV_BLEND_FACTOR;
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}
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throw EXCEPTION("Invalid blend factor (0x%x)", factor);
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}
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@ -71,16 +65,10 @@ D3D12_BLEND get_blend_factor_alpha(rsx::blend_factor factor)
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case rsx::blend_factor::src_alpha_saturate: return D3D12_BLEND_SRC_ALPHA_SAT;
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case rsx::blend_factor::constant_color:
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case rsx::blend_factor::constant_alpha:
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{
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LOG_ERROR(RSX, "Constant blend factor not supported. Using ONE instead");
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return D3D12_BLEND_ONE;
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}
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return D3D12_BLEND_BLEND_FACTOR;
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case rsx::blend_factor::one_minus_constant_color:
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case rsx::blend_factor::one_minus_constant_alpha:
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{
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LOG_ERROR(RSX, "Inv Constant blend factor not supported. Using ZERO instead");
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return D3D12_BLEND_ZERO;
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}
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return D3D12_BLEND_INV_BLEND_FACTOR;
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}
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throw EXCEPTION("Invalid blend alpha factor (0x%x)", factor);
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}
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@ -62,6 +62,89 @@ void D3D12GSRender::load_program()
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if (rsx::method_registers.blend_enabled())
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{
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//We can use the d3d blend factor as long as !(rgb_factor == alpha && a_factor == color)
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rsx::blend_factor sfactor_rgb = rsx::method_registers.blend_func_sfactor_rgb();
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rsx::blend_factor dfactor_rgb = rsx::method_registers.blend_func_dfactor_rgb();
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rsx::blend_factor sfactor_a = rsx::method_registers.blend_func_sfactor_a();
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rsx::blend_factor dfactor_a = rsx::method_registers.blend_func_dfactor_a();
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D3D12_BLEND d3d_sfactor_rgb = get_blend_factor(sfactor_rgb);
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D3D12_BLEND d3d_dfactor_rgb = get_blend_factor(dfactor_rgb);;
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D3D12_BLEND d3d_sfactor_alpha = get_blend_factor_alpha(sfactor_a);
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D3D12_BLEND d3d_dfactor_alpha = get_blend_factor_alpha(dfactor_a);
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FLOAT BlendColor[4];
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//TODO: Check surface color format for u16 colors
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{
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u8 blend_color_r = rsx::method_registers.blend_color_8b_r();
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u8 blend_color_g = rsx::method_registers.blend_color_8b_g();
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u8 blend_color_b = rsx::method_registers.blend_color_8b_b();
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u8 blend_color_a = rsx::method_registers.blend_color_8b_a();
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BlendColor[0] = blend_color_r / 255.f;
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BlendColor[1] = blend_color_g / 255.f;
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BlendColor[2] = blend_color_b / 255.f;
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BlendColor[3] = blend_color_a / 255.f;
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}
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bool color_blend_possible = true;
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if (sfactor_rgb == rsx::blend_factor::constant_alpha ||
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dfactor_rgb == rsx::blend_factor::constant_alpha)
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{
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if (sfactor_rgb == rsx::blend_factor::constant_color ||
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dfactor_rgb == rsx::blend_factor::constant_color)
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{
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//Color information will be destroyed
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color_blend_possible = false;
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}
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else
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{
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//All components are alpha.
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float constant_color_as_alpha = (BlendColor[0] + BlendColor[1] + BlendColor[2]) / 3.f;
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BlendColor[0] = BlendColor[1] = BlendColor[2] = BlendColor[3];
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if (sfactor_a == rsx::blend_factor::constant_color ||
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dfactor_a == rsx::blend_factor::constant_color)
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{
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//Alpha information is about to be destroyed. Check that no alpha key requires it...
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if (sfactor_a == rsx::blend_factor::constant_alpha ||
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dfactor_a == rsx::blend_factor::constant_alpha)
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{
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color_blend_possible = false;
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}
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else
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BlendColor[3] = constant_color_as_alpha;
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}
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}
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}
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if (!color_blend_possible)
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{
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LOG_ERROR(RSX, "The constant_color blend factor combination defined is not supported");
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auto flatten_d3d12_factor = [](D3D12_BLEND in) -> D3D12_BLEND
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{
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switch (in)
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{
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case D3D12_BLEND_BLEND_FACTOR:
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return D3D12_BLEND_ONE;
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case D3D12_BLEND_INV_BLEND_FACTOR:
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return D3D12_BLEND_ZERO;
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}
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};
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d3d_sfactor_rgb = flatten_d3d12_factor(d3d_sfactor_rgb);
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d3d_dfactor_rgb = flatten_d3d12_factor(d3d_dfactor_rgb);;
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d3d_sfactor_alpha = flatten_d3d12_factor(d3d_sfactor_alpha);
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d3d_dfactor_alpha = flatten_d3d12_factor(d3d_dfactor_alpha);
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}
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else
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{
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get_current_resource_storage().command_list->OMSetBlendFactor(BlendColor);
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}
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prop.Blend.RenderTarget[0].BlendEnable = true;
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if (rsx::method_registers.blend_enabled_surface_1())
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@ -92,33 +175,33 @@ void D3D12GSRender::load_program()
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prop.Blend.RenderTarget[3].BlendOpAlpha = get_blend_op(rsx::method_registers.blend_equation_a());
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}
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prop.Blend.RenderTarget[0].SrcBlend = get_blend_factor(rsx::method_registers.blend_func_sfactor_rgb());
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prop.Blend.RenderTarget[0].DestBlend = get_blend_factor(rsx::method_registers.blend_func_dfactor_rgb());
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prop.Blend.RenderTarget[0].SrcBlendAlpha = get_blend_factor_alpha(rsx::method_registers.blend_func_sfactor_a());
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prop.Blend.RenderTarget[0].DestBlendAlpha = get_blend_factor_alpha(rsx::method_registers.blend_func_dfactor_a());
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prop.Blend.RenderTarget[0].SrcBlend = d3d_sfactor_rgb;
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prop.Blend.RenderTarget[0].DestBlend = d3d_dfactor_rgb;
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prop.Blend.RenderTarget[0].SrcBlendAlpha = d3d_sfactor_alpha;
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prop.Blend.RenderTarget[0].DestBlendAlpha = d3d_dfactor_alpha;
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if (rsx::method_registers.blend_enabled_surface_1())
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{
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prop.Blend.RenderTarget[1].SrcBlend = get_blend_factor(rsx::method_registers.blend_func_sfactor_rgb());
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prop.Blend.RenderTarget[1].DestBlend = get_blend_factor(rsx::method_registers.blend_func_dfactor_rgb());
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prop.Blend.RenderTarget[1].SrcBlendAlpha = get_blend_factor_alpha(rsx::method_registers.blend_func_sfactor_a());
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prop.Blend.RenderTarget[1].DestBlendAlpha = get_blend_factor_alpha(rsx::method_registers.blend_func_dfactor_a());
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prop.Blend.RenderTarget[1].SrcBlend = d3d_sfactor_rgb;
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prop.Blend.RenderTarget[1].DestBlend = d3d_dfactor_rgb;
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prop.Blend.RenderTarget[1].SrcBlendAlpha = d3d_sfactor_alpha;
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prop.Blend.RenderTarget[1].DestBlendAlpha = d3d_dfactor_alpha;
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}
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if (rsx::method_registers.blend_enabled_surface_2())
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{
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prop.Blend.RenderTarget[2].SrcBlend = get_blend_factor(rsx::method_registers.blend_func_sfactor_rgb());
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prop.Blend.RenderTarget[2].DestBlend = get_blend_factor(rsx::method_registers.blend_func_dfactor_rgb());
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prop.Blend.RenderTarget[2].SrcBlendAlpha = get_blend_factor_alpha(rsx::method_registers.blend_func_sfactor_a());
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prop.Blend.RenderTarget[2].DestBlendAlpha = get_blend_factor_alpha(rsx::method_registers.blend_func_dfactor_a());
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prop.Blend.RenderTarget[2].SrcBlend = d3d_sfactor_rgb;
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prop.Blend.RenderTarget[2].DestBlend = d3d_dfactor_rgb;
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prop.Blend.RenderTarget[2].SrcBlendAlpha = d3d_sfactor_alpha;
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prop.Blend.RenderTarget[2].DestBlendAlpha = d3d_dfactor_alpha;
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}
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if (rsx::method_registers.blend_enabled_surface_3())
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{
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prop.Blend.RenderTarget[3].SrcBlend = get_blend_factor(rsx::method_registers.blend_func_sfactor_rgb());
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prop.Blend.RenderTarget[3].DestBlend = get_blend_factor(rsx::method_registers.blend_func_dfactor_rgb());
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prop.Blend.RenderTarget[3].SrcBlendAlpha = get_blend_factor_alpha(rsx::method_registers.blend_func_sfactor_a());
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prop.Blend.RenderTarget[3].DestBlendAlpha = get_blend_factor_alpha(rsx::method_registers.blend_func_dfactor_a());
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prop.Blend.RenderTarget[3].SrcBlend = d3d_sfactor_rgb;
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prop.Blend.RenderTarget[3].DestBlend = d3d_dfactor_rgb;
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prop.Blend.RenderTarget[3].SrcBlendAlpha = d3d_sfactor_alpha;
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prop.Blend.RenderTarget[3].DestBlendAlpha = d3d_dfactor_alpha;
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}
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}
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@ -128,11 +211,6 @@ void D3D12GSRender::load_program()
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prop.Blend.RenderTarget[0].LogicOp = get_logic_op(rsx::method_registers.logic_operation());
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}
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// if (m_set_blend_color)
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{
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// glBlendColor(m_blend_color_r, m_blend_color_g, m_blend_color_b, m_blend_color_a);
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// checkForGlError("glBlendColor");
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}
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prop.DepthStencilFormat = get_depth_stencil_surface_format(rsx::method_registers.surface_depth_fmt());
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prop.RenderTargetsFormat = get_color_surface_format(rsx::method_registers.surface_color());
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