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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 02:32:36 +01:00

cellPad: draw debug overlay for basic input debugging of port 0

This commit is contained in:
Megamouse 2024-09-06 01:37:48 +02:00
parent b0194ba6af
commit d780355784
7 changed files with 140 additions and 3 deletions

View File

@ -5,6 +5,7 @@
#include "Emu/Cell/lv2/sys_process.h"
#include "Emu/Cell/lv2/sys_sync.h"
#include "Emu/Io/pad_types.h"
#include "Emu/RSX/Overlays/overlay_debug_overlay.h"
#include "Input/pad_thread.h"
#include "Input/product_info.h"
#include "cellPad.h"
@ -73,6 +74,96 @@ void pad_info::save(utils::serial& ar)
sys_io_serialize(ar);
}
void show_debug_overlay(const CellPadData& data, const Pad& pad, const pad_info& config)
{
const u32 setting = config.port_setting[pad.m_player_id];
const u16 d1 = data.button[CELL_PAD_BTN_OFFSET_DIGITAL1];
const u16 d2 = data.button[CELL_PAD_BTN_OFFSET_DIGITAL2];
std::string text = fmt::format(
"> Name: Raw Value Pressure\n"
">\n"
"> Len: %13d\n"
"> Digital: %5s %5s\n"
"> Press: %5s %5s\n"
"> Sensor: %5s %5s\n"
">\n"
"> Digital 1: 0x%04x 0x%04x\n"
"> Digital 2: 0x%04x 0x%04x\n"
">\n"
"> D-Pad Up: %5d %5d %5d\n"
"> D-Pad Down: %5d %5d %5d\n"
"> D-Pad Left: %5d %5d %5d\n"
"> D-Pad Right: %5d %5d %5d\n"
"> Cross: %5d %5d %5d\n"
"> Square: %5d %5d %5d\n"
"> Circle: %5d %5d %5d\n"
"> Triangle: %5d %5d %5d\n"
"> Start: %5d %5d\n"
"> Select: %5d %5d\n"
"> PS: %5d %5d\n"
"> L1: %5d %5d %5d\n"
"> L2: %5d %5d %5d\n"
"> L3: %5d %5d\n"
"> R1: %5d %5d %5d\n"
"> R2: %5d %5d %5d\n"
"> R3: %5d %5d\n"
"> LS X: %5d %5d\n"
"> LS Y: %5d %5d\n"
"> RS X: %5d %5d\n"
"> RS Y: %5d %5d\n"
">\n"
"> Sensor X: %5d %5d\n"
"> Sensor Y: %5d %5d\n"
"> Sensor Z: %5d %5d\n"
"> Sensor G: %5d %5d\n"
">\n"
"> PID: 0x%04x\n"
"> VID: 0x%04x\n"
"> Device Type: 0x%08x\n"
"> Class Type: 0x%08x\n"
,
data.len,
"on", data.len >= CELL_PAD_LEN_CHANGE_DEFAULT ? "on" : "off",
(setting & CELL_PAD_SETTING_PRESS_ON) ? "on" : "off", data.len >= CELL_PAD_LEN_CHANGE_PRESS_ON ? "on" : "off",
(setting & CELL_PAD_SETTING_SENSOR_ON) ? "on" : "off", data.len >= CELL_PAD_LEN_CHANGE_SENSOR_ON ? "on" : "off",
pad.m_digital_1, d1,
pad.m_digital_2, d2,
pad.m_press_up, !!(d1 & CELL_PAD_CTRL_UP), data.button[CELL_PAD_BTN_OFFSET_PRESS_UP],
pad.m_press_down, !!(d1 & CELL_PAD_CTRL_DOWN), data.button[CELL_PAD_BTN_OFFSET_PRESS_DOWN],
pad.m_press_left, !!(d1 & CELL_PAD_CTRL_LEFT), data.button[CELL_PAD_BTN_OFFSET_PRESS_LEFT],
pad.m_press_right, !!(d1 & CELL_PAD_CTRL_RIGHT), data.button[CELL_PAD_BTN_OFFSET_PRESS_RIGHT],
pad.m_press_cross, !!(d2 & CELL_PAD_CTRL_CROSS), data.button[CELL_PAD_BTN_OFFSET_PRESS_CROSS],
pad.m_press_square, !!(d2 & CELL_PAD_CTRL_SQUARE), data.button[CELL_PAD_BTN_OFFSET_PRESS_SQUARE],
pad.m_press_circle, !!(d2 & CELL_PAD_CTRL_CIRCLE), data.button[CELL_PAD_BTN_OFFSET_PRESS_CIRCLE],
pad.m_press_triangle, !!(d2 & CELL_PAD_CTRL_TRIANGLE), data.button[CELL_PAD_BTN_OFFSET_PRESS_TRIANGLE],
!!(pad.m_digital_1 & CELL_PAD_CTRL_START), !!(d1 & CELL_PAD_CTRL_START),
!!(pad.m_digital_1 & CELL_PAD_CTRL_SELECT), !!(d1 & CELL_PAD_CTRL_SELECT),
!!(pad.m_digital_1 & CELL_PAD_CTRL_PS), !!(d1 & CELL_PAD_CTRL_PS),
pad.m_press_L1, !!(d2 & CELL_PAD_CTRL_L1), data.button[CELL_PAD_BTN_OFFSET_PRESS_L1],
pad.m_press_L2, !!(d2 & CELL_PAD_CTRL_L2), data.button[CELL_PAD_BTN_OFFSET_PRESS_L2],
!!(pad.m_digital_1 & CELL_PAD_CTRL_L3), !!(d1 & CELL_PAD_CTRL_L3),
pad.m_press_R1, !!(d2 & CELL_PAD_CTRL_R1), data.button[CELL_PAD_BTN_OFFSET_PRESS_R1],
pad.m_press_R2, !!(d2 & CELL_PAD_CTRL_R2), data.button[CELL_PAD_BTN_OFFSET_PRESS_R2],
!!(pad.m_digital_1 & CELL_PAD_CTRL_R3), !!(d1 & CELL_PAD_CTRL_R3),
pad.m_analog_left_x, data.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X],
pad.m_analog_left_y, data.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y],
pad.m_analog_right_x, data.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X],
pad.m_analog_right_y, data.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y],
pad.m_sensor_x, data.button[CELL_PAD_BTN_OFFSET_SENSOR_X],
pad.m_sensor_y, data.button[CELL_PAD_BTN_OFFSET_SENSOR_Y],
pad.m_sensor_z, data.button[CELL_PAD_BTN_OFFSET_SENSOR_Z],
pad.m_sensor_g, data.button[CELL_PAD_BTN_OFFSET_SENSOR_G],
pad.m_product_id,
pad.m_vendor_id,
pad.m_device_type,
pad.m_class_type
);
//CELL_PAD_SETTING_LDD = 0x00000001, // Speculative
rsx::overlays::set_debug_overlay_text(std::move(text));
}
extern void send_sys_io_connect_event(usz index, u32 state);
bool cellPad_NotifyStateChange(usz index, u64 /*state*/, bool locked, bool is_blocking = true)
@ -626,6 +717,12 @@ error_code cellPadGetData(u32 port_no, vm::ptr<CellPadData> data)
return not_an_error(CELL_PAD_ERROR_NO_DEVICE);
pad_get_data(port_no, data.get_ptr());
if (g_cfg.io.debug_overlay && !g_cfg.video.overlay && port_no == 0)
{
show_debug_overlay(*data, *pad, config);
}
return CELL_OK;
}

View File

@ -50,7 +50,7 @@ namespace rsx
{
auto overlay = manager->get<rsx::overlays::debug_overlay>();
if (g_cfg.video.overlay)
if (g_cfg.video.overlay || g_cfg.io.debug_overlay)
{
if (!overlay)
{
@ -66,7 +66,7 @@ namespace rsx
extern void set_debug_overlay_text(std::string&& text)
{
if (!g_cfg.misc.use_native_interface || !g_cfg.video.overlay)
if (!g_cfg.misc.use_native_interface || (!g_cfg.video.overlay && !g_cfg.io.debug_overlay))
return;
if (auto manager = g_fxo->try_get<rsx::overlays::display_manager>())

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@ -281,6 +281,7 @@ struct cfg_root : cfg::node
cfg::_bool lock_overlay_input_to_player_one{this, "Lock overlay input to player one", false, true};
cfg::string midi_devices{this, "Emulated Midi devices", "ßßß@@@ßßß@@@ßßß@@@"};
cfg::_bool load_sdl_mappings{ this, "Load SDL GameController Mappings", true };
cfg::_bool debug_overlay{ this, "IO Debug overlay", false, true };
} io{ this };

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@ -162,6 +162,7 @@ enum class emu_settings_type
GHLtar,
MidiDevices,
SDLMappings,
IoDebugOverlay,
// Misc
ExitRPCS3OnFinish,
@ -354,6 +355,7 @@ inline static const QMap<emu_settings_type, cfg_location> settings_location =
{ emu_settings_type::GHLtar, { "Input/Output", "GHLtar emulated controller" }},
{ emu_settings_type::MidiDevices, { "Input/Output", "Emulated Midi devices" }},
{ emu_settings_type::SDLMappings, { "Input/Output", "Load SDL GameController Mappings" }},
{ emu_settings_type::IoDebugOverlay, { "Input/Output", "IO Debug overlay" }},
// Misc
{ emu_settings_type::ExitRPCS3OnFinish, { "Miscellaneous", "Exit RPCS3 when process finishes" }},

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@ -2437,6 +2437,10 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
m_emu_settings->EnhanceCheckBox(ui->perfReport, emu_settings_type::PerformanceReport);
SubscribeTooltip(ui->perfReport, tooltips.settings.enable_performance_report);
// Checkboxes: IO debug options
m_emu_settings->EnhanceCheckBox(ui->debugOverlayIO, emu_settings_type::IoDebugOverlay);
SubscribeTooltip(ui->debugOverlayIO, tooltips.settings.debug_overlay_io);
// Comboboxes
m_emu_settings->EnhanceComboBox(ui->combo_accurate_ppu_128, emu_settings_type::AccuratePPU128Loop, true);

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@ -4364,7 +4364,7 @@
</item>
<item>
<widget class="QWidget" name="debug_more_stuff" native="true">
<layout class="QVBoxLayout" name="debug_more_stuff_layout">
<layout class="QVBoxLayout" name="debug_more_stuff_layout" stretch="0,0,0,0,1">
<property name="leftMargin">
<number>0</number>
</property>
@ -4424,6 +4424,38 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gb_debug_io">
<property name="title">
<string>I/O</string>
</property>
<layout class="QVBoxLayout" name="gb_debug_io_layout">
<item>
<widget class="QCheckBox" name="debugOverlayIO">
<property name="text">
<string>Debug Overlay For Pad Input</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::MinimumExpanding</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacerDebugMore">
<property name="orientation">

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@ -110,6 +110,7 @@ public:
const QString force_high_pz = tr("Only useful when debugging differences in GPU hardware.\nNot necessary for average users.\nIf unsure, don't use this option.");
const QString debug_output = tr("Enables the selected API's inbuilt debugging functionality.\nWill cause severe performance degradation especially with Vulkan.\nOnly useful to developers.\nIf unsure, don't use this option.");
const QString debug_overlay = tr("Provides a graphical overlay of various debugging information.\nIf unsure, don't use this option.");
const QString debug_overlay_io = tr("Provides a graphical overlay with pad input values for player 1.\nThis is only shown if the other debug overlay is disabled.\nIf unsure, don't use this option.");
const QString log_shader_programs = tr("Dump game shaders to file. Only useful to developers.\nIf unsure, don't use this option.");
const QString disable_occlusion_queries = tr("Disables running occlusion queries. Minor to moderate performance boost.\nMight introduce issues with broken occlusion e.g missing geometry and extreme pop-in.");
const QString disable_video_output = tr("Disables all video output and PS3 graphical rendering.\nIts only use case is to evaluate performance on CELL for development.");