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rsx/vk: Improve recovery during OOM situations

- Do not spill when running on IGP with only one heap as it will just crash anyway.
- Do not handle collapse operations when OOM. This will likely just crash and there are better ways to handle old surfaces.
- Spill or remove everything not in the current working set
- TODO: MSAA spill without VRAM allocations
This commit is contained in:
kd-11 2021-07-16 22:02:28 +03:00 committed by kd-11
parent 5940247200
commit d53f2f10fb
4 changed files with 90 additions and 31 deletions

View File

@ -1087,12 +1087,12 @@ namespace rsx
return true;
}
virtual bool can_collapse_surface(const surface_storage_type&)
virtual bool can_collapse_surface(const surface_storage_type&, problem_severity)
{
return true;
}
virtual bool handle_memory_pressure(command_list_type cmd, problem_severity /*severity*/)
virtual bool handle_memory_pressure(command_list_type cmd, problem_severity severity)
{
auto process_list_function = [&](std::unordered_map<u32, surface_storage_type>& data)
{
@ -1102,7 +1102,7 @@ namespace rsx
if (surface->dirty())
{
// Force memory barrier to release some resources
if (can_collapse_surface(It->second))
if (can_collapse_surface(It->second, severity))
{
// NOTE: Do not call memory_barrier under fatal conditions as it can create allocations!
// It would be safer to leave the resources hanging around and spill them instead
@ -1121,6 +1121,7 @@ namespace rsx
}
};
ensure(severity >= rsx::problem_severity::moderate);
const auto old_usage = m_active_memory_used;
// Try and find old surfaces to remove

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@ -863,7 +863,10 @@ bool VKGSRender::on_vram_exhausted(rsx::problem_severity severity)
if (severity >= rsx::problem_severity::moderate)
{
// Check if we need to spill
if (severity >= rsx::problem_severity::fatal && m_rtts.is_overallocated())
const auto mem_info = m_device->get_memory_mapping();
if (severity >= rsx::problem_severity::fatal && // Only spill for fatal errors
mem_info.device_local != mem_info.host_visible_coherent && // Do not spill if it is an IGP, there is nowhere to spill to
m_rtts.is_overallocated()) // Surface cache must be over-allocated by the design quota
{
// Queue a VRAM spill operation.
m_rtts.spill_unused_memory();

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@ -35,15 +35,48 @@ namespace vk
return quota * 0x100000;
}
bool surface_cache::can_collapse_surface(const std::unique_ptr<vk::render_target>& surface)
bool surface_cache::can_collapse_surface(const std::unique_ptr<vk::render_target>& surface, rsx::problem_severity severity)
{
if (surface->samples() == 1)
{
// No internal allocations needed for non-MSAA images
return true;
}
// MSAA surface, check if we have the memory for this...
return vk::vmm_determine_memory_load_severity() < rsx::problem_severity::fatal;
if (severity < rsx::problem_severity::fatal &&
vk::vmm_determine_memory_load_severity() < rsx::problem_severity::fatal)
{
// We may be able to allocate what we need.
return true;
}
// Check if we need to do any allocations. Do not collapse in such a situation otherwise
if (!surface->resolve_surface)
{
return false;
}
else
{
// Resolve target does exist. Scan through the entire collapse chain
for (auto& region : surface->old_contents)
{
if (region.source->samples() == 1)
{
// Not MSAA
continue;
}
if (vk::as_rtt(region.source)->resolve_surface)
{
// Has a resolve target.
continue;
}
return false;
}
}
return true;
}
bool surface_cache::handle_memory_pressure(vk::command_buffer& cmd, rsx::problem_severity severity)
@ -52,15 +85,14 @@ namespace vk
if (severity >= rsx::problem_severity::fatal)
{
std::vector<std::unique_ptr<vk::viewable_image>> resolve_target_cache;
std::vector<vk::render_target*> deferred_spills;
auto gc = vk::get_resource_manager();
// Drop MSAA resolve/unresolve caches. Only trigger when a hard sync is guaranteed to follow else it will cause even more problems!
// 2-pass to ensure resources are available where they are most needed
auto relieve_memory_pressure = [&](const auto& list)
{
// 2-pass to ensure resources are available where they are most needed
std::vector<std::unique_ptr<vk::viewable_image>> resolve_target_cache;
std::vector<vk::render_target*> deferred_spills;
auto gc = vk::get_resource_manager();
// 1. Scan the list and spill resources that can be spilled immediately if requested. Also gather resources from those that don't need it.
for (auto& surface : list)
{
auto& rtt = surface.second;
@ -81,30 +113,52 @@ namespace vk
if (rtt->resolve_surface || rtt->samples() == 1)
{
// Can spill immediately. Do it.
rtt->spill(cmd, resolve_target_cache);
ensure(rtt->spill(cmd, resolve_target_cache));
any_released |= true;
continue;
}
deferred_spills.push_back(rtt.get());
}
// 2. We should have enough discarded reusable memory for the second pass.
for (auto& surface : deferred_spills)
{
surface->spill(cmd, resolve_target_cache);
any_released |= true;
}
// 3. Discard the now-useless resolve cache memory
for (auto& data : resolve_target_cache)
{
gc->dispose(data);
}
};
// 1. Spill an strip any 'invalidated resources'. At this point it doesn't matter and we donate to the resolve cache which is a plus.
for (auto& surface : invalidated_resources)
{
// Only spill anything with references. Other surfaces already marked for removal should be inevitably deleted when it is time to free_invalidated
if (surface->has_refs() && (surface->resolve_surface || surface->samples() == 1))
{
ensure(surface->spill(cmd, resolve_target_cache));
any_released |= true;
}
else if (surface->resolve_surface)
{
ensure(!surface->has_refs());
resolve_target_cache.emplace_back(std::move(surface->resolve_surface));
surface->msaa_flags |= rsx::surface_state_flags::require_resolve;
any_released |= true;
}
else if (surface->has_refs())
{
deferred_spills.push_back(surface.get());
}
}
// 2. Scan the list and spill resources that can be spilled immediately if requested. Also gather resources from those that don't need it.
relieve_memory_pressure(m_render_targets_storage);
relieve_memory_pressure(m_depth_stencil_storage);
// 3. Write to system heap everything marked to spill
for (auto& surface : deferred_spills)
{
any_released |= surface->spill(cmd, resolve_target_cache);
}
// 4. Cleanup; removes all the resources used up here that are no longer needed for the moment
for (auto& data : resolve_target_cache)
{
gc->dispose(data);
}
}
return any_released;
@ -467,7 +521,7 @@ namespace vk
return result;
}
void render_target::spill(vk::command_buffer& cmd, std::vector<std::unique_ptr<vk::viewable_image>>& resolve_cache)
bool render_target::spill(vk::command_buffer& cmd, std::vector<std::unique_ptr<vk::viewable_image>>& resolve_cache)
{
ensure(value);
@ -523,7 +577,7 @@ namespace vk
// TODO: Spill to DMA buf
// For now, just skip this one if we don't have the capacity for it
rsx_log.warning("Could not spill memory due to resolve failure. Will ignore spilling for the moment.");
return;
return false;
}
}
@ -559,6 +613,7 @@ namespace vk
ensure(!memory && !value && views.empty() && !resolve_surface);
spill_request_tag = 0ull;
return true;
}
void render_target::unspill(vk::command_buffer& cmd)

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@ -67,7 +67,7 @@ namespace vk
VkImageAspectFlags mask = VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT) override;
// Memory management
void spill(vk::command_buffer& cmd, std::vector<std::unique_ptr<vk::viewable_image>>& resolve_cache);
bool spill(vk::command_buffer& cmd, std::vector<std::unique_ptr<vk::viewable_image>>& resolve_cache);
// Synchronization
void texture_barrier(vk::command_buffer& cmd);
@ -408,7 +408,7 @@ namespace vk
void destroy();
bool spill_unused_memory();
bool is_overallocated();
bool can_collapse_surface(const std::unique_ptr<vk::render_target>& surface) override;
bool can_collapse_surface(const std::unique_ptr<vk::render_target>& surface, rsx::problem_severity severity) override;
bool handle_memory_pressure(vk::command_buffer& cmd, rsx::problem_severity severity) override;
void free_invalidated(vk::command_buffer& cmd, rsx::problem_severity memory_pressure);
};