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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 02:32:36 +01:00

Fix minor issue with usage of STL thread::hardware_concurrency()

This commit is contained in:
Eladash 2021-01-28 20:33:50 +02:00 committed by Ivan
parent 11ba6e45ab
commit d3bc96a201
9 changed files with 24 additions and 13 deletions

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@ -2518,7 +2518,7 @@ u64 thread_ctrl::get_affinity_mask(thread_class group)
{
detect_cpu_layout();
if (const auto thread_count = std::thread::hardware_concurrency())
if (const auto thread_count = utils::get_thread_count())
{
const u64 all_cores_mask = process_affinity_mask;

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@ -2344,7 +2344,7 @@ extern void ppu_initialize(const ppu_module& info)
static s32 limit()
{
return static_cast<s32>(std::thread::hardware_concurrency());
return static_cast<s32>(utils::get_thread_count());
}
};

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@ -9035,7 +9035,7 @@ struct spu_llvm
u32 worker_count = 1;
if (uint hc = std::thread::hardware_concurrency(); hc >= 12)
if (uint hc = utils::get_thread_count(); hc >= 12)
{
worker_count = hc - 10;
}

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@ -4,6 +4,8 @@
#include <thread>
#include "util/sysinfo.hpp"
namespace gl
{
// Global list of worker threads
@ -97,7 +99,7 @@ namespace gl
if (num_worker_threads == 0)
{
// Select optimal number of compiler threads
const auto hw_threads = std::thread::hardware_concurrency();
const auto hw_threads = utils::get_thread_count();
if (hw_threads > 12)
{
num_worker_threads = 6;

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@ -6,6 +6,8 @@
#include <thread>
#include "util/sysinfo.hpp"
namespace vk
{
// Global list of worker threads
@ -186,7 +188,7 @@ namespace vk
if (num_worker_threads == 0)
{
// Select optimal number of compiler threads
const auto hw_threads = std::thread::hardware_concurrency();
const auto hw_threads = utils::get_thread_count();
if (hw_threads > 12)
{
num_worker_threads = 6;

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@ -16,6 +16,7 @@
#include <unordered_map>
#include "util/vm.hpp"
#include "util/sysinfo.hpp"
namespace rsx
{
@ -628,7 +629,7 @@ namespace rsx
// Preload everything needed to compile the shaders
unpacked_type unpacked;
uint nb_workers = g_cfg.video.renderer == video_renderer::vulkan ? std::thread::hardware_concurrency() : 1;
uint nb_workers = g_cfg.video.renderer == video_renderer::vulkan ? utils::get_thread_count() : 1;
load_shaders(nb_workers, unpacked, directory_path, entries, entry_count, dlg);

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@ -1931,7 +1931,8 @@ std::string Emulator::GetFormattedTitle(double fps) const
u32 Emulator::GetMaxThreads() const
{
const u32 max_threads = static_cast<u32>(g_cfg.core.llvm_threads);
const u32 thread_count = max_threads > 0 ? std::min(max_threads, std::thread::hardware_concurrency()) : std::thread::hardware_concurrency();
const u32 hw_threads = utils::get_thread_count();
const u32 thread_count = max_threads > 0 ? std::min(max_threads, hw_threads) : hw_threads;
return thread_count;
}

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@ -1145,9 +1145,9 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
// Comboboxes
m_emu_settings->EnhanceComboBox(ui->maxLLVMThreads, emu_settings_type::MaxLLVMThreads, true, true, std::thread::hardware_concurrency());
m_emu_settings->EnhanceComboBox(ui->maxLLVMThreads, emu_settings_type::MaxLLVMThreads, true, true, utils::get_thread_count());
SubscribeTooltip(ui->gb_max_llvm, tooltips.settings.max_llvm_threads);
ui->maxLLVMThreads->setItemText(ui->maxLLVMThreads->findData(0), tr("All (%1)", "Max LLVM threads").arg(std::thread::hardware_concurrency()));
ui->maxLLVMThreads->setItemText(ui->maxLLVMThreads->findData(0), tr("All (%1)", "Max LLVM threads").arg(utils::get_thread_count()));
m_emu_settings->EnhanceComboBox(ui->perfOverlayDetailLevel, emu_settings_type::PerfOverlayDetailLevel);
SubscribeTooltip(ui->perf_overlay_detail_level, tooltips.settings.perf_overlay_detail_level);

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@ -408,6 +408,8 @@ u64 utils::get_total_memory()
}
u32 utils::get_thread_count()
{
static const u32 g_count = []()
{
#ifdef _WIN32
::SYSTEM_INFO sysInfo;
@ -416,6 +418,9 @@ u32 utils::get_thread_count()
#else
return ::sysconf(_SC_NPROCESSORS_ONLN);
#endif
}();
return g_count;
}
u32 utils::get_cpu_family()