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rsx: Fix detiler shader compilation
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2b9bfc0ec2
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@ -308,9 +308,9 @@ void do_memory_op(const in uint row, const in uint col)
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tile_address ^= ((tile_address >> 11) & 1) << 10;
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// Calculate relative addresses and sample
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const uint linear_image_offset = (row * image_pitch) + (col * image_bpp);
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const uint tile_base_offset = tile_address - conf.tile_base_address; // Distance from tile base address
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const uint tile_data_offset = tile_base_offset - conf.tile_offset; // Distance from data base address
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uint linear_image_offset = (row * image_pitch) + (col * image_bpp);
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uint tile_base_offset = tile_address - tile_base_address; // Distance from tile base address
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uint tile_data_offset = tile_base_offset - tile_offset; // Distance from data base address
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if (tile_base_offset >= tile_size)
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{
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